Unfortunately with the tight budget we've put together, we cannot afford to port the games to Mac just yet. Should we be fortunate to exceed our stretch goals we could realistically spend the money converting the engine which would make all games run under Mac simultaneously.
Our first campaign's goal was to take the series into real-time 3D and be available on all systems. Our goal was high because of the combination of new tech and scope of the game. It would have been a 14 hour+ game.
The feedback we got after the first campaign is people did not want it to change formats. Our second campaign reflected that. We scaled the scope of the game back and we rebudgeted for going with our previous tech.
The current campaign has scaled the game scope back to 6 hours at $10,000 and removed pay for the writing, game scripting and overall production of the game. The figure reflects pay only for the artists creating the assets. This is how we're able to put together a high quality project for such little money.
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