Hello, our beloved C-Wars fellows!
Most of you should have already played our PC/Android demo. The PC demo has keyboard mouse control and Android has touchscreen control.
But we don’t want to stop just there. We've been thinking about the Controller version of C-Wars since a while ago. Now we’ve come up with some good solutions without changing our RTS combat system!
Basically, to avoid the chaotic feeling with controller as in most classic RTS, you can use Pause to buy your time for deploying unit. Once your summoned soldiers are on the right position or moving direction, reactivate the combat. Even just for choosing the unit on the map, it's worth to use the Pause function.
Take control of your units/hero whenever you want. It actually has way more ARPG feelings than touchscreen or keyboard+mouse control.
As we’ve stated before, developing console game is our dream. This control mode exists for a reason: We will use it on 3DS! Of course, 3DS has touchscreen, but the hybrid version is even better!
Another big update: We support Green Throttle now!
An awesome gadget allows you to connect your Android device to your TV, and use Green Throttle controller to play your game on it!
But that's not all yet!
Now we have our controller solution - we will apply for the Xbox Live Arcade release! If we can get greenlit from both Sony and Microsoft, it will be triple awesome with Nintendo's authorization!
We know that's a LOT of platforms to develop/port, but you know what? We code geeks, C#, C++, and Java, love all these!
Support Our Indie Friends:
Guys! Chasm needs your attention to achieve their goal of 150K (now 138K) in their last 6 days on Kickstarter! It's a pixel platformer that gives you the warm feeling from old days. Check out the red pixel potion - we saw the soul of Gods from it! Helping them is helping this awesome indie industry! Pixel branch! http://kck.st/16QYd2J
Similar to C-Wars, A.N.N.E by Gamesbymo also took the risk to combine different game concepts into one to be innovative. It's the indie spirit! AAA is BIG OUT BIG IN business. It may be difficult for them to risk millions of dollars to move things, although their working pipeline is awesome. Support A.N.N.E and help them fund the game! Hey the Canadians out there! It's a game made in Canada, so let's do something! http://kck.st/ZJtpeb
We’ve been always excited about Jagged Alliance: Flashback from Full Control! The most shinny part, additional to the tactical spirits in Fallout Tactics, is guns! You have tons of them in Jagged Alliance. We are pretty sure these industry veterans will nail this game with all their experience of going through the standard publishing deals. http://kck.st/11y3qKL
Risk of Rain, a platformer with roguelike elements. Their pixel arts are absolutely outstanding!! It's like a portal to the DOS era: Dune2 style pixel font + large pretty pixel icons! We bet you will have fun with the demo, coz we DID! Already cool with 13 items, just imagine what you can do with 100+ items and classes? Check it out before it's too late! 3 days left for their Kickstarter campaign: http://kck.st/10IDMAY
Magnetic by Nature, a beautiful platformer! Cute characters, fluid animation, and smart mechanism… this game deserves more attention! The color palette is just gorgeous. The magnetic based gameplay is extremely fun, too! Check out their KS video and meet these enthusiast game developers. Support them, so they could submit their game to IndieCade. http://kck.st/ZGG9pX
We’ve got 6 more days left on Kickstarter and still 10K to go for the 3DS Stretch Goal. Don’t forget to spread the word to help us move further!
Notes to the 1000 Early Backers: We’ve designed Hero Update and Explorer Update especially for you. Up your pledge by $10 and you can have both!
3 days before the Fan Art/Design Contest ends. Let your imaginations fly and make some art to win the $500 tier!
Last but not the least: We’ve created a Paypal account and will release the detailed info later today. Stay tuned!
May the Indie and Pixel Gods be with you,
The Onipunks Team