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What happens when Cyberpunk apocalypse roguelike meets RTS in pixel art? C-Wars!
What happens when Cyberpunk apocalypse roguelike meets RTS in pixel art? C-Wars!
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3,348 backers pledged $95,574 to help bring this project to life.

Stretch goals updated!

Posted by Onipunks (Creator)

Hello, the big loving family of C-Wars,

We’ve been receiving a lot of feedbacks and suggestions from you guys. Please continue to do so, because you’re now part of the C-Wars’ development process.

We’ve published the first draft of our stretch goals a few days ago. Many backers think that our consoles port plan has been scheduled too early. Our original intention is to satisfy the request from those who want to play C-Wars on multiple platforms. We’ve been seeing the great passion from you guys and how you want all these different modes for C-Wars, therefore we want to try our best to develop more fun modes to enhance the replayability. You really don’t need to be worried or anxious, because C-Wars’ basic mode is already fun to play. We will somehow to move LDF before iOS and PSV. This is not a random decision. To achieve this goal, we will not only develop more endings, encounters, special encounters, and UI, we will also have to modify/enhance our engine, write much more codes, and make sure these features won’t conflict with the existing program. This is a super big deal, and we will really appreciate your understanding and support on this.

We will insist to give Special Weapons to Backers only. Before Kickstarter, nobody knew who we are, but as of today, 25+ websites/news have covered us. Without you guys, we couldn’t have made it this far, so we want to show our appreciation and return this big favor. Even if developing new weapons and creating new data means more time, it will be totally worthy it. As we said in “Risks and Challenges” on our KS page, the biggest risk we could think of was that nobody gives a shit about the game once it comes out. Now, believe us, we won’t let you down. [Special handgun unveiled, please go vote ^^]

We couldn’t have reached our goal of 32K in 6 days without the support from the Cryamore team. We will try our best to do something for the indie game community in return.

If you don't know Cryamore yet, better check it out ;) An awesome PC steampunk ARPG, and a PIXEL GAME!! Try Cryamore demo here:
http://cryamore.tumblr.com/post/47091206113/cryamore-prototype-demo

Please go to Chasm’s Kickstarter page to take a look at this sweet pixel game too. We had played this core-game at GDC play 2013. You should try their demo too!
http://www.kickstarter.com/projects/discordgames/chasm

Again, welcome on board, and thank you for being part of the C-Wars family!

Onipunks Team

Comments

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    1. Harshad on

      @ Remi oh thats cool then :)

    2. Missing avatar

      Remi D. Finjord on

      @Harshad: It is okay to give shoutouts to other kickstarters in updates on your own kickstarter, that is how a lot of them get more attention.
      But for backers to post links in the comments, that is another thing entirely.

    3. Phillip Houk on

      Good to hear, and excellent job at listening to what we want out of this!

    4. jimmywolf on

      good change i like the new lay out for stretch goal much more should help get more people on board

    5. Harshad on

      Cool update!
      Btw, just make sure linking to other KS projects is ok...there's some rules for that.

    6. Peter Jacob on

      ^_^ You indie studios have to stick together, rally the community in place of all that soulless corporate marketing the big publishers rely on.

    7. Rand Chua TL on

      Love to hear & see more game news and update!

    8. anthony on

      Thanks for the great update. As long as iOS and other ports are eventually made I'm happy with more modes first. Keep up the great work!

    9. saiqlo on

      We're in good hands. (^_^) I don't know Chinese or French, but I dig the global vibe. がんばって!