$582
pledged of 2.500 $pledged of 2.500 $ goal
32
backers
19days to go

All or nothing. This project will only be funded if it reaches its goal by Wed, June 12 2019 1:11 PM UTC +00:00.

$582
pledged of 2.500 $pledged of 2.500 $ goal
32
backers
19days to go

All or nothing. This project will only be funded if it reaches its goal by Wed, June 12 2019 1:11 PM UTC +00:00.

About

Vintage Space brings Disco-Era optimistic sci-fi back to the tabletop. This game combines the sensibilities of both the narrative and OSR RPG scenes into a game that's easy to learn, simple to run and fun to play.

This game craws inspiration from classic shows and movies from the late 60's to the early 80's. When you play Vintage Space you and your friends escape to a future where mankind's potential is unbound. There's danger along the way, but if you're heroic enough to face it, you can use your courage, intellect, and capability as a Star Corps officer to save the day.

What makes the game rules in Vintage Space right for your group? Check it out:

  •  Fast Character Creation: Choose your species, roll your stats, select a role and rank and fill in a few skill specialties.
  •  Starship Creation: The rules support making your own ship from scratch, but about as quickly as it takes to roll up a human character. Sit the group down, roll up a crew and ship and get flying in 15 minutes
  •  Easily Memorable Rules: If you can remember to roll 1d20, hoping for a result that's lower than your attributes, then you can play Vintage Space.
  •  Customizable Story: While the look and feel of the setting might seem familiar, Vintage Space intentionally has a very broadly defined backstory. This allows you to add or remove elements to the setting at will.
  •  GM Tools: As fast as it is to make PCs and hero ships, it's just as easy or even simpler to make NPCs up on the fly.

But don't just take my word for it. You can read the Beta Draft of the rules for yourself, free at this link

So, what's different between the free rules draft and the Kickstarted book? The premium book has artwork, for one, but there are many other enhancements, such as:

  •  Expanded Alternate Space Combat: Play the narrative-driven original starship combat rules if you like, or go tactical with an optional rule set inspired by classic space wargames.
  •  More GM Tools: Generate an adventure and its story hooks on the fly.
  •  Setting "Tuner": Vintage Space draws its inspiration from many, many sources. Use the tuner feature to create a custom setting before your first session. It's useful for making the game pitch, setting yourself up with adventure seeds, and more.

There's a lot of value when it comes to pledging your support to Vintage Space. Here's what you get:

  •  PDFs: A digital copy of the core book and the player's guide.
  •  POD: Discount print codes for both the full game and the player's guides. Use them to get yourself the complete book and reference books for your players at a very significant savings. The print codes are good indefinitely, and for as many copies as you like.
  •  Game Box/GM Screen: Want something pretty to carry around your game? This stout box includes a tri-fold GM screen. It has enough space to hold the core book, the GM screen and dozens of dice or minis. You get a secret link to the discount version of the box that's not available to non-backers.

Vintage Space features both a regular book and a player's guide. The player's guide features the rules that you need to play, without the content for GMs and such. This makes it much more compact and more cost-effective to print out. If you have one copy of the player's guide for each person at your table the game plays more quickly since no one is stopping play to borrow your book for a rules look-up.

The theme of Vintage Space is "tactile, retro sci-fi". When you're piloting a starship your PC uses a flight control stick and they feel every turn in their guts. You hear a click, beep and boop with every keystroke and turn of a dial on your control panel.

Computer displays project wireframe models that resolve into high-resolution images when your sensor operator presses the "enhance" button.You don't send a drone in for recon before a mission, you fly the captain and his most valuable, least replaceable officers into the thick of danger.

Combat is always an option in the universe of Vintage Space, but as an enlightened officer of the Interstellar Alliance' Space Corps, your mandate is to seek peace with all people, to traverse unexplored space, and to shine a light of discovery on the unknown.

I want to especially call out the artwork in this book. Almost all of it comes from Peter Saga. He's an artist with whom I've collaborated on multiple projects. Peter puts out very good stuff. His work is bold and proud of its retro influence. I can't praise him enough, and I'm stoked that I get to fill a book with his artwork.

Risks and challenges

So I've run several successful Kickstarter campaigns in the past. I know what I'm doing, but as always, something might happen, such as dying in a car accident, that would prevent me from completing the campaign. I'm leaving instructions for my spouse on how to handle the finances and which services to use to finish production if something does happen.

Since the majority of the book is already laid out and awaiting art. I'm working mainly with one artist, Peter Saga, to produce the illustrations. He's a professional and I trust him completely. We've collaborated in the past on a few projects, and we understand how each other works.

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    Vintage Space Game

    Get everything that you need to play.

    Includes:
    • PDFs of both the core book and the player's guide
    • Infinite POD coupons for both books
    • Discount link for the display box
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