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Open world, free progression hack 'n' slash! Turn into a personalized Apocalyptic Form and unleash your powers upon your foes!
A dynamic hack’n’slash with no class restrictions. Choose your path as 
you level-up and play your character the way you want! Explore this 
shattered and corrupted world to uncover its ancient secrets and hidden 
truths.
A dynamic hack’n’slash with no class restrictions. Choose your path as you level-up and play your character the way you want! Explore this shattered and corrupted world to uncover its ancient secrets and hidden truths.
11,141 backers pledged $406,979 to help bring this project to life.

Home, sweet home

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Today, we are going to talk about Umbra’s housing module!

We are completely blown away by the support we’ve received, to be at more than $155 000 already? AMAZING! Less than $70000 to go! Soon we’ll achieve our initial funding goal, and then we'll present to you the additional stretch goals we have planned.

We want players to have their own place of peace, an area of their own thanks to their hard work while fighting in the wild. We want you to showcase your trophies and hard earned items in a unique place that you build yourself! Are you ready? Then come join us to discover Umbra’s housing module!

Umbra’s housing system allows you to build your house from the ground to the walls, adding furniture throughout the place; allowing you to showcase armors, weaponry and trophy kills.

The following video is an early working prototype of the housing module, allowing you to see the possibilities and to give you an idea what it will look like once the game is finished!

We hope that you enjoy this video presentation! Let us know your thoughts and what you would like to see in Umbra’s housing system! We would love to see what improvement you would like to bring to the game.

We also want to mention that Crytek themselves will be running a stream for Umbra on the 27th. We'll mention this again with the link for the stream and the time when it will start in an update next week.

And now, we'll talk about a couple of indie campaigns we like and want to show to you:

Tokyo Dark is a twisting horror point and click adventure game from Japan, inspired by Clocktower and Heavy Rain with a unique and beautiful anime art style. This one is part of the Square Enix Collective initiative, which helps indie projects get a shot at being seen and supported by the thousands of players that are part of the Square Enix community. 

The second project we'll talk about today is LOUD on Planet X from Pop Sandbox. LOUD on Planet X is an arcade-style indie music game featuring Tegan and Sara, METZ, Metric, Lights, July Talk, F*cked Up, Cadence Weapon, Austra and more.

Choose from a cross-section of top current indie music artists, then defend your stage from hordes of quirky aliens by tapping to the music and using a fun assortment of makeshift weapons like speakers, strobe lights, fog machines, amplifiers, bouncers and custom special attacks!

SolarFall Games, EripmaV, and 28 more people like this update.

Comments

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    1. Missing avatar

      juan ignacio on

      genial me encanta

    2. 'Yngvald' aka HannesFury on

      Hopefully, one would not exclude the other. Where would such tools be accessed from?

    3. 'Yngvald' aka HannesFury on

      Hope many will find joy in that system.

      Personally, like hoof, I would much prefer something quite progressive and accumulative where slowly you notice how things collect and pile up, as hours of slashing, hacking and looting make their efforts worth. Moving *some* things around here and there may be welcomed, but I'm more concerned over the overall immersiveness that would be broken with something out of game context, Sims-like, or however one might call it.

    4. Dark_Ansem on

      I love how powerful it seems to be, this housing system. I'd love to create my own Lair, with tricks and traps!

      Just as a suggestion SolarFallGames, the stretch goals that won't be met, you could always add them as expansions... I don't want you to relinquish the game after release and I hope you will support it.

      For the housing module: remember to take the best from the best games that feature it, especially Baldur's Gate 2 (including throne of Bhaal) and Skyrim, but nowhere as limited.

      Possibility of adding laboratories for crafting, or summoning circles for gaining experience\unique rewards... first things that come to mind!

    5. hoofhearted4 on

      I've got to be honest, the housing model doesn't interest me. It's a cool feature, I'm sure there's people out there who like this sort of thing, but im not one to Invest my time in one. And unless it has use (which it very well may) I don't see it being a big deal in a hack n slash. The only thing that would change my mind is if it updated itself automatically based on what you did. If it added things by itself based on bosses you best or unlocks that'd be cool. Like in Fallout 3. The entire house changes based on what you select. Anyways, an update is an update and im glad to see it no matter what it is!

    6. Pieuvre on

      For french in few words :

      Kickstarter actu #4
      Dans cette nouvelle actualité les créateurs d'Umbra abordent le Housing avec une petite vidéo très démonstrative.
      Ils félicitent tout le monde du fait qu'ils ne restent plus que 70 000 $ à financer sur les 225 000.

      Pour le Housing, l'idée est que nous puissions avoir un havre de paix à la hauteur de nos ambitions.
      Le housing permettra donc de construire son foyer. Tout au long de vos explorations vous récupérerez des matériaux utilisables pour la construction de la demeure. Vous ferez tout, du sol au plafond, en passant par la décoration.

    7. CDQUINT on

      It seems to have many possibilities. The theme of exposing weapons and armor love. A doubt. how big of you you can do? they can do more than one plant? basement imagine that will be the topic that dungeon to challenge friends. You do not give more information about that? thanks