The Realmsound Project
Bringing custom fantasy audio to fantasy tabletop gaming.
The Realmsound Project
Bringing custom fantasy audio to fantasy tabletop gaming.
WELCOME TO THE REALMSOUND PROJECT!
$15 rewards for $2,000 worth of incredible fantasy audio is limited. Donate right now before the required donation increases!
It’s time amazing audio came to everyone’s tabletop games!
Often using an OST from Lord of the Rings or other great movies just doesn’t quite set the particular setting that the GM is striving for.
It’s not easy finding a sorrowful howl of an undead or the ground shaking thunder of a charging orc hoard.
Trying to change your voice just a little bit or adding an accent to try to bring some life to those non-player characters gets tiring and falls a bit flat.
Everything changes now!
We are the Orange County Gaming Group and we are bringing tabletop gaming to the next level by composing a library of custom made, high quality music, voice overs, and sound effects, made by rockstar talent. What we have sourced has been unbelievable and has transformed the way we game, but don’t take our word for it…..
Music Location - Dwarf Temple - Actual
There was no better way to highlight the awe of walking into a grand dwarven temple than using this track. These are dwarves the way they are portrayed in some of the most iconic gaming environments out there and here, we can hear their reverence for their god, their connection to the smithing arts, and that resiliency that comes from those born of the stone.
The details are what counts and we nitpick the heck out of everything we source. We have split music into two categories, “Actual” and “Ambiance”. Actual means that the music is meant to be actually performed by characters in the game and heard by the player’s characters. Ambiance is just that, music the GM needs to set the mood.With that said, here are some more dwarf tracks with a religious or ceremonial theme.
Music Location - Dwarf Temple - Ambiance
Music Racial - Dwarf Ceremony - Actual
Music Racial - Dwarf Ceremony - Ambiance
We want to create tons of scores that are custom written for races, locations, events, and themes, those that are often used in most tabletop games in order to provide the GM an arsenal of ways to enhance the role-playing experience. We don’t mean music that ‘sort of’ sounds like it can be used for gaming, we mean music that’s designed by HARDCORE gamers who understand what is needed to have music fit the gaming table. Music is just one aspect, here we have Joe J. Thomas (he’s done voices for AAA video games titles) breathing life into merchants any character can and will run into.
VO Script - Marketplace Vendor #1 (General Goods)
VO Script - Marketplace Vendor #2 (Illicit Goods)
VO Script - Marketplace Vendor #3 (Weapon Smith)
VO Script - Marketplace Vendor #4 (Armor Smith)
Sure…sure, no limit to voice overs, impossible right? Well, when we’re talking voice overs, we don’t just mean normal words. Ever wonder what the Infernal Language (or a language spoken by devils, demons, or other icky evil things) sounds like?
VO Language - Infernal Language Set
Then we go off into the world of sound effects and believe us, there is NO LIMIT to the number of custom made sound bites games desperately need. We’ve been able to afford a few of these already.
SFX Spell School - Basic Evocation Spell Effects
SFX - Tower Collapsing
SFX - Large Animal Roar
Somewhat related to ‘Actual’ music, soundscapes add a non-music ambiance to a gaming session which can highlight the environment in a way that a narrative just can’t do. For example:
SFX Environment Soundscape - Castle Soundscape - Night
SFX Environment Soundscape - Castle Soundscape - Storm
Today, getting professionally done audio is affordable, we know where to find the talent, and we know the fantasy gaming setting. We want to put together an ever growing body of music, sound effects, and voice overs that will bring gaming to life like never before.
Getting audio is one thing, making it simple to use is another. We are working with a tech team to design and develop a soundboard which will allow GM and player alike to quickly and easily play anything sourced on this and future campaigns on. We’re aiming to avoid the need to open up audio files and start up a media player every time a track needs to be played, having everything one needs right there and ready to go. Moreover, we’re working to create a nested play solution, allowing gamers to combine music, sound effects, and voice overs and have them run concurrently, allowing for some great variations (i.e. having the sound effect of a dragon roar over the soundscape of an ancient castle).
Here’s what we want to do with this money:
Website enhancements and soundboard
Music – Location: Druid’s Grove – Nature Deity
Music – Location: Fantasy Tavern
Music – Racial: Halfling Campfire / Camp
Music – Racial:Orc Battle Hymn, Warchant
VO – Language – Celestial
VO – Language – Draconic
VO – Scripts - Innkeepers
VO – Scripts - Alchemist / Potion Maker
SFX – Monster Soundscape - Dragon
SFX – Monster Soundscape - Giant
SFX – Monster Soundscape – Pixie / Sprite / Small Fey
SFX – Environment Soundscape - Forest
SFX – Environment Soundscape - City
SFX – Environment Soundscape - Swamp
SFX – Spell School (Healing) – Cure Single Person / Cure Multiple People / Restoration (Reinvigoration)/ Regeneration (Regrowth of lost limbs) / Restoration Lost Levels (Life Force Restoration)
SFX – Spell School (Evocation)– Fireball / Lightning Bolt / Magic Missile / Cone of Cold / Disintegrate
SFX – Spell School (Protection)– Mage Armor / Shield / Fog Could / Blur / Wind Wall
SFX – Weapons / Armor – Blunt Weapon hitting Wooden/Metal Shield, Chain, Plate
SFX – Weapons / Armor - Piercing Weapon hitting Wooden/Metal Shield, Chain, Plate
SFX – Weapons / Armor – Slashing Weapon hitting Wooden/Metal Shield, Chain, Plate
Kickstarter and associated fees.
As an endeavor to bring this innovation to the tabletop universe, all of the audio that we source through this campaign will be FREE for everyone to use, what we ask is a little bit from the gaming community to make this happen. We have already spent $2,000 dollars to source what we have and we can’t do more on our own.
We humbly ask the community to pitch in to help bring everyone’s games to a level never possible before. We know what we’re doing and we love doing this so even though we won’t make any money, we want to bring audio to a genre we’re passionate about.
We are going to be starting to give out the $2,000 worth of top professional quality at only $15. Donate right now before the required donation for mind blowing gaming audio goes up!
Here is the first look at the soundboard which we have in development. Below is the mockup for the soundboard which shows some of the basic functionality and some of the innovations we hope to introduce.
STRETCH GOAL #1 ($16,000)
Music Location: Dark / Evil Temple
Music Location: Elven Temple
Music Racial: Elven Ceremony
Music Racial: Gnome Celebration
VO Language: Goblin
VO Language: Gnome
VO Script: Barkeeps
VO Script: Magical Shops and Magical Enchantments
SFX Monsterscape: Orc
SFX Monsterscape: Zombies
SFX Monsterscape: Insect Swarm
SFX Environment: Underground Cavern
SFX Environment: Desert
SFX Environment: Tundra
SFX Spell School (Augmentation): Strength Buff Spell, Dexterity Buff Spell, Constitution Buff Spell, Intellect Buff Spell, Wisdom Buff Spell, Charisma Buff Spell
SFX Spell School (Protection): Stone Body, Iron Body, Mirror Image, Barkskin, Teleportation Effects
SFX Spell School: Dispel Magic, General Illusion (change of form), Flight spell, Hold Person
SFX – Weapons / Armor – Thrown Vial hitting Wooden/Metal Shield, Chain, Plate
SFX – Weapons / Armor – Thrown Dagger hitting Wooden/Metal Shield, Chain, Plate
SFX – Weapons / Armor – Arrow hitting Wooden/Metal Shield, Chain, Plate
Risks and challenges
Acquiring so many varied pieces of audio in relatively short amount of times can be difficult and time-consuming, but with the advent of crowd-sourcing websites of all kinds, the process has become easy. Realizing this, we can use our networks to acquiring the audio and keep Realmsound updated and alive with new content that is professionally produced yet completely available to the public. In the case that crowd-sourcing may not yield the results we are looking for, we do have our own network of artists and composers to complete the process and get just the right piece to convey the fantasy gaming feel from speakers to your table.Learn about accountability on Kickstarter
- (35 days)