$4,267
pledged of $45,000pledged of $45,000 goal
130
backers
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Funding Canceled
Funding for this project was canceled by the project creator on Nov 14 2012
$4,267
pledged of $45,000pledged of $45,000 goal
130
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Nov 14 2012

About

How far would you go to save a friend?

Welcome to the Drake Institute for the Mentally Ill. You won't be checking out if the spirits that reside here have any say.

After a fight leads Kelly, an amateur ghost-hunter, to investigate the abandoned building on her own, Delaware has a horrifying vision that she's in great danger. Upon entering the building he knows it's a trap but he has no choice. He must find Kelly before it's too late.

Join Delaware St. John and Kelly Bradford as they explore the rotting remains of an old mental asylum with a past laced with tales of abuse, conspiracy and torture.

An adventure you want to have with the lights on.

With the Drake Institute, there's much more than meets the eye.  Even the stories of abuse, conspiracy and torture won't prepare you for what really happened here. If the creepy, abandoned building isn't enough, powerful forces shift time to trap Delaware in the past when the hospital was operational by the Drake family. Dig deep and solve the puzzles that will reveal much more than skeletons in this twisted family's closet.

Game Details

Asylum of The Lost is a first-person point and click adventure game that takes place in the long-abandoned Drake Institute for the Mentally Ill. While the hospital had a reputation for housing some of the most emotionally damaged people in the upstate NY area, it also floated rumors that innocents could also be arranged to be taken, for a price.

Search the rotting building to collect inventory items to gain access to previously off-limit areas. Solve diabolical puzzles to outsmart the ghoulish residents and put wandering souls to rest. Exploration, navigation and inventory management are done entirely with the mouse.

The first game, The Curse of Midnight Manor was released in 2005. Since then, two more games used the same game engine. We've made improvements this time around to enhance the overall game experience. Here's how:

  • Game resolution upgraded to 1024x768 (from 800x600)
  • "Engimation" engine upgrade allows for animated, life-like explorable scenes (No more static, dead scenes)
  • Autosave keeps your game-progress up to date in addition to optional manual saves.
  • Play from two perspectives; Delaware with his psychic abilities to lead him and Kelly, a ghost hunter with a knack for tech.

Why do you need funding? Why not make the game in your spare time?

    The short answer is we've tried that several times and the result was always the same; we get off to a great start but team members become busy and the project slows to a crawl or stops completely. In order to make a quality game experience, we need to be able to focus solely on the project at hand. The amount of money we're targeting for this campaign will cover everyone's most basic living expenses for 6 months to do this.

Asylum of The Lost Promotional Images

Delaware searches for a way into the abandoned asylum
Delaware searches for a way into the abandoned asylum
Ghosts can't harm the living, right?
Ghosts can't harm the living, right?
The past becomes the present for Delaware
The past becomes the present for Delaware
Kelly gets closer than she'd like to the spectral Hunter
Kelly gets closer than she'd like to the spectral Hunter

The Team

It takes a dedicated team to make great things happen. I've been fortunate to have a great team of people on the Delaware St. John games for years. These are the people who will make "Asylum of The Lost" amazing:

Mitja Mlakar - A phenomenal 3d artist and animator, Mitja and I have worked together since 2004 on a variety of games, including all Delaware games. With each game he has increased the quality and Asylum of The Lost will be the most amazing yet!

Todd Kinsley - A very talented and accomplished musician, Todd has also been working with me since the first Delaware game 8 years ago. He is an amazing composer and has great plans for the dark score behind the asylum.

Ryan Vandergriff - A talented writer, Ryan has been working with me since the second Delaware game, The Town with No Name. Ryan is co-writing the story for Asylum of The Lost.

Simon Rosati - The newest member of the team, Simon specializes in illustration. The most recent promo art for our campaign is all him! Simon will handle all of the story illustrations and some in-game artwork.

Risks and challenges

With the recent success of our "Red Queen of Oz" kickstarter project you may wonder "how are they going to do both?" The answer is simple.

First, the Red Queen project timing is offset from the development of Asylum of The Lost. This means as Red Queen draws to a close, development of Asylum of The Lost kicks into high gear.

Second, it's two different teams working on the projects with me being the only common member. This means that work can take place simultaneously without risking one or the other projects.

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Support

  1. Select this reward

    Pledge $5 or more About $5

    Your name will appear in the Special Thanks section of the end-game credits and any printed manual. (Note: All rewards are "stacking" which means each higher tier includes the rewards listed in the previous tier. This does not include double psysical copies of games, however. Any "Exclusive" tier will only include the rewards listed and not be a part of the stacking rewards.)

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    Pledge $15 or more About $15

    Receive a DRM-Free digital copy of "Asylum of The Lost". Receive DRM-Free digital copies of all three previous Delaware St. John games: The Curse of Midnight Manor, The Town with No Name and The Seacliff tragedy. (Copies of previous three games are available to download the day the campaign ends successfully!)

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    Pledge $20 or more About $20

    Receive a DRM-Free copy of the "Asylum of The Lost" original soundtrack by Todd Kinsley!

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    Pledge $30 or more About $30

    Receive a DVD copy of "Asylum of The Lost" in an amaray (DVD) case.

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    Pledge $45 or more About $45

    Receive a special-edition DVD copy of "Asylum of The Lost" in amaray (DVD) case with bonus printed manual including behind the scenes production work.

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  6. Select this reward

    Pledge $75 or more About $75

    Receive signed special-edition copies of "Asylum of The Lost" as well as a "Certificate of Diagnosis" from the Drake Institute of Mental Illness with your name on it.

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    Pledge $100 or more About $100

    Get exclusive behind-the-scenes monthly video updates as Asylum of The Lost is developed as well as a "Drake Institute Staff" shirt.

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    Pledge $150 or more About $150

    Receive the DVD remastered collector's editions of all four Delaware St. John adventures. Comes in amaray (DVD) case.

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    Pledge $200 or more About $200

    Immortalize yourself and/or your family into a painting or photograph found in the game!

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    Pledge $500 or more About $500

    Have an in-game character modeled after your likeness!

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    Pledge $2,500 or more About $2,500

    You receive "Executive Producer" credits in the opening and closing titles of the game.

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Funding period

- (59 days)