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Super Axe Boy is a stirring platform game that combines awesome 2D and 3D gameplay, memorable characters and a unique graphical aesthetic. It's old-school challenging platform fun mixed with modern sleek game design. It's everything we love about the classics like Mega Man and Mario, combined with the possibilities of modern gaming.
There are not enough great platform games out these days. Super Axe Boy could be the next great title - coming to computer platforms (Mac/Windows/Linux) and consoles (PS4/XBox One/Wii U) as stretch goals.
Super Axe Boy will soon return in a new and revived form - if you want to learn more about the game and get notified about its release you have plenty of options available.
superaxeboy.com: This is the official homepage of Super Axe Boy. Read the blog to learn about the latest developments of the game.
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YouTube: New videos and video announcements can be found here.
Super Axe Boy has finished its pre-production stage. The game design is written, the main character and core gameplay elements are done, the story is outlined and the game is running smoothly in its game engine already.
The game's video trailer has been captured fully and with no alterations in the game's engine, thus serving as a proof-of-concept of the game's technology and gameplay mechanics.
As a next step, graphical (enemies, game objects, levels) and audio assets need to be created, in order to finish the game. This process takes time and money. Thus, the game is now on Kickstarter in order to involve the community and make Super Axe Boy happen!
There are many benefits and advantages from backing Super Axe Boy now:
- You will become a crucial part in making a unique, high-quality and true indie platform game happen, which combines a 2D old-school feel with awesome 3D graphics and gameplay, memorable characters and a unique graphical aesthetic.
- You get a huge discount: With a pledge of only 9 EUR, you will get full DRM-free access to the finished game (the game's later retail price will be significantly higher, in the region of 15-20 EUR per copy). Furthermore, by raising your pledge to 15 EUR or above, you will automatically get a console version download of the game too (for existing console versions).
- Receive limited rewards that are exclusive to Kickstarter backers: There is a plethora of attractive goodies and add-ons available for backing the game. Check out the rewards section for more info.
- Have a say in creating a cool platform game: The game's development cycle will be heavily built around the community. By backing the game (see rewards), you can get access to the exclusive Super Axe Boy community and have an influence in what types of challenges, graphical styles and gameplay situations you want to see in the game. Higher reward tiers can also become part of the game in various ways (see rewards).
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- Unique mix of 2D and 3D gameplay
- Cool indie/chiptune soundtrack
- Huge gameplay variety
- Fresh axe chopping mechanics
- Unique graphical aesthetic
- A silly story (but hey, still a story)
- Memorable characters
Unique mix of 2D and 3D gameplay: Levels will switch back and forth between 2D sections (emphasis on: precision, timing, fast movement, countdown sections) and 3D sections (emphasis on: sense of freedom / branching-off level paths, exploration, puzzle solving, cinematic sequences). You will get the frantic feeling of a classical Mario or Mega Man with the sense of exploration and cinematic sequences as known from modern platformers and adventure games. The game will jump between these 2 styles - in the same level and all the time.
Cool indie/chiptune soundtrack: The final game will have a soundtrack that combines the best of an 80s chiptunes sound with pumping garage rock tunes. Anyone who's seen "Scott Pilgrim" should know what that means.
Huge gameplay variety: There will be large main levels (needing several minutes for completion) and short intersections and bonus levels, where you need to survive one screen or a certain gameplay mechanic is trained with you. Also, your character will get power-ups over time, thus ramping up the movement abilities and ways you can finish a level.
Fresh axe chopping mechanics: Axe Boy has his beloved and robust axe always with him. With his axe you can do lots of cool things such as
- Hacking trees (and using the trunk to get new paths in a level)
- Chopping and collecting wood (used as in-game currency to build things in a level)
- Attacking enemies
- Dodging bullets (by swinging your axe at the right moment)
- Solving puzzles
- Defeating bosses
Unique graphical aesthetic: The game features a unique low-poly graphical style combined with ultra-realistic lighting and a cinematic camera system. It's an reimagination of retro graphics for the current gaming generation.
A silly story (but hey, still a story): Levels won't just exist for their own sake, but be integrated in this "beaver alien invasion" storyline, that will bring our heroes around the world and "justify" different environments and gameplay situations.
Memorable characters: Axe Boy and Bebob are slackers and movie addicts and would rather spend their time doing nothing than rescuing the world. In the game, they will constantly reference movies and rant about inconsistencies in the storyline.
You are Axe Boy. You have so far lived a humble and normal life as a lumberjack, until one day, Earth is invaded by the Beaverians - a very sneaky alien beaver race.
The Beaverians' ultimate goal is to build an intergalactic burger franchise, thus they steal all humans from Earth to work as slaves and/or be processed as meat for their products and they pluck all the trees from the planet to provide for the wood material needed to achieve these plans (clearly, this game will feature tons of references to movies and pop culture in general).
Due to random luck, you and your sidekick Bebob are the only ones that have not been abducted. Equipped with your axe and jumping boots starts a journey, that will lead you through many worlds and insane boss fights, in order to stop the alien menace.
Super Axe Boy will feature a unique graphic style which combines the simplistic feel from old platform games (NES, SNES, N64 era) with a very realistical feel of modern 3D games.
All environments will be meticulously crafted and hand-lit for maximum graphical awesomeness!
Stretch goals are extra targets in case the Kickstarter overshoots its initial funding goal of 25'000 EUR. The initial funding target of Super Axe Boy caters to finish and release the game on computer platforms (Mac, PC, Linux).
In the lucky case, that this initial funding goal is overshot, Super Axe Boy will be substantially expanded in scope and will be released on video game consoles too.
For a goal of 30'000 EUR the game will get a chunky upgrade with achievements, online leaderboards and international translations (all in-game texts).
The game will have more levels and content (by adding a new world environment into the storyline) and remaining funding will be used for potential graphical improvements.
Starting from 40'000 EUR, the game will be published for PS4 as well. The feasibility of a PS VITA version will be checked as well, but cannot be promised at this point.
Start a new game + with a remixed version of the game, giving you a fresh and more challenging version of the game.
Starting from 50'000 EUR, the game will receive a port for XBox One.
The game will receive a substantial upgrade of small bonus and challenge levels, where a set of mini tasks needs to be accomplished in a given time limit.
The "final frontier" of stretch goals will be an own version for Nintendo WiiU.
Successfully backing Super Axe Boy will give you access to tons of attractive rewards you can only get here. You can check out the full list in the side bar on the right of this campaign. Here are some highlights for you.
Get your digital copy of Super Axe Boy as soon as the game is released - and for a vast discount compared to the game's retail price!
Exclusive community access
Get the latest news about Super Axe Boy, be known to the world as one of the early backers of the game and have a say in the development of the game by getting access to exclusive polls and surveys about key game features.
We have several reward tiers that will grant you access to exclusive Super Axe Boy goodies, such as t-shirts, signed post cards, posters and many more things.
Receive a digital download of the full game soundtrack when the game is released.
Get early access to the game via regular beta version updates.
Be a part of the game
Depending on your reward tier, you can become a literal part of the game. Check out the possibilities:
- Your name in the game credits
- An exclusive bonus level dedicated to you
- Your face in the game
- Name on the game bosses
- Be an "executive producer"
- And many more
3D printed Super Axe Boy figure
The title says it all. Show your ultimate love for Super Axe Boy by getting an exclusive 3D printed figure.
Given the game's current state (as outlined above), the following timeline is planned:
Closing of Kickstarter round and shipping of first rewards
November / December 2015
Contracting of freelancers for creating graphic and sound assets
December 2015 - May 2016
Game development and testing cycle / constant feedback with game community and early access players
Release of the game / shipping of all rewards
I am an independent game developer from Germany. Since the day I jumped my first Goomba in Mario, I have developed a deep love for video games. Over the last 2 years, I have already published two games for iOS as side projects. My 2nd game "Super Obstacle Boy" was featured in several leading mobile gaming sites and has found a small cult following among players.
I am deeply in love with games and with Super Axe Boy I want to take things a huge step forward by creating a unique platform game experience that will both remind us about the things that we have come to love about those games and that have defined our generation.
At the same time, I want to create a fresh and unique experience you have never seen before. The game's trailer is hopefully proof to you that I am fully able to achieve exactly that.
Risks and challenges
The biggest risk factor is time: Making a game great is all about getting the details right to form a cohesive experience that is "not broken" and "fun" for the players. Achieving a high quality product is all about developing, testing and reiterating ideas. That is why Super Axe Boy could take longer than expected to come out.
In the worst case, this could mean that available funds would be exhausted earlier than expected, which would lead to two possible outcomes: 1) Teaming up with an investor or publisher to get the game out in the way it was originally planned or 2) reducing the scope of the end product accordingly.
I have broad project management experience from my prior work and I have already shipped two game projects, which makes me confident in being able to ship a quality product to you soon!Learn about accountability on Kickstarter
- (30 days)