Going Commando - Card Game
Going Commando is a funny card game where the goal is to pick up the girls in the city and convince them to “go pantieless”.
This project will only be funded if it reaches its goal by Thu, August 2 2018 3:57 PM UTC +00:00.
A city full of beautiful girls. A bet among friends. And there is only one password: Going Commando!
Going Commando is a funny card game where the goal is to pick up the girls in the city and convince them to “go pantieless”. So, use your best Sweet Talk skills, unleash Private Detectives, and entrust to the most powerful Love Potion knowledge about girls, to ensure they help you with your bet by showing their alluring side. But be careful! Bad Luck can be right around the corner ready to strike with the fearsome Police on the Lookout, and other catastrophes.Even your friends may not be so loyal and try to put a Spoke in Your Wheel...
The game is very easy to learn and can be played both by newbies and veterans of card games. Strategy and luck are equally important!
Players: 3-6 Playtime: 20-40 mins Age range: +13
We don't tell stories, watch our unboxing video to see exactly what you'll get with your pledge!
HOW TO PLAY
To set up, the draw pile composed of Blue Cards (Protections, Obstacles, and Hit On) and Girl Cards is shuffled. Each player chooses a Character Card at random that will be put face up in front of the player for the whole game. 10 Bad Luck Cards are chosen, always randomly, and put face down in a separate deck entrusted to the last player.
At this point, each player will receive 4 cards from the draw pile: every Girl Card picked up is immediately put next to the Character Card face down, all the Blue Cards remain in the players’ hand.
The game is played in turns. The active player, at the beginning of their turn, draws the first 2 cards from the draw pile (more if there’s any active ability). It’s possible to play any number of cards: now it's time to approach your girls!
If you have at least one Girl Card, use your Hit On cards to make her Go Commando! Like the Character Cards, every girl in Commando has special abilities that can be used immediately or are durable until she is Going Commando. Use them to lead your way to victory!
Be sly if you want! You can also use some special Obstacle Cards to steal your opponents’ girl or penalise them. All's fair in love and war!
Watch out for misfortune! After everyone has played their first turn, the last player starts to reveal the Bad Luck Cards (one for each round). Their effects are different, and you need to be prepared with adequate Protection Cards in your hand or you'll lose precious Girls!
Be a good tactician, or a very lucky guy! The game lasts for 11 rounds in total, including 10 affected by the fearful Bad Luck Cards. Whoever has the most points from the Girls still Going Commando wins!
Need more details? Check here for a complete rule book and how-to-play!
For each box of Going Commando, the worldwide shipping cost is 10£. Yes, for everyone! We even provide some discount on shipping costs for backers that order more than 1 box – just scroll our pledges list to discover our offers!
Risks and challenges
Going Commando is by far our most ambitious project. That's why we chose Kickstarter. We really believe in this game: it cost us 1 year of planning, drawing and testing to fix every problem little by little, and present the product at its best. The success of this campaign will be a huge dream come true, and to every supporter and backer we just say THANK YOU for believing in this project as much as we do.
Maybe there will be bumps in the road with this campaign, but we'll work hard to provide you with the best experience possible. And if we succeed, we'll promise to work even harder to send you your pledge as quickly as possible.