NOISZ: rhythm game & shoot-em-up hybrid
NOISZ: rhythm game & shoot-em-up hybrid
From devs who worked on Pump It Up Infinity and NeonFM, NOISZ combines music games and bullet hell shoot-em-ups for a unique challenge!
From devs who worked on Pump It Up Infinity and NeonFM, NOISZ combines music games and bullet hell shoot-em-ups for a unique challenge! Read more
NOISZ is an upcoming PC game that fuses music game (Dance Dance Revolution, Guitar Hero, etc.) and shoot-em-up (Ikaruga, Touhou, etc.) elements to create a frantic new experience that demands lightning reflexes, keen sense of rhythm, and judicious decision making!
Humanity is besieged by the Corrupt, vicious monsters born from music itself. You command the NOISZ, both a powerful weapon against the Corrupt and a shield against their onslaught—but the NOISZ is a difficult tool to master, responding only in time to the beat of the music!
NOISZ’s gameplay blends numerous unique challenges. Even shmup and rhythm game veterans will find there’s still a lot to learn… but intuitive core gameplay will ensure that everyone’s quickly blasting away to the beat!
Face the Corrupt: Each stage consists of a boss battle, which is divided into segments called Verses. The enemy’s attacks are intricately scripted to the music—keeping an ear out will tell you what’s coming next! Deplete the boss lifebar in each Verse, then continue to inflict damage for even more points!
Shoot or Shield?: The NOISZ has two functions and only one can be used per beat. You’ll need to attack aggressively to grasp victory, but if you neglect defense, you’ll quickly pay the price.
Dual-Time Action: You’ll perform actions (shoot/shield) to the beat, but movement is in continuous time! To fully control the NOISZ, you’ll have to master doing both simultaneously.
Variable Difficulty Levels: Each song has 3 separate difficulty levels, and the challenge dynamically scales: after depleting the boss lifebar, the boss will enter Overflow Mode for the rest of the Verse, in which they utilize attack patterns from the next difficulty level up!
Damage Scoring System: Successfully hitting enemies or absorbing attacks with your shield increases your Combo, which in turn increases your own attack power! But be careful, as poor timing, using your shield without absorbing anything, or getting hit will cause you to lose Combo. You’ll need to gain a massive Combo and inflict considerable damage in Overflow Mode to achieve AA, S, or SS grades!
Practice Makes Perfect: Finding the game difficult? No problem! Even after you lose all 5 of your lives in a Verse, you can continue to play as normal. You’ll deal significantly reduced damage to the boss, but you can learn all their attack patterns and get revenge next time!
NOISZMAKERS is a subgroup of Team Infinity, developers of Pump It Up Infinity, an American-based spinoff of Andamiro’s hit Korean dance game Pump It Up. Several of our team members also worked on Neon FM, an arcade rhythm game by Unit-e Technologies, also coming soon to mobile. After finishing the production of PIU Infinity, several of us enjoyed making games so much we didn't want to leave it behind. All of us come from a hardcore rhythm gaming background, and we're excited to take our love for rhythm games to the world of shmups!
We’ve been lucky to have songs contributed for the demo by the music label Wolf Beats, but we’ll need funds to expand the songlist and make it the best it can be. If our game funds beyond the goal, we’ll be adding more content in the form of DLC packs, which will be free to backers at the WIELDER tier and above.
Risks and challenges
Our team has previously worked on arcade games: Pump It Up Infinity and Neon FM, but this is our first venture in making a game primarily to be played at home, which requires a rather different gameplay flow. As avid gamers, we believe we'll be able to rise to the occasion--and feedback about our demo will also be helpful, of course!
We currently have experienced illustrators and graphic designers, but nobody who's worked in animating sprites before. We'll be setting aside some funds so that if we aren't able to produce good results in-house, we'll be able to outsource animation to someone with a proven track record.
Having worked in arcade development, our team is no stranger to deadlines and responsibility. We've already completed the engine for the game, so only content development remains--and in creating the demo, we know how long it takes to make content for this game. We're confident the game will be in your hands by the stated completion date!
- (60 days)