About this project
Thank you everyone! If you would like to reach us after the campaign has concluded, we are at firstname.lastname@example.org and twolanternsgames.com. Kaleen and I will be handling the first printing ourselves, so we'd be happy to respond to any inquiries about Agility in general or bringing it into your home or friendly local game store. Whether you are a Kickstarter backer or decide to pick up a copy after the official launch, we hope you enjoy it for many moons to come!
Agility is a 2-Player, 30-45 minute tabletop game that is quick to learn, highly replayable, and continuously strategic. Having a conversation while playing will enrich the fun without impeding tactics or game flow. As with our 2012 release, Morels (similar genre; multiple award winner), we believe in begging for a rematch rather than praying for an ending. If you enjoy light to medium 2-player games, we believe you could be in for a treat with Agility!
The sky breaks blue and bright over a mouth-watering field of obstacles. You've adopted, loved, and trained your team of Agility Dogs to share in the joys of a day like this. Their exuberance is catching as they prepare to breathtakingly weave the poles, sail over hurdles, blast through tunnels, round corners at top speed with fur-a-tussle, and harness lightning while waiting for your cue on the trust-testing pause box. The Husky's glacier blue eyes are clear and focused, the Golden Retriever mirrors the sun with radiant energy, and the feisty little Jack Russell pup is ready to run with the big dogs.
Agility applies a unique mechanic in which cards that supply resources also select actions. On your turn, you play a Training Card that provides one of two types of training in varying quantities while also granting an action on the Action Board. This encourages clever planning and timing. Training you need may be at odds with the action you'd like, so weighing your options will be crucial. Resources may be used to adopt dogs or to clear obstacles on the three courses you've drafted from the six available each game. Courses can only be claimed once a dog is adopted, so there is a race within a race to snatch up talented pups well suited to the available courses. Then it's nip and tuck as the canine competitors bound over, under, and through to the finish lines!
Key Update: Agility can now be played with 3-4 players! (Update #4)
Key Update: We've moved from the prototype rectangular version to a much cleaner, sharper Rondel-style Action Board!
If you'd like to see Agility in action, here is a short video (3'30") to get an idea of how the game works:
If you'd like a deeper sojourn with the nuances of the game, the video rulebook is below. Alternatively, Richard Ham does a great overview of the rules down in "Reviews" section of the page, especially if you've had enough of my mug! If you'd prefer to read, the download from BGG is available here: Agility Rulebook Download
These videos were all made with prototype components. The final version will be sleek and chic. Our partner manufacturer carries an exemplary reputation for quality. In the contents list below, you'll see that the cubes and hexes have been "Flexed" to dog bones/treats and dog meeples by reaching our first stretch goal! We set our stretch goals low compared to other projects because, frankly, it's much more fun to hit them all and we can always layer even more delicious production value later at the higher support levels. We'd love your help in making it all happen.
It would be great to add 5 additional dogs to the game! As stretch goals are approached, I'll try to post an early sketch from Vince and then the final illustration shortly after it's reached. The 10 dogs in the game that we've either finished or are working on at the moment are:
- Border Collie
- Siberian Husky
- Golden Retriever
- Chocolate Lab
- Dutch Shepherd
- Shetland Sheepdog
- Jack Russell Terrier (puppy)
- German Shorthaired Pointer (puppy)
- Irish Setter (puppy)
- (Mighty) Mutt! (puppy...a beagle mix)
All 5 additional dogs are also unlocked and will be in the game! Those are:
- Cocker Spaniel (puppy)
- Dalmatian (puppy)
- Kromfohrlander (puppy)
- Australian Cattle Dog/Blue Heeler
Kaleen and I have a sentimental sweet spot for playing games the old way, ideally on a thick wooden table by the hearth in a tavern, frost gathering on the windows with cold ale balancing a warm fire. We've found that adding handcrafted dedication and passion is a fun way to evoke this feeling by giving a nod to the historic roots of a modern game:
While I'm crafting and dreaming of mythical taverns, Vince is working real magic with the illustrations. He runs a captivating and charming process blog for his projects, outlining his artistic strategies and techniques, and was kind enough to provide a mid-project sample from Agility:
Many thanks to Richard Ham and Matthew Marquand for putting together early reviews of Agility!
For a written review, check out the ever enchanting Matthew Marquand from his blog, Memoirs of a Board Gamer. He's a wonderful writer whose body of work has created an engaging panorama on the hobby over the years he's been blogging, beginning back in 2004. The story he related in his Morels review about hunting mushrooms with his father brought big smiles for me, Kaleen, and I would guess everyone who read it.
Games are expected to arrive in May 2016. When that day comes, we will be doing everything we can to have Agility in your hands and on your table as soon as possible!
Domestic: Shipping in the U.S. is free. We will ship via USPS priority.
International: The declared value, calculating for shipping and handling, will be $18 (game only) or $20 (game + handcrafted pieces). The handcrafted pieces, which are promotional rewards without retail cost, are valued at $1 each. For customs purposes, $18-$20 will be under the VAT threshold for Europe, Australia, and most nations of the world at current exchange rates.
International shipping rates are as follows:
Rest of World: $22
Because transit takes a bit longer and you've paid extra, international shipments will be first priority upon reception of the game.
Many, many thanks to everyone who helped bring Agility to the Kickstarter light!!! Of course, regardless of how we go from here, there will be many a thank you to you as well for supporting the concept and its fruition.
Playtesting is a patient and noble act, particularly with the earliest (graphic-free!) iterations of the rulebook. Kylie Prymus, Yasha Rayzberg, Kevin Riley, Matthew Marquand, Dominique and Adam Dove, Michelle Gilmore and Mike Blonski, and the dedicated legions of City of Play's Pub Night group were a huge help. Thanks also to Vince for his skill, kindness, and dedication, to my family for our laughter and strategy-filled game nights beyond count, to the stunning redhead from West Campus who once met me every night at 11:15 (now with a 2yo underfoot, it's more like 9:15...ok, 8:15), and to that two-year old, for whom words do not suffice. I do remember when she was born, someone told me "soon, you'll design a game for her." Perhaps it isn't coincidence that her favorite thing in the world, after yogurt raisins, is dogs :)
Risks and challenges
As long as everyone stays healthy, ships float, and machinery whirrs, we don't anticipate standard challenges beyond those that we feel we handled well with our first game, Morels. One unique challenge will be keeping my hands in tact and unkindled while sawing, sanding, and burning the custom pieces! Many enjoyable hourse of work, much of that time with my fingers about 6 mm from a band-saw blade at several thousand RPM. So far, so good :)Learn about accountability on Kickstarter
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