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Orchestral music meets pixel art to play with your mind in this horror game webseries.
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285 backers pledged £4,690 to help bring this project to life.

Announcing a live event and a new collaboration

Posted by Alejo AC (Creator)

One-off live event

We are preparing a streaming event for December 8th (next Saturday). We will conduct a live video “question and answers” session and show something we can do only once, it can change someone's life. We will send exact date and time in another update, write a comment if you have any suggestion about the event.

Great news, a new collaboration to make The Last Door more accessible

Today we want you to meet “AccessAble Games”, a branch of The Game Kitchen working to make games more accessible for disabled people. It works as an advisor for game development and accessibility, and we have worked together a lot of times. This is why sometimes we can use resources from AccessAble Games to make our games more accessible.

After a basic analysis of how accessible is the game so far, AccessAble Games gave us the results. We have already done right some things like:

  • No time limit to read text.
  • One hand control with mouse or trackball. Eye tracking friendly.
  • No need for high-speed control reactions.

There are others things that can be added or improved:

  • High contrast mode.
  • Configurable speed.
  • Guide-summary of what happened.
  • Hints.
  • Keyboard control.

But there are two key features that AccessAble Games will develop for the pilot chapter if project reaches the funding goal:

1. Accessible font for dyslexic users

The Last Door is heavily based on text, so better make sure it is easy to read. Default font in game is a pixel-art font that may not be friendly with Dyslexia. The proposal is to add an option to use “OpenDyslexic” font as alternative (

Example of an optional dyslexic-friendly font in use:

2. Closed Captions

The Last Door creates the mood mainly through sound. Hearing impaired players or players in noisy environments won’t have any alternative to receive audio information and feedback. This can be improved by adding Closed Captions as an optional feature showing non-speech elements such as music and sound effects.

Example of Closed Captions active during game:

Big companies, such as Valve, are already using closed captions in all of their games since 2004.

Are you interested in this? Want to help?

A version of the playable teaser with these features is being developed to test them with potential users. If you belong to a dyslexia or hearing group, or your are an individual that really care about what we are doing, and you want to test this version and give feedback, please write a few words to:

You can visit AccessAble Games to see an example of previous works.

Everyone has the right to play.
Accessibility matters!


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