Greetings explorer, welcome to our domain! The On the Shoulder of Heroes campaign setting is designed for use with world's most popular roleplaying game. It is inspired by old school roleplaying games, traditional fantasy, Germanic and Japanese mythology. It is based on the idea that the world was built by the deeds of great people – both good and evil.
The book is close to 230 pages divided in 9 chapters. It is beautifully illustrated in grey-scale by 4 talented artists and is bound in a sturdy hard cover. We've uploaded some previews for you here.
Seas of pines, surrounded by beige moors, resting in the valleys between mountains: the continent is a beautiful and desolate place. Many of its countries see cold winters and temperate summers. It’s a time when people have not spread to every corner of the world, nor have most of them conglomerated in towns. Several races still live a nomadic lifestyle, wandering the plains and forests, following the herds they hunt, or earning their income through odd jobs. Most common folk live with their family on remote farmsteads or in small hamlets (with maybe up to three other families). There are a towns and villages out there, but they are few and far between. Room for expansion and exploration aplenty for the budding adventurer.
Clash of cultures
Many sentient races call the continent home. They have their own values when it comes to personal behavior, laws, inter-species contact and prefer vastly different ways of life. It’s not that people commonly hate one another, but they often have trouble understanding each other’s point of view. This misunderstanding is enhanced by their isolated ways of life, the language barrier, great variations in tradition and their vastly different lifespans. People in towns live in clusters of their own kind, but trade and interact in public places. Superstition and miscommunication form wedges between peoples. Adventurers, in general, are exceptional individuals who have seen more of the world, have received extensive training, and are in frequent contact with people of other cultures. They work together freely with others, building bridges and overcoming foes and adversity together. Adventurers are the heroes of this world, shaping its future with their actions – for better or for worse.
A simpler time
People know their land, their family and their neighbors well, but few have received any formal education. Commoners can’t read or write, or speak foreign languages, but hunt, fight, forage and craft their own goods. Specialists, such as smiths, bowyers and sages, are rare and sought-after. People learn from their parents, from folk stories and ballads sang by traveling bards. Many of the houses on the continent are simple, wooden structures without access to modern conveniences. Outhouses are the norm. Only large towns and fortresses have sewage disposal systems. Regular people draw water from streams and rivers, or wells. Villages are surrounded by earthen walls or wooden palisades. Stone fortifications are a dwarven invention, and rare in human lands.
Roads are simple, wagon worn paths between larger villages, towns and mines. Hardened roads are extremely rare, as they are costly to lay and maintain. Travelers prefer to cluster together in caravans or use waterways for safety. Trade routes are indicated on the large color map of the continent. Countries on the continents have borders but governments seldom exert active control on their inhabitants. In practice, they lack resources to govern their own lands, delegating everyday tasks to village elders, warlords and minor rulers.
Few countries have funds to maintain standing armies and few towns have the budget to maintain a professional town guard. People are expected to protect what is theirs and are fiercely proud of their home, family and land. They help their neighbors in time of need. Only in rare cases will rulers gather and dispatch professional soldiers to handle problems and disputes.
Production and Distribution
Large companies print immense batches of books in low-income countries. We print and produce in the Netherlands so we spend more on printing and production. This a deliberate choice on our part, as it allows us to monitor the printing process from up close. We deal with reliable people who deliver high quality products. Our books will be delivered on time and, if treated with care, will last a lifetime. We value quality and reliability above all else: you will get what you have paid for, on time!
Everything is processed and shipped locally from our HQ in the Netherlands. For now we want to keep our enterprise small and avoid having to deal with third parties that could complicate things. Shipping costs are included in the price stated in the tier list. We ship worldwide and with insurance.
Risks and challenges
We've gone through great lengths to ensure that you will receive products of the highest quality. After considering feedback from the community we’ve decided to publish a 5th edition version of the setting as well. We are working hard on the conversion and due to our many years of experience with several RPG-systems we do not expect any difficulties. Work on our 3.5e book is completed. The final products will be printed by a local printing company in Amsterdam. Test prints of the book have come out great and we are certain that the final print of our book will grace your table for decades to come. We have not been able to receive test product from other suppliers, but as they are local as well we are confident of their ability to deliver materials that meet our expectations. Orders will be placed as soon as possible to allow for an ample time margin for delivery. We are situated in the Netherlands and we have access to top quality infrastructure and worldwide shipping.
Please feel free to reach out to us if you have any specific questions regarding our product or company.Learn about accountability on Kickstarter
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