Zepto is a Dungeon Crawling board game designed to be quick and painless to set up. The board is a grid of cards so it's always random.
Zepto is a Dungeon Crawling board game designed to be quick and painless to set up. The board is a grid of cards so it's always random. Read more
ZeptoQuest is a Dungeon Crawling board game, for up to 6 players. It is aimed at 2 or more people, but is also perfectly possible to play by yourself if you choose to play in Survival Mode.
The only thing restricting it to 6 is the number of playable characters. There will be expansion packs available with extra characters, loot, rooms etc. making it possible for more people to play. At first the game may seem complicated or overwhelming, but after you break it down, step by step, it is really easy to pick up and play with your friends.
The fact that it is made up of only a pack of cards, 6 counters and a dice also makes it nice and compact to carry about.
The game is made up of 3 different types of cards.
- Character Cards 
- Loot Cards 
- Dungeon Cards 
Every player gets one at the start of the game. This is who each player will be taking the role of in the dungeon. Each player has a different HP, Luck, Attack and Defence score. Each becomes important at different parts of the game.
2 of these are given to each player at the start of their quest. Each card can be either Gold or Treasure. Gold is the score in game. The player with the most at the end is the winner. Treasure is mostly magical items, weapons or armor, all of which help your character in their journey and battles.
Some items add extra Attack, Defence or Luck to your hero's original stats, but be careful! If you die you drop all your loot. All your cards are placed under the room you died in and the next player to enter there obtains them all. Alternatively, if you died in battle against another player, that person takes all your loot instead.
These cards are the backbone of the board game, as they themselves make up the physical board. Each pack contains 54 different room cards, so it's almost impossible to ever have the same dungeon layout twice.
There are 5 different types of Dungeon cards.
- Empty 
- Loot 
- Battle 
- Trap 
There is one of these cards in the whole pack. When selecting your Dungeon cards you must include this, it is the position in which all heroes begin the quest, and all fallen heroes respawn to. It is the only Dungeon card with a different back, so you can spot it when all cards are faced down at the start.
This is the most common room. It has nothing more than 4 exits.
When the player lands in here they take a Loot Card from the pile. If they have 5 already they must discard one under the room card. If they discarded their card, the next player to enter can pick it up.
In this room the hero must battle with the creature on the card. See Battling for more information. If the hero wins the fight they take a Loot Card from the pile. If they lose the fight they drop all their loot in that room and return to the Start Card. The next player to enter that room can pick up the loot if they kill the creature, as well as picking up the extra loot for defeating it. The same rule applies with only being allowed 5 cards, if one goes over 5 cards, they must discard any excess into this room for others to pick up. Once a hero has killed the beast, that room acts just like a normal room.
If a player goes into this room they must roll the dice. If their Luck Score is higher than the number on the dice, they are safe. However if their Luck is lower than the number rolled, they lose 15HP. If the hit kills them, they drop all loot and return to Start Card.
To begin the game, all cards must be split into separate piles. Each player takes one Character Card from the top of the pile, then everyone takes 2 Loot Cards from the top of that pile (fairest way to do so is for someone to deal them clock-wise one at a time until all players have 2 each). When all of those cards are dealt it is time to lay out the board.
A standard game consists of 20 Dungeon cards in a 5x4 grid, however it is up to the players discretion how they want the dungeon to look. It could be a long narrow dungeon, an L shape, or even something completely random, it's entirely up to the players. For a longer game use more cards, for a very short game, only use a few. Place all the cards (being sure to include the Start Card) face down in the gird or pattern of your choosing.
Everybody rolls a dice to see who goes first. The player with the highest number turns over the Start Card and everyone moves their markers to that point. Each card has four dice symbols on it, one in front of each exit. The player chooses what exit they wish to take, and then rolls the dice. If their number is equal to or higher than the one by the exit, then they successfully pass through into the next room, turning that card face-up to see what it is. They then perform the action that is required in that room. See above at Cards for more information on what each room means. If they died in that room they immediately drop all their loot and go back to the start. If they survived, then they pass the dice to the next player (clockwise) and they commence their go. For the first 2 rounds, everyone is immune from PVP (Player VS Player) Battles. After every person has had 2 goes each, then these battles can occur. If a player enters the same room as another player, then both players have the choice to attack the other. If there are 2 or more people already in the room, then they can have a group battle. See Battling for more information. Once all the cards are turned over, every player has 2 more turns (ending with the one who turned the final card) and then the game is over. The winner is decided by the hero who has the most gold. If 2 or more players tie for 1st place, then they can fight to the death for the win.
This is the gamemode for one person to play by themselves. The aim is very similar to that above, except you win by visiting all the rooms without dying once. If you die the game is over. This can often be a very fun and challenging way to play. For battle rooms, roll a dice from each hand. Left is your score, Right is the opponents.
Battling uses your Attack, Defence and often you Luck scores to try and beat your opponent. The person who entered the room most recently is the one who initiated the attack, so they attack first (unless a piece of loot states otherwise). Both persons roll a dice each and add the number on to their Attack Score if they are attacking, or Defence Score if they are defending. If the total defence score is lower than the total attack, then the difference in numbers is taken off the defenders current HP. If the defence is equal to or higher than the attack, they take no damage. It is now the other persons turn to attack.
This fight can go on until one player dies. If this happens, the loser gives their loot to the victor and they go back to the start. However, if both players decide to call truce, the battle can end. If only one person wants to end and the other wishes to keep fighting, then the person wanting to flee can try to escape instead of attacking when their go comes. To do so they simply roll the dice. If it is equal to or lower than their Luck Score, they succeed. If they roll higher, then they are stuck for another turn and the other player can attack again. They can try to escape as many times as they like in one battle, as long as the other player takes their turn in between each attempt.
PVR (Battle Room)
Exactly the same rules as above except their is no truce involved. One must try to flee if they don't want to fight. Another player can roll for the room. If the player defeats the monster then they collect 1 piece of Loot and the room acts as a normal room after that. If a player escapes the fight, then another player enters the room before the other leaves, they must battle the player and the monster in a group battle. See PVP Multiple Opponents for more information. If a player escapes the fight, then on their next go tries to exit the room and fails by not rolling a sufficient number, they have to fight the monster again. This will continue until the monster is dead, or they successfully leave the room.
PVP (Multiple Opponents)
If a player enters a room with more than one person in, it becomes a group battle. On each players turn, they must specify which player they want to attack. If a hero dies, the loot goes to the person who dealt the final attack on them. As before, if a player does not wish to fight, they can use their turns to try and escape. In the event of a deathmatch at the end of the game, to decide who attacks first, all players roll a dice to see who gets highest. If the group battle contains a monster (Battle Room) then the monster will attack whoever has the most HP. If that player drops below the others HP, then on the monsters next turn it will attack the other player. The person who deals the final attack to kill the monster is the one who receives the loot. They can obtain it after the battle with the other player is over. If that other player kills them in the battle, the monsters loot goes to them instead.
This is a brief initial plan for the rules and may be subject to minor changes.
About this project
I believe that to be all of the rules of the game so far. It is a lot to read and get your head around, but it is much easier to digest when actually playing :)
I made this game because although there are quite a few fantasy board games out there, many seem like quite the chore to set up and play. I wanted a game that was small, compact, easy to get started on, and still incredibly fun, involving all players.
I had so many ideas of how some games could be improved and in the end decided to just put all those ideas together and just make the ideal game!
It's my aim to have a normal edition, containing:
- 90 coated-linen quality cards
- 6 counters / Pawns
- 2 six-sided dice
- A small case/pouch to carry it all around in
However, if I raise enough money, I would love to have a collectors edition, containing:
- A bigger pack of cards (more loot, characters, room types)
- 6 metal figurines of the characters (instead of pawns)
- 2 fancy and decorative dice
- Physical loot (Some with a ring, wand or amulet)
- A beautiful old fashioned, worn-looking case
With this money I could instantly get to work on producing many of these games and ship them internationally. It would pay for the production of the cards, the boxes, the dice and pawns, plus it would cover the webspace to have a site in which I can sell them on. I have had so many ideas for games in the past but simply not had the funds to produce them. As a student, money, let-alone excess money is not easy to come by. By backing me you would be making me a very happy man! :) Helping me fulfill my dream, and in return, hopefully this game is something you, your friends, your family can all enjoy together. I appreciate every penny! I will post more images and possibly some photos if I can get the money together for a prototype :) Thank you very much!
Risks and challenges
I've looked over different manufacturers of the items I need and the only struggle there seems to be is finding one that will put them all together, however, that being said if I really can't find anywhere that will do it, It is something I can easily do myself with a group of friends. The predicted date of having it all finished is August, although I do plan on having it finished (including the website to purchase the game being live) a lot sooner than that. If there are not too many hiccups, it could take as little as a couple of months!Learn about accountability on Kickstarter
- (21 days)