Delaware St. John: "Asylum of The Lost" Adventure Game
Welcome to the Drake Institute for the Mentally Ill. Once you're committed, it's for life.
How far would you go to save a friend?
Welcome to the Drake Institute for the Mentally Ill. You won't be checking out if the spirits that reside here have any say.
After a fight leads Kelly, an amateur ghost-hunter, to investigate the abandoned building on her own, Delaware has a horrifying vision that she's in great danger. Upon entering the building he knows it's a trap but he has no choice. He must find Kelly before it's too late.
Join Delaware St. John and Kelly Bradford as they explore the rotting remains of an old mental asylum with a past laced with tales of abuse, conspiracy and torture.
An adventure you want to have with the lights on.
With the Drake Institute, there's much more than meets the eye. Even the stories of abuse, conspiracy and torture won't prepare you for what really happened here. If the creepy, abandoned building isn't enough, powerful forces shift time to trap Delaware in the past when the hospital was operational by the Drake family. Dig deep and solve the puzzles that will reveal much more than skeletons in this twisted family's closet.
Asylum of The Lost is a first-person point and click adventure game that takes place in the long-abandoned Drake Institute for the Mentally Ill. While the hospital had a reputation for housing some of the most emotionally damaged people in the upstate NY area, it also floated rumors that innocents could also be arranged to be taken, for a price.
Search the rotting building to collect inventory items to gain access to previously off-limit areas. Solve diabolical puzzles to outsmart the ghoulish residents and put wandering souls to rest. Exploration, navigation and inventory management are done entirely with the mouse.
The first game, The Curse of Midnight Manor was released in 2005. Since then, two more games used the same game engine. We've made improvements this time around to enhance the overall game experience. Here's how:
- Game resolution upgraded to 1024x768 (from 800x600)
- "Engimation" engine upgrade allows for animated, life-like explorable scenes (No more static, dead scenes)
- Autosave keeps your game-progress up to date in addition to optional manual saves.
- Play from two perspectives; Delaware with his psychic abilities to lead him and Kelly, a ghost hunter with a knack for tech.
Why do you need funding? Why not make the game in your spare time?
The short answer is we've tried that several times and the result was always the same; we get off to a great start but team members become busy and the project slows to a crawl or stops completely. In order to make a quality game experience, we need to be able to focus solely on the project at hand. The amount of money we're targeting for this campaign will cover everyone's most basic living expenses for 6 months to do this.
Asylum of The Lost Promotional Images
It takes a dedicated team to make great things happen. I've been fortunate to have a great team of people on the Delaware St. John games for years. These are the people who will make "Asylum of The Lost" amazing:
Mitja Mlakar - A phenomenal 3d artist and animator, Mitja and I have worked together since 2004 on a variety of games, including all Delaware games. With each game he has increased the quality and Asylum of The Lost will be the most amazing yet!
Todd Kinsley - A very talented and accomplished musician, Todd has also been working with me since the first Delaware game 8 years ago. He is an amazing composer and has great plans for the dark score behind the asylum.
Ryan Vandergriff - A talented writer, Ryan has been working with me since the second Delaware game, The Town with No Name. Ryan is co-writing the story for Asylum of The Lost.
Simon Rosati - The newest member of the team, Simon specializes in illustration. The most recent promo art for our campaign is all him! Simon will handle all of the story illustrations and some in-game artwork.
Risks and challenges
With the recent success of our "Red Queen of Oz" kickstarter project you may wonder "how are they going to do both?" The answer is simple.
First, the Red Queen project timing is offset from the development of Asylum of The Lost. This means as Red Queen draws to a close, development of Asylum of The Lost kicks into high gear.
Second, it's two different teams working on the projects with me being the only common member. This means that work can take place simultaneously without risking one or the other projects.Learn about accountability on Kickstarter
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