$276
pledged of 45.000 $pledged of 45.000 $ goal
4
backers
8days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, November 30 2018 7:00 AM UTC +00:00.

Glow GamesBy Glow Games
First created
Glow GamesBy Glow Games
First created
$276
pledged of 45.000 $pledged of 45.000 $ goal
4
backers
8days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, November 30 2018 7:00 AM UTC +00:00.

About

Introduction:

 

Witch Bolt is a board game where two to four players play as witch champions, each representing one of four different schools. How will you seize the star wand? Will you forge alliances with the others while taking your rightful place at the head? Will you strike down your rivals without mercy? Or will you plot and scheme to seize the prize right as the opposition writes you off as harmless?

Gameplay: 

You play as one of the four witches on a race for the Star Wand, a powerful artifact that can alter the course of reality. Each character has a unique deck, and each are pitted against one another in the trials. The winner who reaches the Star Wand first will lead the world into a new era.

Gameplay revolves around spells, there are 3 different types of spells, actions, reactions, and movements. You can use every one of them to get ahead of your enemy, or set your enemies back.

Card Examples:

Unique Card Examples:

The Board:

One of the things we did to spice up the game and give players a sense of strategy and RNG based increases and decreases in movement is adding star streams, if you land on any space with a star, you go to the other end of that star stream. If you get lucky when rolling, you can land on the beginning of a stream, or, if you are in a bad spot, someone can move you back a few spaces, landing you on the front of a star stream, moving you all the way back to the beginning of it, be careful!

The board is designed to have 3 separate zones, The Ruins (outer ring),The Illusory Forest (the inner rings), and The Sanctum. (the center)

Definitions:

“Spells” are cards, “Tomes” are decks, “The Lost Pages” is the discard pile, “Witch Bolts” are the character abilities on the Witch cards.

“Casting” means to play a card, “Activating” means to use a Witch Bolt, meeting the condition of a rune is called “Triggering” it.

Spells have one of the following types: Movement, Reaction, or Action.

Action - Runes are a special type of action that is cast face down, and has a trigger which activates it.

Quick rules:

I: Decide a turn order 

Before the game, each player rolls two six-sided dice to decide a turn order, the player with the highest combined roll goes first. The turn order is clockwise from that winner, starting with that winner.

II: Choose your witch

In turn order, each player chooses a witch and takes the Tome corresponding to that witch. (Each Witch and Tome corresponds to a color, each Tome has 28 cards.)

III: Add unique spells

In turn order, each player adds 1 spell to their tome, cycling around until each player has chosen 2 unique spells, then each player shuffles them into their decks. (unique spells are spells that are not tied to any particular witch, and are identified by their rainbow color indicator in the top right)

IV: Draw cards 

 Before you start, each player draws 5 spells from their Tome. 

V: Start the game 

The game starts in turn order with the winner of the dice roll going first. Put each colored piece corresponding to the witches that are being played on the starting space.

On each players turn they follow this order:

1: If you have less than 5 cards in your hand you refill your hand to 5 cards. 

2: You roll 2 six-sided dice, then move that many spaces.

*Starting here, you may activate your Witch Bolt ability.* 

3:You may play one Movement spell and then put it into the lost pages.

4: You may play one Action spell and then put it into the lost pages. (Action-Runes are actions) 

*Your last chance to activate your Witch Bolt ability this turn.* 

5: You may send 2 spells to the lost pages, and draw 2 new spells.

6: Your turn ends.

VI: When its not your turn

 You may play Reaction spells in response to another player casting a spell or rolling a dice, however, some cards have effects specific to either rolling or casting a spell, so watch out!

VII: Star streams

 Players who land on either end of a star stream (marked by a white star) will instantly move to the other end of the stream!

VIII: Winning the game

 The first player to get to the center space where the Star Wand is located (the golden star), wins the game!



Characters:

 Alice Ludenwick

“You’ve miscalculated.”

The Icy Inventor of the Frosingr Magic Academy. Armed with the tooth of the frost beast "Articus" for a spear and dressed for success (and warmth!), Alice is always thinking three steps ahead of everyone else.

Alice's play style is calculating, revolving around reaction, redirection, and counters. She can even prevent other players from rolling quite so high to move!

Alice prides herself on her use of gadgets to bring a situation under control and enjoys plotting and scheming to take over the competition. She will stop at absolutely nothing to become the world’s next ruler in order to usher in a new age of thought, contemplation, and discovery. 

 Ashe Statt 

“Ahahahahahaha!"

The Molten Magi of the Alexandria School of Hexing. She’s as hot-tempered as they come, packing enough firepower to blast away the competition. Her specialty lies in wide-reaching spells capable of hitting anyone and everyone present… including herself. Rather than shamefully concealing the burn scars on her body, she proudly accentuates and even flaunts them with flamboyant tattoos.

Ashe's play style is aggressive, dangerous, and ruthless, her spells mostly aim to move other players back, which will ultimately put her in the lead!

Her temperament is fiery in every way; she’s unpredictable, acts without thought, and lashes out without warning. She hopes that by becoming the next leader of the magical world, she can usher in a new age of passion and spontaneity.

 Tearah Elhassan 

“Peace be with you.”

The Venerable Vineweaver of the Jebel Library of Nature. She is a wise teacher, patient, and empathetic. However, her calm, scholarly exterior conceals a surprising passion for all things magical.  

Tearah's play style is very vine-like, it focuses on latching onto other players, and dragging yourself forward, or, sapping movement from other players for your own benefit.

A technical pacifist and defender of justice, she can mold earth and stone to her heart’s desire. Her wish is for the next era to focus on communing with nature and its myriad of gifts.

Kairi Irisviel 

“Wooow, that was fun!”

The Breeze Bender of the Fei Lian Way of Wind. She is a free-spirited witch who goes with the flow, shunning confrontation and casting aside such petty concerns as grudges and debts. Her specialty is teleportation magic, useful for whenever she needs to escape in a jiffy or simply yearns for fresh scenery... which is all the time.

Kairi's play style is very simple, move forward as fast as you can and don't worry about anything else!

A wild dreamer (though a tad bit lazy!), her wish as the ruler of the new era is to brighten it up, along with the lives of everyone else.

Risks and challenges

We will attempt make this project succeed, no matter what hardships come our way.

Potential delays may come from our printing facility, or our art process, We will do our best to complete the project on time. However, even assuming absolutely everything goes wrong, we don't expect to have delays totalling more than a month or so.

All non-art assets are completed, including card effects, gameplay, and rulesets, and the game has been playtested and balanced as much as is reasonable..

The most glaring issue we expect to face is getting this project and product into the open market. If you are a wholesaler of board games, or are in contact with a group or individual who retails board games, please contact us!

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    Acolyte!

    What you get:

    A copy of the board game including:
    4 decks of 28 cards, one per witch.
    4 witch cards
    20 unique cards
    2 dice
    One board
    4 colored character pieces
    And a rulebook (of course)

    Includes:
    • Witch Bolt Board Game!
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    Adept!

    What you get:

    A copy of the board game including:
    4 decks of 28 cards, one per witch.
    4 witch cards
    20 unique cards
    2 dice
    One board
    4 colored character pieces
    And a rulebook (of course)

    You also get
    4 character pins, one for each witch.
    4 character keychains, one for each witch.
    And a story booklet, for some behind the scenes information on the game story and background!

    Includes:
    • Witch Bolt Board Game!
    • Character Pins
    • Character Keychains
    • Story Booklet
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    Magi!

    What you get:

    A copy of the board game including:
    4 decks of 28 cards, one per witch.
    4 witch cards
    20 unique cards
    2 dice
    One board
    4 colored character pieces
    And a rulebook (of course)

    You also get
    4 character pins, one for each witch.
    4 character keychains, one for each witch.
    A story booklet, for some behind the scenes information on the game story and background.
    A postcard featuring the concept art of a witch of your choice.
    And a small print featuring the concept art of a witch of your choice!

    Includes:
    • Witch Bolt Board Game!
    • Character Pins
    • Character Keychains
    • Story Booklet
    • Postcard Featuring Concept Art
    • Printed Character Concept Sketches
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    Sorceress!

    What you get:

    2 copies of the board game each including:
    4 decks of 28 cards, one per witch.
    4 witch cards
    20 unique cards
    2 dice
    One board
    4 colored character pieces
    And a rule book (of course)

    You also get
    4 character pins, one for each witch.
    4 character keychains, one for each witch.
    2 story booklets, for some behind the scenes information on the game story and background.
    2 postcards featuring the concept art of the witches of your choice.
    A small print featuring the concept art of a witch of your choice.
    And your name in the rule book!

    Includes:
    • Witch Bolt Board Game!
    • Character Pins
    • Character Keychains
    • Story Booklet
    • Postcard Featuring Concept Art
    • Printed Character Concept Sketches
    • Your name in the rulebook!
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    Witch!

    What you get:

    3 copies of the board game each including:
    4 decks of 28 cards, one per witch.
    4 witch cards
    20 unique cards
    2 dice
    One board
    4 colored character pieces
    And a rule book (of course)

    You also get
    4 character pins, one for each witch.
    4 character keychains, one for each witch.
    3 story booklets, for some behind the scenes information on the game story and background.
    3 postcards featuring the concept art of the witches of your choice.
    A small print featuring the concept art of a witch of your choice.
    And your name in the rule book above the sorceress tier backers!

    Includes:
    • Witch Bolt Board Game!
    • Character Pins
    • Character Keychains
    • Story Booklet
    • Postcard Featuring Concept Art
    • Printed Character Concept Sketches
    • Your name in the rulebook, but bigger!
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    Archwitch!

    What you get:

    4 copies of the board game each including:
    4 decks of 28 cards, one per witch.
    4 witch cards
    20 unique cards
    2 dice
    One board
    4 colored character pieces
    And a rule book (of course)

    You also get
    4 character pins, one for each witch.
    4 character keychains, one for each witch.
    4 story booklets, for some behind the scenes information on the game story and background.
    4 postcards featuring the concept art of the witches of your choice.
    2 small prints featuring the concept art of the witches of your choice.
    And your name in the rule book on a seperate page as a MASSIVE LEGEND!

    Includes:
    • Witch Bolt Board Game!
    • Character Pins
    • Character Keychains
    • Story Booklet
    • Postcard Featuring Concept Art
    • Printed Character Concept Sketches
    • Your name in the rulebook as a MASSIVE LEGEND!
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    Big UwU Energy!

    Absolute mad lad.

    What you get:

    4 copies of the board game each including:
    4 decks of 28 cards, one per witch.
    4 witch cards
    20 unique cards
    2 dice
    One board
    4 colored character pieces
    And a rule book (of course)

    You also get
    4 character pins, one for each witch.
    4 character keychains, one for each witch.
    4 story booklets, for some behind the scenes information on the game story and background.
    4 postcards featuring the concept art of the witches of your choice.
    2 small prints featuring the concept art of the witches of your choice.
    Your name in the rulebook near the front as special thanks. <3
    You get to help design one of our unique cards! (with a few obvious limitations)

    And you will get a one of a kind black line version of the board printed on metal and signed by the creator!

    Includes:
    • Witch Bolt Board Game!
    • Character Pins
    • Character Keychains
    • Story Booklet
    • Postcard Featuring Concept Art
    • Printed Character Concept Sketches
    • You get to help design the art for one of the unique cards!
    • Your name in a special thanks section just for you! <3
    • A signed copy of the board printed on metal!
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