The Final Flicktier is a 4X style space game with dice flicking at its core. Players will take on the role of unique factions all vying for control of the galaxy. They’ll flick their spaceships (dice) around the board in order to explore new planets, build structures, harvest resources, and attack other factions. The player with the most victory points at the end wins.
I didn't think I would like this game, but I love this game. No matter what faction I'm playing as, I feel as though I'm that faction. My strategy is different if I play as the "shoot first, ask questions later" Noxian Empire versus when I play as the "infect the galaxy like a stomach virus" Surge.
The game is easy to learn and teach, and the flicking mechanic can level the playing field between veteran and newer players.
Gabe Barrett's The Final Flicktier gets 9 out of 10 Burning Meeples. It's SIZZLING good!
I’m partnering with fulfillment companies around the world to deliver the most cost-effective and efficient shipping experience possible. I’ve also subsidized things to keep prices low for backers.
1. This game doesn't get made without your help.
2. Your support will improve the quality of the game's components.
3. Copies of the game will be very limited after the campaign.
About the Creator
Gabe Barrett runs the Board Game Design Lab podcast which is a weekly show that interviews designers and publishers about specific topics in game design. Over 100 episodes have been released so far.
He's also the author of Board Game Design Advice: From the Best in the Worldwhich consolidates the best design wisdom from over 60 of the greatest designers on the planet.
During the school year, Gabe teaches high school English in Honduras, and during the summer, he runs a ministry in Atlanta, GA that serves people experiencing homelessness.
Risks and challenges
The game is 95% done. The art and graphic design are complete. The only thing left to finalize is the last round of balancing the factions.
The biggest risk is the timeframe. Delays are almost guaranteed due to manufacturing issues, weather, customs, etc. But you have my word that I'll be transparent about the entire process. I've built in buffers for every part of the project that will hopefully cover any unforeseen challenges that pop up.Learn about accountability on Kickstarter
- (32 days)