What is Hubris?
Legend states that Hubris was created from the fetid corpse of a long-dead god. Hubris is a land of terrible creatures, grand inequality, strange and cruel gods, dangerous magic, opulent nobility, destitute commoners, people that have become corrupted and turned to savage beasts, constant wars, and worse.
Its kingdoms are not kind or benevolent: In the Blighted Sands the Klind are slavers and openly practice sorcery, offering sacrifices to their depraved serpentine god, Set. Across the continent the Fairweather kingdom is governed by a corrupt and inbred royal family with the nobility following suit. Esenbar is ruled by a staunch xenophobic theocracy that tolerates little outside of their strict doctrine. The barbaric Ingvar of the Frozen Wastes wage vicious battles against the savage frost giants of The Crag, and care little about the goings on of the world; their life is cut from battle with an axe or sword. The Black Queen rules the citizens of the Floating Island of Terror from her throne of bones and dreams terrible machinations for Hubris. Shadowfall, built in the remains of the burrow of a gigantic worm is ran by vampires and their thralls, and welcome all who are devious, vicious and cunning.
There are no easily recognizable heroes in the world. You wander the wilderness or delve into ancient ruins: out of desperation, some crazed need for adventure, or for some bizarre belief that the world can actually be made a better place. Though civilization offers you security and comfort, you shirk those in the hopes of gaining riches and power. But when you die, no one will sing songs of your deeds. You will die a horribly bloody death at the hands of some twisted abomination or by the knife of an assassin sent by some fat, scheming noble.
Your epic tale will be forgotten in days as the dangerous world continues on without you and the apathetic masses stay complacent to dogmatic control of their government.
This is not a fairy tale or an epic ballad. This is a savage world. This is Hubris.
Ok... So WHAT is Hubris?
Hubris is a weird fantasy setting inspired by various things, such as: Alice in Wonderland, Conan the Barbarian by Robert E. Howard, HP Lovecraft stories, Vornheim by Zak Smith, Lamentations of the Flame Princess RPG by James Raggi, Labyrinth, The Thing, Hellboy comics by Mike Mignola, Hellraiser, Evil Dead and Army of Darkness, and not to mention the awesomness that is Dungeon Crawl Classics and the whole DIY RPG community!
My favorite description by a supporter of Hubris is "Hubris is like a high octane meat-grinder!" That captures Hubris amazingly. Hubris is brutal, epic, and weird. Players will not know what to expect at any given moment and it keeps them on their toes.
During the playtests, my players were brutalized in the wilds and sought shelter in the safety of civilization of Fairweather, thinking they were "safe"... However, they quickly realized that the city was just as weird, brutal, and horrific as the wilderness (if not worse in some ways).
What is in this book?
Hubris uses the awesome Dungeon Crawl Classics rules and is a world of corruption, horror, and strangeness. I have released some of the rough (unedited/partially edited) stuff on my blog here. Feel free to take a gander!
I PLAY DCC
Inside the book you'll find a new set of occupations, the following classes: Alchemist, Blood Witch, Druid, and Shadowdancer, and the following races: Avarian, Ekrask (think lizardfolk), Half Demon, Murder Machine, and Mutant. There are new weapons, including flintlock firearms, optional rules such as class-based damage, four new patrons- each with their own Invoke and spellburn tables and three spells, three new wizard spells, and eleven strange and horrific deities for clerics to worship. A new mechanic for clerics is introduced in Hubris called "Invoke the Name." This works similar to Invoking a Patron for a wizard and even has spellburn mechanics, new magic items and artifacts, and two adventures (a level zero funnel and a level one adventure). Very tasty. Oh! And forty six new monsters for DCC!
I DON'T PLAY DCC- But I'm Interested (or I Play DCC and am Interested)
Don't worry! The classes/races are easily hackable (as is the awesomeness of DCC) to other forms of the World's Greatest Role-playing Game! The ten territories of Hubris are largely mechanics free. Each territory has several locations of interest, each with their own rumors/adventure hooks and a d100 location generator and a d100 encounter chart. I have also created a large grouping of GM Tools and Tables that will help generate situations, adventure, NPC's, etc. at the table. A few examples of tables are: Ancient and Forgotten Demigods, Bandits, Brigands, and Rapscallions, Diseases of Hubris, NPC Generator, Tavern and Inn Generator, and Village Generator.
By and large I've attempted to design the territories and GM Tools and Tables portion to be usable at the game table. I wanted them to be usable for ANY game system! I love DCC, but I understand that isn't everyone's bread and butter. I have found most setting books exhaust you with an over-abundance of details, to the point that you don't know which way to turn. There is such an immense backdrop of history in many settings, etc. that it causes the GM to become exhausted when they finish reading the book. Then after finishing the book they have to make a ton of notes on the various areas, histories, etc. I have attempted to keep the named locations of each territory to only a few and then left it to the charts and tables to generate the rest. That way there is little prep or memorization. I wanted each and every game of Hubris to be unique for each group. Or hell- Hubris is too weird and fucked up for your tastes, but you need a swamp or badlands location- use the Bogwood Swamp or the Land of Perpetual Stone and Mire territories. The point is- you can skip much of the book until you NEED to read it- the book is large, but it is easily accessible and usable at the table.
The book is also going to be packed with art. In my experience I find that being able to point at a picture and say, "thing." let's the player grasp what the hell you are talking about and move on!
Hubris is 100% written by me, but I have bribed, blackmailed, begged, or paid off some serious kickass talent for this project! I have the amazing Alex Mayo as the layout man, David Lewis Johnson, Jez Gordon, Doug Kovacs, Jeremy Duncan, and Jason Sholtis have done (or will do) some kick ass illustrations, and the incredible Dak Ultimak will be doing the final Hubris edits. Oh and Doug Kovacs will do one of his amazing dungeon pieces for Hubris as well!
$5,000 Variant Cover and Art- Jez Gordon will design a variant cover that will be exclusive to kickstarter backers for the first year of release. This stretch goal also allows more art to be added to the book!
$6,000 MORE ART!- The book will be PACKED with more art by the many talented artists of the Hubris campaign setting project!
$6,600 EVEN MORE ART!- The book will be PACKED with even more art by the many talented artists of the Hubris campaign setting project!
$7,000- MONSTERS FROM THE VOID: Harley Stroh, Wayne Snyder, David Lewis Johnson, Adam Muszkiewicz, and Kelvin Green have agreed to do five unique monsters each! Kelvin Green and Wayne Snyder will be doing the art for their own creations and David Lewis Johnson will do the art of his, Adam Muszkiewicz's, and Harley Stroh's monsters. That is an additional 25 kick ass monsters and art for Hubris!
I may create other stretch goals in the future- but my goal with Hubris is to keep everything simple and not collapse under the bloat.
Risks and challenges
Hubris has already been written and gone through twice by myself and my wife. Everyone else is on board and excited to finally see Hubris in print. So short of sickness, life crisis, and the normal unforeseen circumstances, this is ready to go and we shouldn't hit any snags!
Once the book is finished the initial layout portion by Alex Mayo, we will release an art free version to all backers. That way they can start skimming through it and playing.
We are all excited about this project and are excited to have you all become a part of it and see it to fruition!Learn about accountability on Kickstarter
- (30 days)