Frequently Asked Questions
Elin is co-producing a documentary film with interviews of the "Lebensborn children" from WW2 in Norway, and thought that this story - and what we can learn from it - should be made more accessible than through a documentary with "old people talking about the war". We also thought the core of the story is to see the situation of Children Born of War from the child's perspective. So, using the immersive nature of games to create empathy and understanding became a natural choice. When Catharina and Sarepta Studio developed the idea of the "nurture simulator", we really felt that we had found a really interesting game genre that would work well with the topic.Last updated:
We are aiming to release the game this autumn, and will initially release it for iOS and Android.Last updated:
We are hesitant to make a PC version. The game is focused on the nurturing of the child and we are using the touch screen also to create a close connection between the player and the child. We are worried that this won't work with a mouse, and don't want to launch for a platform if it means offering an inferior experience. Also, most people with PCs will also have access to an Android or iOS phone. We think a Nintendo Switch version might be a better fit, since it has a touch screen. But as you can see on our stretch goal, we would need funding to be able to port the game.
However, we also see that many serious gamers think that mobile games are a bit too casual and that we might be able to get more press if we had a PC- or console-title (which seems to have higher status). So we'll see. But for now, all our focus is on iOS and Android.Last updated:
The project started with Teknopilot co-producing a documentary film about the Lebensborn, where we interviewed several of the "children" and got first hand information from them. We've also had several meetings with the Lebensborn association in Norway. In addition to this, we've read scholarly studies, interviewed researchers and historians, read books from Lebensborn children and official reports on the topic of the Norwegian Lebensborn children and the "German children" - the wider group including all children with German soldiers from WW2 as fathers. We're also in contact with the global research network called Children Born of War, which studies the wider topic of all children born during conflicts by occupier and occupied.Last updated:
We believe that engaging games are "fun" to play, so a sad game can give you a rewarding experience. And this game is created to be an engaging game. And there are several examples of games exploring other emotions than pure "fun". You see games such as "This War of Mine", and "Revolution 1979" take on heavy topics while still being interesting to play.
Our game is, at its core, about raising a child with complex emotions and his/her own life views. Going through the experience of getting to know the child and the story around the child's history is something that will be an engaging experience. You get to help a child through difficulties, and you'll see the effects of your actions. The game is telling a sad story, but we think an interesting one.Last updated:
The main purpose is hard to put into one thing, but we'll try. It's to show the stories of the Lebensborn children in an engaging, immersive way, so that you really feel what it's like for a kid who is seen as an enemy and doesn't understand why. We are making Karin/Klaus as "real" as we can, hoping you'll get the feeling of "being there together with the kid" as the true events are unfolding.
In this way, we want the history to come alive and the player to really understand and feel the unfairness of punishing a small child for something others have done - to become aware of the ethical blindness it is to take hatred out on others because of their genes. And I guess this identification and ethical awareness is really what we're aiming for.
We believe that the story of the Lebensborn children's fates - and the fates of all Children Born of War - are sad examples of how wars aren't over when they stop - they keep creating war victims until the hatred is over.Last updated:
The intention of the Lebensborn program during WW2 was originally that Nazi officers should have children with "aryan" women. But the end result was that any woman who got pregnant with a regular German soldier - and was considered to be "aryan" in 3 generations, had their child registered as a Lebensborn child and could get some child support. Some of the children were also given to children's homes, so called "Lebensborn homes", where they were cared for by German nurses. Because Norwegian women were considered to be largely "aryan", half of the registered Lebensborn children were registered in Norway during the 5 years of occupation in WW2. This is thought to be around half of the 10-12.000 children that are estimated to have been born by German soldiers and Norwegian women during WW2. We are telling the story of a Lebensborn child in our game, but the story is on the whole also representative for all the "German children" born during WW2.
Norway is a peace loving country in Scandinavia, which also has the honor of handing out the Nobel Peace Prize every year. And we have a lot of resources and generally high living standards. But still - as a society, we didn't protect these children. This is a general problem for all Children Born of War, but in heavily troubled countries you can understand more that "larger problems" take center stage. In Norway, we can't really blame it on lack of resources or other conflicts. But we were still blinded by the hatred towards the enemy - and saw enemies instead of children. We are still today partly blind to this part of our history, and thinking less of the "german brats" is in many ways part of our culture. It's long overdue that we take a more active stand to this part of our history.
And that is why we've also created a motto for our project, "hatred stops with me". That is our ultimate goal - that we all get better at seeing children instead of "enemies". We think we should all take a stand to stop hatred and prejudice being passed on through generations, hurting the innocent.Last updated:
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