Monthly update #10 — Where's the June update, right?!
Well, you beautiful people, it's here and yes, it is late, and the reason for this tardiness is that we know some screenshots with words ain't gonna quench your thirst, as some of you mentioned in the past months. So there it is, and this time, we've got some action to show! Without further ado, feast upon our latest trailer!
A little word about transparency
We always aim to be transparent and we take our followers' opinion seriously (for better or worse!). Quite a lot of you wonderful people have been questioning our positivity in all our updates such as "everything's going great" in the past month. Although this is technically true, we'll say it upfront, we are not on schedule, and there's still work to be done. Visage has evolved a lot since our first Kickstarter pitch, and we like to think it shows in this new trailer. If there's something we could have changed in our approach, we wouldn't have announced the Q2 2017 release date, and we're sorry if we let some of you down with this announcement. The next release date will only be announced when it's set in stone.
This month-and-a-half, we've been working mostly on the stress meter and its implications in the game.
The initial idea was to let the player "guess" what affects his character's stress, without any HUD indication, but lately we've been wondering if this is a bit too hardcore, so at the moment (although this isn't final), we've added a minimalistic stress meter HUD. Basically, you'll know when you're in a stressful situation, and you'll be able to manage its effects a little better.
We've also added quite the extensive dynamic gameplay elements resolved around stress, but this, my dear fellows, you'll have to see for yourself!
We've also progressed a great load on the implementation of the story in the game, and we're really starting to see the light at the end of the tunnel! Let me tell you something though. You'll probably never feel accustomed to the house ;).
Bug fixing and optimisation
Unfortunately, we've had to work with quite a bunch of bugs this month too, especially with the newest UE4 updates. Do NOT misunderstand me here, Unreal Engine 4 is a life-saver in many aspects, and their employees are devoted and we've always had great support from them! Thing is, we've been waiting on the latest updates for many important features, but at the moment, we can't upgrade because of a new bug, so it slowed our development a bit. They've resolved the issue now and hopefully we can upgrade in the next patch!
That'll be it for the June update, I do hope you guys enjoyed the new trailer! Spread the word, you wonderful horror-lovers, and y'all have an awesome weekend!