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$2,557
pledged of $25,000pledged of $25,000 goal
65
backers
Funding Unsuccessful
The project's funding goal was not reached on Thu, June 27 2019 4:44 PM UTC +00:00
$2,557
pledged of $25,000pledged of $25,000 goal
65
backers
Funding Unsuccessful
The project's funding goal was not reached on Thu, June 27 2019 4:44 PM UTC +00:00

About


Award-winning author Jeffrey ‘Falcon’ Logue is following up his fan favorite Slime Dungeon Chronicles series with a new project: the upcoming video game Slime:Evo. 

Falcon Logue is the author of 7 published novels, including the popular Slime Dungeon Chronicles series and Hero of Naught. His upcoming video game Slime:Evo is based off a love of classic Metroidvania games, combined with the monster-based universe of his own novels. 

Bootstrapped from scratch and built using a team of passionate, slime loving dungeon platformer fiends, Slime:Evo is ready to take development to the next level. 

And so, here we are.

Slated for release in 2020, Slime:Evo asks players to face a moral dungeon of slime-influenced challenges and choices, to perhaps change the fate of all slimes to come.

Key Features

The Slime:Evo video game lets you play as an *adorable* Slime in a dangerous time.

  • Explore and conquer four different Metroidvania-inspired dungeons
  • Set your fellow Slimes free and show off your squishy heroics
  • Defeat 4 Master bosses and their minions, using one of many different types of slimes and their uniquely evolved strengths & abilities
  • Decide what nature of slime you will become through your actions: deity, destroyer or both?
  • Your actions affect the world: a rainbow of morality awaits!
How human to leave a metal thing just lying around in a cave!
How human to leave a metal thing just lying around in a cave!
Seems like we entered the wrong neighborhood
Seems like we entered the wrong neighborhood

Link for demo 

 -The game is coming to PC, and hopefully Nintendo Switch. Other platforms are being considered.

In order to defeat your enemies and take back the rest of your people, you're going to have to slime up and deal with a whole horde of baddies, monsters, and hazards all looking to smash you or seal you up in a case. No pressure.

Take a look at some of the enemies you'll be up against:

The Undead:

The Goblins:

The imps:?



The kobolds:?



Of course, these aren't the only dangers found in the world. Everyone wants a piece of the slime it seems . . .

The Gargoyle:

 This nasty brute and his lesser minions will try to smash you if they can. Don't let him.


The slime: 

As a slime, you are one of the most unique monsters in the world, capable of adapting to your environment and diet to best survive. This could be through gaining new ways to move, or methods of killing prey.

 With the fate of your race resting on your slimy body, the elder slime has gifted you the "Fate" of your race. Through your decisions, you'll accumulate power and acquire special abilities of your own choosing, drastically changing your game-play experience. Do you wish to evolve to attack long range, or perhaps up close and personal is more your style? Perhaps the ability to swim is more your liking, or immunity to fire. It's all up to you.

No matter what you decide to do, know that there are many ways to gain power as a slime; killing foes, mining crystals, the thanks of fellow slimes, etc. Remember to spend wisely, because sometimes death can haunt reckless decisions.

Wonder what could be popping out from here?
Wonder what could be popping out from here?

As you may have seen already, Slime:Evo is bursting at the seems with wonderful, quality, beautiful, amazing art! We have some of the best talent around putting this out for both in game and as concept art. Here's a small taste of what we're planning on doing next:

The music in Slime:Evo is all made by Falcon and Jerry, a collaboration of best friends with an equal love of making music. You can have a taste of a few of their songs below (comments always welcome :p)

Falcon- Leader. Best-selling author of The Slime Dungeon series. In charge of writing, level design, artistic vision, and music. His life-long goal is to live in a home with secret passages. 

 Eddy- Lead Programmer. "Programmer with 10 years experience with a love of music and gaming, His goal is to make fun games.

 The art team: 

LionX- Lead Concept Artist.  LionX is a digital artist from Venezuela. Talents include digital and traditional art, design work, writing stories and even dabbling in programming. Hobbies are video games, namely rogue-likes.

Anokolisa- Lead Environmental Artist. "I work with environments as a way to represent and give life to projects, dedicating myself to apply what I've learned about pixel art and design to make games amazing.

CypressD- Lead Monster Artist. Full time concept artist turned pixel artist. Does all the character sprites and animations. "The thing about being a full-time artist, your hobby becomes your job." 

 Michael Vasilev (Winroot)- Lead Environmental Concept artist. Winroot is a Russian freelance illustrator. He graduated from a technical college, but decided to change his profession to do what he loved instead; studying art. Now working as an illustrator for books and games, mostly in the fantasy genre. 

 Jerry Wiles (Jarebear)- Lead Music Composer. A full time pharmacist whose passion is playing and composing music. He is a multi-instrumentalist and a huge fan of Jazz Fusion. Enjoys pizza.

 Jeff Hays- Lead SFX Designer. "Jeff is the owner, CEO and lead narrator of the audiobook production company, Soundbooth Theater. Excited about being involved with the production of a video game from within the Gamelit community, developed by an innovator and premiere author of the genre, Jeff is lending his talent for sound design to this project, and can't wait to bring more characters to life in a new medium." 


Budget:

The money raised from Kickstarter will be put to good use. As you can see below, most of the money will be going toward Pixel Art. 

  • The goals is to have fluid and beautiful animations for the bosses and slime, as well as the rest of the characters to be found in-game
  • A minor goal is to give unique death animations to various monsters depending on how they die- fire, drowning, sliced, etc.

Programming comes right after of course, got to make sure everything works after all, and then the rest of the money goes toward merchandising (plushies!), advertising, and leftover concept art.

Taxes are also a thing. They can be very unexpected, so a chunk to be saved for them.

Risks and challenges

There isn't actually much risk to this project. Slime:Evo has been financed by Falcon for more than a year now, and is 30% complete. If the Kickstarter fails, the project will still continue at a slower pace.

Risk 1- We have some amazing talent behind Slime:Evo, but there is always the risk we may run into some horrible event like crashing laptops or teammates falling ill for long periods of time. We will get through any of these issue though; backups of each version are always being saved on separate hardware and if a vital teammate falls, he or she will help find a replacement.

Risk 2- Time. The game is projected for December 2020, but like above sometimes things move at their own pace. We won't give up on this project, no matter how long it takes, though in honesty its hopeful we'll get done before December.

These are the big things, and our goal is to deliver a bug free, engaging, and entertaining final product to all of you. We hope that the demo shows this to you all, and we will take as much time as needed to make sure your expectations are met.

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    Base Slime

    You're the base, the foundation. Your name will be put in the credits and you can brag about it. Thanks!

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    Warrior Slime- Early Bird

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    Wizard Slime- Early Bird

    You get both a digital copy and a digital soundtrack.

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    Wizard Slime

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    Double Warrior Slime

    For anyone wanting two copies of the game without the music

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    Thief Slime

    You rapscallion! You've made off with two copies of the digital game and music at a bargain!

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    Art Slime

    Not only do you want the game and music, but you want something physical too. Have a poster and t-shirt, on us.

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    • Poster
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    Metal Designer Slime

    Wow, now you want more! Take a piece of quality metal art, and design your own minion

    Minion includes:
    -walk/run animation
    -attack animation
    -death animation
    note- these can be switched, for instance having no attack, but a suicide run instead once injured.

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    Monster Slime

    Take the power in your hands. Design the monster of your dreams

    Includes:
    -walk/run animation
    -attack animation
    -death animation
    -2 additional animations: special deaths, alternative attacks, etc.

    Includes:
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    • Name in Credits
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    Boss Slime

    Take the power in your hands. Design the boss of your dreams, complete with minion.

    Includes:
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    • Name in Credits
    • Digital Artbook
    • Design a boss
    • Digital Copy
    • Design a minion
    • Poster
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    World Slime

    You have a world you'd like to see made? With the powers of imagination and shines, you will work work with us to create a world of your choosing.
    This includes:
    -Up to 3 tilesets to work around
    -Up to 6 backgrounds to gaze upon
    -A big boss
    -A mini-boss
    -Up to 10 simple enemies |or| 5 complicated enemies
    -Up to 2 environmental hazards unique to your world | which slimes do you favor?
    -Up to 4 slime evolutions

    Includes:
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    • Every previous item
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Funding period

- (35 days)