Hello, dear backers!
Thanks to your support, our co-founder, developer and composer Nikita Danshin was able to quit his full time job and move into the Canadian woods to develop Backbone full-time starting this October. Check out his new track for Backbone OST called Public Disquiet on our Soundcloud - https://soundcloud.com/eggnutohmygod
It's been three months since our last update, and we have been working hard to finalize the pre-production of the game in the form of a playable Prologue. The narrative, gameplay and visuals are almost done for this first chunk of Backbone! Branching dialogues, puzzles, stealth sections and some of the technical art stuff (lighting, materials) take a lot of time to perfect, so we'll announce the release date once we're 100% satisfied with how the game looks and feels. This first iteration of the game should be a good example of the experience we want to create, so we want to be as proud of it as possible.
We're making a lot of polishing progress by testing the game every day, optimizing it so it functions as expected on different hardware configurations. The Prologue is free and will be released on Win, Mac and Linux in Steam, GOG and possibly other stores.
Gamedev has always been about quality and art for us, and with our experience in crunch during the preparation for this campaign (which brought us fast results but was difficult to recoup after, like all crunch), we are absolutely certain that taking as much time as possible to perfect team's vision while maintaining healthy work ethics is very important. Our main goal with this Prologue is to test most of the ideas we will further develop in Backbone, to ensure going through production smoothly without blowing the scope and unnecessary prototyping along the road.
Here are some project stats: we're keeping a good development pace, having so far spent 2861 hour on demo development since the end of this campaign, by tracking 500-600 hours a month. 80% of tasks set in project roadmap are complete, and although there are still a lot of bugs to be found and fixed, the prologue is fully playable from the narrative standpoint from start to finish.
Our team has recently been joined by a new narrative designer Maluly - our mega supportive Kickstarter backer #1000 and Discord community mod. Maluly is from Mexico, with a degree in anthropology and an amazing feel for words and stories. With her help, we'll be able to bring more depth and character into the game world of Backbone! Eggnut team has been working together full-time since June, and it has been a very rewarding, enriching experience in teamwork, communication and art. We are very lucky to have this amazing team of individuals, and it couldn't be possible without your support.
Backbone page is live on Steam - please wishlist it! You're going to get notified there and on Kickstarter once the Prologue is live. https://store.steampowered.com/app/865610/Backbone/
By the way, if you want to participate in the discussions when the demo is out - please join our warm and amazing Discord community. Make sure to get Backer role to get into secret backer channels - discord.gg/NU7nRQX
Until next time, stay awesome, detectives!