The Final Flicktier (Relaunch)
Boldly go where no asymmetric faction has gone before in this 4x game featuring a unique dice-flicking mechanism for movement & combat.
This project will only be funded if it reaches its goal by Sat, January 5 2019 5:59 AM UTC +00:00.
The Final Flicktier is a 4X style space game with dice flicking at its core. Players will take on the role of unique factions all vying for control of the galaxy. They’ll flick their spaceships (dice) around the board in order to explore new planets, build structures, harvest resources, and attack other factions. The player with the most victory points at the end wins.
*The neoprene mats will come rolled up in the game box.
*The dice in the final version of the game will be translucent to give things that extra sci-fi feel.
*Video does not include the Dominion of Dorikor faction or Solo Mode components.
*Several of the expansion factions use the same dice as the factions in the base game.
The expansion will also include a deck of "Bounty" cards which will provide another avenue to score points.
1. This game doesn't get made without your help.
2. Your support will improve the quality of the game's components.
3. Copies of the game will be very limited after the campaign.
About the Creator
Gabe Barrett runs the Board Game Design Lab podcast which is a weekly show that interviews designers and publishers about specific topics in game design. Over 100 episodes have been released so far.
He's also the author of Board Game Design Advice: From the Best in the World which consolidates the best design wisdom from over 60 of the greatest designers on the planet.
During the school year, Gabe teaches high school English in Honduras, and during the summer, he runs a ministry in Atlanta, GA that serves people experiencing homelessness.
Risks and challenges
The game is 95% done. The art and graphic design for the base game are complete, and the expansion graphic design will be finished soon. The only thing left to finalize is the last round of balancing the factions.
The biggest risk is the timeframe. Delays are almost guaranteed due to manufacturing issues, weather, customs, etc. But you have my word that I'll be transparent about the entire process. I've built in buffers for every part of the project that will hopefully cover any unforeseen challenges that pop up.Learn about accountability on Kickstarter
- All gone!