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Welcome to the Drake Institute for the Mentally Ill. You won't be checking out if the spirits that reside here have any say. Join psychic Delaware St. John and paranormal investigator Kelly Bradford in this first-person point and click adventure as they explore the rotting remains of an old mental asylum with a deeper, darker secret than either have ever encountered before.
After a heated altercation leads Kelly to investigate the abandoned building on her own, Delaware has a horrifying vision that she's in great danger. He immediately goes to the asylum knowing it's a trap, but he has no choice. He must find Kelly before it's too late.
Certificate of Diagnosis:
All backers pledging $50 or more will also receive a DRM-Free copy of The Curse of Midnight Manor Special Edition! Here are examples of the graphic improvements:
With the Drake Institute, there's much more than meets the eye. Even the stories of abuse, conspiracy and torture won't prepare you for what Delaware and Kelly will face this night. If the creepy, abandoned building isn't enough, powerful forces shift time to trap Delaware in the past when the hospital was operational by the Drake family. Dig deep and solve the puzzles that will reveal much more than skeletons in this twisted family's closet.
Asylum of The Lost is a first-person point-and-click PC adventure game that takes place in the long-abandoned Drake Institute for the Mentally Ill. While the hospital had a reputation for housing some of the most emotionally damaged people in the upstate NY area, it also floated rumors that innocents could also be arranged to be taken, for a price.
Search the rotting building to collect inventory items to gain access to previously off-limit areas. Solve diabolical puzzles to outsmart the ghoulish residents and put wandering souls to rest. Exploration, navigation and inventory management are done entirely with the mouse.
The first game, The Curse of Midnight Manor was released in 2005. Since then, two more games used the same game engine. We've made improvements this time around to enhance the overall game experience. Here's how:
- Game resolution upgraded to 1024x768. (from 800x600)
- New user interface features in-game hints and a map to plan your exploration.
- New engine upgrade allows for animated, life-like explorable scenes
- Autosave keeps your game-progress up to date in addition to optional manual saves.
- Play from two perspectives; Delaware with his psychic abilities to lead him and Kelly, a ghost hunter with a knack for tech.
- The short answer is we've tried that several times to get this project going as an unpaid side project and the result was always the same; we get off to a great start but team members become busy and the project slows to a crawl or stops completely. In order to make a quality game experience, we need to be able to pay people to focus solely on the project at hand. The amount of money we're targeting for this campaign is extremely basic and will cover the cost of the talents needed to make an outstanding game.
As a backer, it's your right to know where the funding is going. We're running a tight ship here so the money goes as far as possible. Here is the breakdown:
Art - Mitja Mlakar: $6,000
Voice Acting - Phil and Sonnet Quinn, others: $2,000
Audio Production - Todd Kinsley: $2,000
This budget reflects a game of about 6 hours. The writing and production is planned as an unpaid position. Our past experience is money will be extremely tight so we're planning to get money into the hands of the hard working and talented people who deserve it most!
It takes a dedicated team to make great things happen. I've been fortunate to have a great team of people on the Delaware St. John games for years. These are the people who will make "Asylum of The Lost" amazing:
Mitja Mlakar - A phenomenal 3d artist and animator, Mitja and I have worked together since 2004 on a variety of games, including all Delaware games. With each game he has increased the quality and Asylum of The Lost will be the most amazing yet!
Todd Kinsley - A very talented and accomplished musician, Todd has been working with me since the first Delaware game almost 10 years ago. He is an amazing composer and has great plans for the dark score behind the asylum.
Sonnet and Phil Quinn - An amazingly talented duo who have been providing the voices for Delaware and Kelly all these years. They've also overseen the casting and performances of other actors for the previous games.
$15,000 - Game length extended by two hours with two additional locations; the "violent patients wing" and "observation/therapy" to explore!
$20,000 - Game length extended by two hours with two additional locations; the "the chapel" and "secret basement room" to explore!
$25,000 - Everyone who pledged $30 or more will also receive a physical DVD copy as well!
Risks and challenges
As with any game development project, the challenge is getting all of the pieces together and assembled into a great final product. To our advantage, we've successfully completed the development of three previous Delaware games and eagerly look forward to the fourth to be the best yet. With the budget provided, we're confident we'll deliver a quality end product in a timely fashion.
We have a previous project, The Red Queen of Oz graphic novel. The writing and rewards are ready to go but the novel is not yet complete. Simon Rosati is in the process of completing the art for the graphic novel which he will maintain doing separately from the work needed for this campaign. The team working on the game are not shared resources with the graphic novel.Learn about accountability on Kickstarter
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