Nearly two years ago, I approached Kickstarter asking for an extremely modest budget for a game that had barely even begun development. I promised that the game would be finished in two months..
I am not ashamed to admit this, but I was wrong. The game you likely downloaded in 2012 almost certainly disappointed you. It was buggy, ugly, and so difficult and esoteric it made Simon's Quest look like a masterpiece of game design. It was also unoptimized, and probably barely ran on your computer.
I would like to tell you now, I am quite sorry. I was incorrect, it does, in fact, takes much more than two months to make a fun game.
Instead of speaking ahead of myself, I actually cracked down and worked on what is hopefully a solid entry into the world of PC indie games. It has accessible controls, simple RPG systems, and in my personal opinion, it is a lot of fun to run around knocking over every single building on the map. In fact, that is why I designed this game: tho showcase the Bullet physics engine in Blender Game Engine.
COMMANDER^3 FINAL features 6 races, 6 classes, and 100 randomly generated dungeon maps. Every single object and enemy in the games has physics and is destructible.
Some treasure chests will contain the villain, who randomizes your race and class. The challenge of the game comes in making use of whatever tools you wind up with.
This game was built almost entirely by myself, with some open-source scripts, and my friend Sean helped me write the story.
I am currently putting on the final touches. I will be launching a domain to distribute this game and others using the money I raised on Kickstarter. I will also send out the promised physical copies, even though it will send this project over budget.
You might ask yourself, why is this guy doing all this? It's because I actually care about making video games. I released an unfinished product and my investors deserve better. While I have been making video games my entire life, I am very new to running a business, meeting deadlines, and wisely marketing. Kickstarter, and specifically, YOU the investors, have given a real-life person the platform to share the fruits of their work. This human element is what I believe sets the indie game market apart from the ocean of COD clones on the shelf at Wal-Mart.
This is YOUR game! You made it happen!
Expect it early in April. I ACTUALLY MEAN IT THIS TIME!
I can only hope that you accept this game as both an apology and a token of my gratitude.
& Wizard Box Games