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Each death has its visage. Would you dare look directly in its eyes?
Huge thanks to all the backers that supported Visage. We will keep you updated on what's going to happen next!
Huge thanks to all the backers that supported Visage. We will keep you updated on what's going to happen next!
3,214 backers pledged CA$ 120,129 to help bring this project to life.

Monthly update #10 — Where's the June update, right?!

46 likes

Well, you beautiful people, it's here and yes, it is late, and the reason for this tardiness is that we know some screenshots with words ain't gonna quench your thirst, as some of you mentioned in the past months. So there it is, and this time, we've got some action to show! Without further ado, feast upon our latest trailer!

A little word about transparency

We always aim to be transparent and we take our followers' opinion seriously (for better or worse!). Quite a lot of you wonderful people have been questioning our positivity in all our updates such as "everything's going great" in the past month. Although this is technically true, we'll say it upfront, we are not on schedule, and there's still work to be done. Visage has evolved a lot since our first Kickstarter pitch, and we like to think it shows in this new trailer. If there's something we could have changed in our approach, we wouldn't have announced the Q2 2017 release date, and we're sorry if we let some of you down with this announcement. The next release date will only be announced when it's set in stone.

Development progress

This month-and-a-half, we've been working mostly on the stress meter and its implications in the game.

Stress meter

The initial idea was to let the player "guess" what affects his character's stress, without any HUD indication, but lately we've been wondering if this is a bit too hardcore, so at the moment (although this isn't final), we've added a minimalistic stress meter HUD. Basically, you'll know when you're in a stressful situation, and you'll be able to manage its effects a little better.

We've also added quite the extensive dynamic gameplay elements resolved around stress, but this, my dear fellows, you'll have to see for yourself!

Story progression

We've also progressed a great load on the implementation of the story in the game, and we're really starting to see the light at the end of the tunnel! Let me tell you something though. You'll probably never feel accustomed to the house ;).

Bug fixing and optimisation

Unfortunately, we've had to work with quite a bunch of bugs this month too, especially with the newest UE4 updates. Do NOT misunderstand me here, Unreal Engine 4 is a life-saver in many aspects, and their employees are devoted and we've always had great support from them! Thing is, we've been waiting on the latest updates for many important features, but at the moment, we can't upgrade because of a new bug, so it slowed our development a bit. They've resolved the issue now and hopefully we can upgrade in the next patch!

Ending note

That'll be it for the June update, I do hope you guys enjoyed the new trailer! Spread the word, you wonderful horror-lovers, and y'all have an awesome weekend!

Mitesh Shah, Jeff Ambrose, and 44 more people like this update.

Comments

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    1. Akule
      Superbacker
      on

      Looking great! I would like to echo other people's sentiments about hiding the HUD.

      Perhaps it could be enabled on a lower difficulty level (Please Hold Me, I'm Scared) for an easier experience?

    2. Missing avatar

      Undead2k on

      Also; the trailer was extremely awesome. Very well executed :3

    3. Missing avatar

      Undead2k on

      This looks fantastic. While I cannot wait to get my hands on this, I cannot stress enough how I personally feel you shouldn't rush this. I would rather wait years for a very well refined, polished experience. Compared to a quickly rushed out job which then requires hotfixes and gameplay tweaks to make it playable.

      My feeling towards showing the effects of stress with HUD icons;
      When in doubt, give the player the freedom to turn it off or on. I enjoy it when games give you the freedom to customise your experience.

      Semi unrelated to HUD but more freedom of customising:
      I mean something simple like; some players like loud music in the background during scary moments while others prefer to turn it off completely. I personally think a healthy balance is nice. Complete silence (no music) can be a powerful tool. While I understand music can help get adrenaline pumping. Take Outlast 2 for example, I personally find it completely unplayable as the music is overpowering (among other reasons but not important). And there is no options to adjust it so I can hear the voices and environment more and music less.

      Anyway, rant over. GOOD LUCK AND HAVE FUN!! :D

    4. William Little on

      Also; I agree with what Tyler Shaw said about the heart rate becoming more audible/quicker/maybe a vibration in the controllers too? being options to convey panic/stress levels. I know Crytek's "Hunt: Showdown" is getting a lot of praise for it's HUD or lack thereof. Maybe adopt something similar? I wish you all the best of luck, and hope all really is well. This is looking fantastic.

    5. William Little on

      Pardon my vulgarity, but I nearly came at the idea of exploring VR renditions of MC Escher or Hieronymus Bosch paintings. This looks gorgeously terrifying. Please, take your time. We'll all thank you later.

    6. HakJak on

      This looks absolutely amazing! Thanks for putting together a trailer! Definitely looking forward to playing this.

      Quick question: is VR going to be an option?

    7. David Tortorici on

      Looking great and scary i think i might shit myself when playing this

    8. Mark L
      Superbacker
      on

      I prefer more feedback to less, so I am all for including the stress meter. Maybe you could make it an option, to satisfy those that don't want it. The trailer looks very good - I'm now looking forward to playing it even more than before.

    9. Tyler Anthony Edwards
      Superbacker
      on

      I feel like you guys should go ahead and make the stress meter but have a hardcore mode where its turned off, making the game harder.

    10. laracroft on

      Forgot to mention, love the new environments. Great to see you realising your vision for the game, I'm really looking forward to it, take all the time you need, we'll wait as long as it takes.

    11. Missing avatar

      Adam O'Connell on

      Looks fantastic, well worth the wait! You guys think you’ll take advantage of PS4 pro’s 4k capabilities and the eventual Xbox One X? This game looks phenomenal as is so it would be damn impressive if you did. Keep up the good work and take your time, we’ll wait as long as it needs.

    12. laracroft on

      Wow, amazing trailer and I also got goosebumps. Keep up the great work guys, that's what a horror game should be like, can't wait to play :)

    13. Mikhail McCann on

      Color me Impressed, thats what I call a horror game! Reminds of the PT Silent Hill demo. Maybe this will make up for the axe chop that Konami did to us. Looking real good, cant wait to play it on my XBOX One or XBOX One X.

    14. Chris Skuller
      Superbacker
      on

      Is it possible to be able to turn off the stress meter in the options? I really like the idea of playing this game without a hud. That way people who want a more hard core experience can have it without sacrificing the game for the rest of the players.

      Also, I just want you guys to know that I'm more excited about this game than any other I'm waiting for at the moment. It really looks like you came up with something amazing!

    15. Thomas Edmondston
      Superbacker
      on

      Probably a bizarre choice of words but that is a gorgeous looking trailer. The environments especially look fantastic.

      As for the HUD issue, could you try and impliment something like Horizon : Zero Dawn did? The HUD can be made very minimalist but tapping (not pressing) the touchpad brings up more information for a few seconds. I appreciate it's a PS4 only solution but just throwing an idea out there similar to what Tyler suggested.

    16. BlackReign12(@Wal2WalCarnage) on

      That looks awesome! Can't wait... well, I can and will... but you know what I mean. Great job and look forward to the final product!

    17. Nathan Erickson
      Superbacker
      on

      Amazing trailer! I like all the new gameplay elements introduced in it and got goosebumps at one point thanks to closet face. Keep up the good work!

    18. Muldjord on

      Holy shit! I only watched half the trailer, don't want any spoilers. But holy shit does it look good!

      And please don't even consider announcing a release date unless it makes sense TO YOU. Don't do it for me (I can't talk for others of course). Is there really a need for one? This game needs to kick ass, and you guys need to take the time to get that right. And by the looks of it, yes, you are definitely on track.

      WOW! Just... wow! It looks fantastic and diverse. Love it!

    19. Tyler Shaw on

      I understand the difficulty managing a player stat without a direct visual representation. I'm sure you've tried many options, by my thought would be auditory - heart rate or breathing becoming more audible and increasing rate - and then to reduce clutter perhaps having to hold a button to bring an overlay up (not pause) to "check in" with yourself and see how you're doing?

      Anyway, thanks for the update. I hope all continues to go well with production! :D