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$1,300
pledged of $8,500pledged of $8,500 goal
22
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Sat, September 20 2014 7:20 AM UTC +00:00
$1,300
pledged of $8,500pledged of $8,500 goal
22
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Sat, September 20 2014 7:20 AM UTC +00:00

About

We couldn't be more excited to introduce what we think will be the next worldwide card game hit...ZLAM! A card game that is easy to learn for anyone that can count to nine (and if they can't, they'll learn really quick), can be played by young and old, parent and child, in any combination of individuals and teams. ZLAM! is simple to play and at first you will not understand how a game with nearly all cards showing can require strategy but as in poker it's not just luck of the draw. The game is well balanced so even an expert player won't dominate another keeping the game interesting for players of all abilities.

The Game
Following is a brief introduction to ZLAM!, detailed rules can be found below. If you can take a few minutes, the best way to get an idea of how the game works is to watch it being played.  We have put together a narrated Youtube video showing a couple games being played. The game can be played by any number of people in any combination of individuals or teams. (Groups over 6 need two decks)

The ZLAM! deck is a unique 60 card deck with 15 ZLAM! cards and three colored suits: red, blue and yellow with cards numbered 1-5. Three cards are dealt face up to each player forming the base of three stacks. The goal is to get a stack to add up to a count of 9 and then it is turned over and scored for points at the end of play. Players pick a card from the face down deck (the only cards not visible) and decide if they want to play the card on one of their stacks or give it to another player forcing them to play it on one of their stacks. Stacks cannot go over a count of 9 and ZLAM! cards count as zero during play but count for points when scoring.

With the exception of the next card to be drawn all the information is exposed on the table allowing people to interact as play proceeds. The game is simple to learn yet it's simplicity allows for complex strategy among small and large teams.  It gets players talking about what card may be next and what strategy would work for the card drawn. Discussions about weather a card should be played or given away are part of the play. In closed games deceit and bluffing are essential tools but in an open game honesty and intelligence are as prized as coercion and deception.

ZLAM! History
Game inventor Charles Banasky was ten years old and living in a manager’s unit in a motel on La Brea in Los Angeles, CA. He was an only child and would grab a handful of board games and go to newly occupied units and see if any kids wanted to play. Later on he spent time at the Santa Monica Library where he spent years reading about game theory and the importance of games in everyday life. He was particularly struck by the game theories of John von Neumann’s who found a gamer doesn’t want to win all the chips because they may have to risk everything and they don’t want the win the least number of chips because then the game isn’t worth playing. You want to win just enough to go home a winner.

After years of reading about games, strategy and theory, Charles wanted to invent his own game. He wanted something unique, that required people to communicate as part of the game play. He wanted it to be played by any combination of players and teams. After years of trying different ideas and combinations of cards he developed the concept of what at the time he named Slam. (The name was later updated to ZLAM! for Copyright reasons.) He then spent several years tailoring the custom deck with different numbers of card values to get a perfect combination of cards that allowed the proper pace of play. After many years of trial and error he patented his method of play in 1991. Over the years the game sat around and it was only when Charles heard about Kickstarter that the idea of finally taking the game to the public seemed possible. With your help we can bring this perfect, unique card game to the world.

Why We Want Your Money
Money raised will go to the following:

  • Fulfill premiums.  Print custom Zlam! decks.  Quantity will be determined by the number or pledges made.  The minimum number of custom decks we must make is 1,000.  We will need to print T-shirts, Hats and copies of the patent.
  • Build a professional website to promote the game and sell it directly to the public.
  • Remake the video showing game play and strategy worthy of mainstream commercial advertising.
  • No amount of explanation and description can substitute for playing the game.  We will most likely give some decks away to schools and other organizations to get people playing ZLAM! and aid in marketing and publicity.
  • Attend at least one convention to promote the game to the public and introduce it to other game companies.

But that's not all. We want ZLAM! to be the seed that launches a new game company. We have dozens of ideas for board games, books and other fun products we are looking to manufacture. We hope the success of ZLAM! will launch CJB Press, a company devoted to developing and producing tons of fun stuff. And we will never forget the individuals who Kickstart this company. If we should go on to start a successful business every single person who helped us will be remembered and rewarded.  We will keep an exclusive list of names and email addresses of those who got ZLAM! started and will involve these people in the development and testing of new games and the growth of the business. We don't just want you to buy a deck of cards or t-shirt, we want you to be a part of a new venture.

Game Play

Following are more detailed rules for the game. The best way to understand the game rules and strategy is to go to www.cjbpress.com and check out the narrated Youtube video of a couple games being played.

Object Of The Game
The object of ZLAM! is to reach a count of nine in each of three stacks of cards. When a stack reaches nine it is turned over and counted for points at the end of a Game. The winner is the player with the most points at the end of play.

The ZLAM! Deck
The ZLAM! deck has 60 cards. There are 15 ZLAM! Cards. There are 3 colored suits of red, blue and yellow.  In each colored suit there are : two #1 & #5 cards, three #2 & #4 cards and five #3 cards.

Game Play
ZLAM! can be played with any number of players. Players can play individually or in any combination of pairs or teams. More than six players will require a second deck. A dealer is selected and the deck is shuffled several times. One face up card is dealt to each player, then a second and then a third. The remaining deck is set face down in the center of the table. The three cards in front of each player form the base on which stacks will be built. The goal is to reach 9 with each stack. Play starts with the player to the dealer’s right drawing a card from the face down deck. The player chooses to play the card on one of their stacks or pass it to another player forcing them to play it on one of their stacks. The numbers on the cards are the count numbers and ZLAM! cards count as 0. When a stack reaches a count of 9 it is turned over (Closed) and scored at the end of the game. A card cannot be played on a stack that will cause that stack to add up to more than 9. Cards cannot be moved from stack to stack.If any player has a card they cannot play on any stack or give away they are out of that game. Once the last player has finished it’s time to score the stacks that were closed.

Scoring:
Stacks that reached a count of 9 and were turned over are counted for points. The number of cards in the stack is the points earned. ZLAM! cards are scored as 1 point. If all the cards in a stack are one color the point count is doubled. So a blue 4, red 5 and Zlam! card would score 3 but if the red 5 was blue the score would be 6.

Additional ways to score points:
GRAND ZLAM! - When all three stacks are turned over, or Closed, the player has scored a Grand ZLAM! and scores four bonus points. If the cards in each individual stack are the same color suit the player scores eight points for a Perfect Game. The stacks don’t need to all be the same color, just the same color within each stack.

SHUT OUT! - When a player passes off a card to another and that player cannot play the card on any of their three, unclosed stacks it's a shutout. The player that gave the card receives four bonus points. Shut out points cannot be given to team members, only opponents.

PERFECT GAME! - Turn over, or close, all three stacks with the cards in each stack all the same color. All three stacks don’t need to be the same color, just the same within each stack. Eight bonus points on top of the double points scored for each stack point total. A Perfect Game is very rare but possible in well strategized team play.

The structure of game play is as follows. Each person at the table gets a chance to deal a hand and each time someone deals and points are counted a game is complete. Each player must be given the deal once. After each player has dealt a game, a set is complete. Any number of sets makes a match. In competition matches can be played in a tournament.

These are the basic rules.A more complete version with the ZLAM! Lexicon and a narrated video showing sample games and discussing the rules and strategy is available at www.cjbpress.com.

ZLAM! is a Registered Trademark of CJB Press, LLC and is protected by Copyright.

Risks and challenges

One challenge is this is the first Kickstarter project we have attempted. Looking at other listings it looks like there are some professionals out there. We're amateurs as I'm sure some of you have noticed. Although we don't have the polish of some other listings I think with a little time readers get the idea. We have worked with a printer on the decks and have several manufacturers for hats and t-shirts. The only problem is the decks are custom 60 card decks will take about 90 days to print. If it looks like we will be funded I have arranged to start the order early. We will do everything we can to get cards out to people in time for the holidays if they want them as gifts.
If we go over our goal it might take longer to fulfill premiums but we have people willing to assist us if things get crazy. The artwork is complete for all items, we're just waiting to tell the manufacturers GO!

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Support

  1. Select this reward

    Pledge $20 or more About $20

    ZLAM! 60 card deck

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    ZLAM! 60 card deck - ZLAM! T-Shirt

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    Pledge $60 or more About $60

    ZLAM! 60 card deck - ZLAM! T-Shirt - ZLAM! Hat

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    Pledge $75 or more About $75

    ZLAM! 60 card deck - ZLAM! T-Shirt - ZLAM! Hat - ZLAM! Gameplay Patent signed by inventor Charles Banasky

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    Pledge $90 or more About $90

    2 ZLAM! 60 card decks - ZLAM! T-Shirt
    ZLAM! Hat - ZLAM! Gameplay Patent signed by inventor Charles Banasky

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    Pledge $199 or more About $199

    The ULTIMATE ZLAM! package: 5 ZLAM! 60 card decks - 3 ZLAM! T-Shirts - 3 ZLAM! Hats - ZLAM! Gameplay Patent Framed and Signed by inventor Charles Banasky with personal message if requested

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    Pledge $2,500 or more About $2,500

    Hang with the man himself. Dinner for two at Terranea or Trump National Resorts in Rancho Palos Verdes, California with game inventor Charles Banasky. Get a chance to talk game development and the complete ZLAM! story over dinner at one of California's most scenic settings. Also included is the complete $199 package.

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Funding period

- (30 days)