Survive the Night
Survive the Night
A 1-6 player board game. Try to survive the onslaught of Werewolves, Vampires, or Zombies through crafting, combat, and strategy.
A 1-6 player board game. Try to survive the onslaught of Werewolves, Vampires, or Zombies through crafting, combat, and strategy. Read more
Society is crumbling. You and a group of friends have decided to make your way to a home on the outskirts of town owned by one of your families. You haven’t adjusted completely to this new reality, but you know you won’t get a chance to unless you learn to Survive.
Depending on your scenario, you are in a world where either Vampires, Werewolves, or Zombies are real and wreaking havoc on your city and likely everywhere else.
This 1-6 player board game mixes elements of Combat, Crafting, Story, Player Choice, and Strategy with every playthrough.
With a total of over 1,150 square inches of game board surface, the setting can change drastically and depends upon player choices both in where you choose to make your stand and in what layout you set your defenses.
Different Monsters: Vampires, Zombies, and Werewolves, each has different strengths… and weaknesses.
Monsters have two priorities when stalking players. Werewolves act first on Sight, second on Scent. Vampires and Zombies use Sight then Sound, although have different movement speeds and attacks between them.
Players can physically hide their character with an action to break line of sight, but will be limited with what they can do once hidden. Certain Item Cards provide other assistance to the player, but sometimes distracting a monster for a friend and working as a team is the best and only option.
Below is an example of one of the scenario cards (each one sized 3.5" x 5.75" and double-sided)
Real Time Prep Phase: Each game includes a digital timer to help determine the monster’s arrival to your team's defenses. Each Player takes turns simultaneously but if you don't work together as a group resources will be wasted, and defenses will be disorganized. This phase can easily be the most stressful as the monsters are arriving regardless of your team's efficiency.
The clock is always ticking in the prep phase.
Player Choice: Each playthrough includes story cards with multiple options that affect the story as it unfolds as well as the gameplay experience. Some will require everyone’s consent, others will be decided by a few, regardless it creates a story each player can take part in as the game unfolds. Solo and cooperative experiences are both included.
Different Locations: Based on the team’s decision you can make your stand in the forest, at the Chapel, or at the the two story home, all within the game itself. Depending on what is coming you may change your plan up until the monsters arrive. Different layouts, allow for unique strategy and tactics... or just more room to run if that is your plan.
If you get cornered upstairs you could always jump out the window, just remember the damage you'll take once you hit the ground.
Resource Gathering: Searching Item Cards in the game provides resources and Weapons. Wood, Metal, Fabric, and Medicine, each one is used to craft and prepare for the forthcoming attack. You can horde the best items for yourself, or pool them in the group stash for everyone to share.
Some High-End Weapons require finding two tiles to piece them together. It may take more parts, but piecing together that Rifle is well worth it if you can coordinate with your team to find the needed tiles. So quick searching and decision making are a must when gathering item cards.
Crafting: Any Item Cards can be used to craft Barricades, Ammo, a Fireplace, or Bandages. The only difference is in how many cards are required for each.
- Barricades: 2 Item Cards
- Ammo: 1 Item Card per token
- Fireplace: 3 Item Cards
- Bandages: 4 Item Cards
This crafting framework ensures balancing, strategy, and teamwork must be used for a successful game to take place. As well as reduces the complexity of the cards keeping the focus on the fun and not counting different resource types.
How To Play (Summary):
- The Country House Board is set up with Item Cards Shuffled and separated into piles with their corresponding search tokens placed upside down on the playing surface as designated by the rule book.
- The First Player draws a story card from the shuffled deck and reads the scenario aloud. The group reacts and chooses however they like with some portions and outcomes of the story still unknown until later in the game.
- Once the first portion of the story card concludes the group will make their way to the Country House.
- Based on the group size and difficulty chosen the timer is set and begins immediately, as does the Prep Phase.
- Every player takes movement and actions simultaneously during this phase, but rounds still occur. Meaning the First Player rotates clockwise and this person leads each round confirming verbally when everyone is done before moving on to the next round allowing everyone to keep searching, crafting, etc.
- This continues until the timer stops, at which point the Monsters immediately take their turn and rounds will continue from this point on only without the timer and with the monsters all getting a turn after the last player at the table. Making for a more traditional rotation.
- Once all the monsters have been killed or the scenario laid out in the Story Card has been resolved the game ends and conclusions to the story are decided.
For every successful Survivor making it through a game, check marks are encouraged to be added to the side of the box. It is a fun way to track your progress with the game, and gives a representation of your contributions to society in this new post supernatural world.
Detailed interview on Survive the Night
Basic Game information:
Players: 1-4 (up to 6 with expansion pack option)
Gameplay: 45 - 90 minutes
Game Mechanics: Roleplay, Crafting, Combat, Turn-based Board Game, Time and Resource Management
Ages: 13 and up
Game Contents Include:
4 Game Boards -2 Larger boards (20” x 24”) -2 smaller boards (10”x10”), Player Game Pieces -4 White Agate Crystal Skull pieces (appxm 40mmx25mmx30mm), Monster Game Pieces -4 Vampire Standees, 6 werewolf standees, and 20 Zombie standees -OR- 4 Vampire Crystal Skulls, 6 Werewolf Crystal Skulls, and 20 Zombie Crystal Skulls, 20 Scenario Story Cards (3.5”x 5.75”), 105 Item Cards (3.5”x3.5”), 4 Inventory/Reference Tiles, Ammo Clip Tiles x40, Campfire Tiles x2, Group Stash Tile x1, 1 Monster Health Score Pad 4.5”x8”, 1 Rule Book (8”x10”), 1 D10 Die, 1 D6 Die, Character Health Tracker Dice, 30 Barricade Sticks, 1 Timer
Risks and challenges
Getting game pieces and quality components to match our vision of this project has been the only challenge up to this point. However with strong vendor partners and manufacturers we are happy with the direction it has taken and are excited to see complete games made on a large scale.
As a smaller game studio we haven't had access to some of the teams and resources other larger groups spend on promoting a game, but with talented personnel we've been able to create something special and unique. We feel this game brings a few new twists and combinations of game mechanics to a board game genre that was in need of some tweaks to fit the faster engaging atmosphere we wanted to create.
We are actually still adding a few additional items to the game that aren't pictured, namely: Search area tokens. These and similar improvements will be added to the game through our vendor contacts at no cost to our backers.
We want the best game possible available for our supporters.
Thank you for your interest, and Happy Gaming.Learn about accountability on Kickstarter
- (30 days)