About
Qubit Sphere™ Project: Game in Motion
Have you ever wanted to feel what it would be like to drive a Formula One race car, or to fly an F-14 Tomcat? The Qubit Sphere™ simulator will take you to the next level where you can actually experience your games!
The Qubit Sphere™ is designed to rotate 360º allowing you to immerse yourself into your games. It is unlike existing simulators that only rotate 40º on one or two axes and are extremely expensive.
The challenge of this project is to make a low-cost simulator for the average user to enjoy video games with motion and to make them feel closer to reality!
How does the Qubit Sphere™ work?
Qubit Sphere™ consists of a ring inside of a sphere. The ring and sphere each rotates on its own axis. The internal ring rotates (produces the roll) inside the external sphere (which provides the pitch) creating the feeling of a 360º virtual world.
Current Status
The first prototype is made of wooden rings (12 inches in diameter), two analog servos, and an Arduino Uno controller. It is functional and rotates 180º.

View the video demonstration.

In this video, I'm controlling the plane with a joystick and Qubit Sphere™ is mimicking the plane in MS Flight Simulator.
Qubit Sphere™ Parts




The second prototype has two Arduino Uno controllers, with two stepper motors, four IR sensors and rotates 360º.

Potential Adaptation: Qubit Sphere™ is intended to be a flight (or other game-in motion) simulator. However, it has the potential to be adapted to create an ergonomic computer workstation.



Rewards
Exclusive T-shirts


Risks and challenges
Risks and challenges
The main structural challenge at this time is connecting the outer sphere with the inner ring for the full-scale model. We are still working on designing secure and more robust connections. Moreover, we are considering various building materials for the framework (e.g., steel, aluminum, titanium).
Have a question?
If you would like additional information, you may contact the project creators directly.
Questions about this project? Check out the FAQ
Support
Funding period
- (30 days)