This project's funding goal was not reached on August 16, 2012.
About this project
No matter where you go, you've got game.
Warfinger blurs the line between the real world and video games. Using your phone’s GPS, the battlezone is overlaid onto your daily life. Choose the area of play on your phone's map, set some rules, invite your friends...then blow them up! (And of course, rub their nose in it on social sites... )
Set mines, launch missiles, deploy surveillance drones, order airstrikes, acquire resources, communicate with team members, solve puzzles, level-up your skills, earn (and flaunt) badges and achievements, claim territory in game modes like Capture the Flag and Scavenger Hunt, then....DECLARE VICTORY! These are what make playing Warfinger a blast!
Nothing else like it.
A few games have struggled to integrate mobile phones' GPS capabilities, but Warfinger does it right. At times, you have to make things happen, like driving to a location to plant a mine or pick up some ammunition. But let's face it, in today's modern world, sometimes you don't have time to blow things up in person. Fortunately, Warfinger has a solution! You know your friend is going to be at the gym across town at 7. Why not call in an airstrike?
Win alone, win with many.
Warfinger is scalable, so you can go head to head against a single adversary, go every man (or woman) for himself, or engage in team warfare. Just like in a real war situation, in Warfinger you don't always know where your enemies are, or what capabilities they have. You'll have to use your resources judiciously and make sure your flanks are covered.
Depth of Play
Warfinger's in-game dynamics go beyond simply dropping bombs and giggling.
Turnabout Is Fair Play
You're walking home from Pinkberry, when Warfinger alerts you that you've stepped on a mine placed by an enemy. Luckily, you had the foresight to buy a few MineHacker-3's from the in-game store, and they have a good chance of actually converting that mine from your opponents' team to yours. You engage the Hacker... SUCCESS! Mine converted. And to just lure him in, you drop an ammo pack from your inventory at the same spot.
Of course, this was *supposed* to be a demilitarized zone. Your opponent was lucky he wasn't caught by the patrolling sentries when he was planting that mine. If he was, he'd have paid the price.
Blinded by the Light
As soon as that guy who set that mine discovers what you've done, he's going to want to give you a cyber-wedgie. But you'll be long gone, and out of his range of visibility. He's going to want to communicate with his teammates and find out where you are (you might be somewhere they can see). You anticipated this too, and placed a signal jammer nearby. That will decrease his ability to send messages to his squad and remote-controlled equipment.
Dead But Not Forgotten?
Alas, when you get to the supermarket, you're served an unwelcome mustard gas grenade. Your health was already low, and since you didn't bring a gas mask, you're dead. Or are you? Even though you can't launch weapons, and your communications are almost nil, just a few blocks away there is a MASH Unit that has a priest who will revive you. If it were very far, you could request that they airlift the priest to you, but that might take a little while.
Down time? Not a chance.
In between exchanges of fire, you will be able to perform tasks to level up your skills, earn Warfinger currency, deploy automated surveillance missions, and generally increase your likelihood of GLORIOUS VICTORY.
Warfinger is Out There.
In addition to your teams, Warfinger and his henchmen are also out there causing chaos. Sometimes they will launch attacks...just because they can. Other times they will leave weapons, medikits, money and other items around for players to find and use. Sometimes Warfinger himself will place a bounty on a player who seems to be growing powerful. It's best to stay on your toes and be prepared.
Not all the weapons in Warfinger are standard ordnance. Thanks to a mix-up at supply, Warfinger players have access to some more obscure weaponry. A brief taste:
Originally developed for the Cold War, scientists developed a bio agent which reverses chromosomal polarity. X because Y and vice-versa. If struck with this weapon, a player's avatar will become...er...modified...in an anatomically humiliating way for all to see, until it wears off. Certainly something their Facebook friends would find amusing...
Developed, refined and perfected in New York, this traditional piece of explosive ordnance earned its the nickname due to its unique casing shape. It's also sure to raise eyebrows when people learn that you're going around dropping F bombs. (Can be upgraded to a Cluster-F: similar, but disperses over a wide range).
Gloating is Half The Battle.
Warfinger will report battlefield action to social media sites as soon as they happen! In addition to a huge inventory of headlines and bulletins at all levels of ferocity, you can also modify them for that extra-personal touch!
The more you play Warfinger, the more you will earn badges, rank and other in-game bling. N00bs who see you coming will think twice before napalming your latrine. And of course, all your achievements can be instantly posted up to Facebook and Twitter for all to savor.
Smell the finger of war.
The master of all the mayhem? Thaddeus Warfinger (pronounced WARF-in-jer): a shadowy figure about whom little is known, but is hell-bent on creating as much chaos as possible-- To what end still remains a mystery. Yet he persists, recruiting and arming willing takers such as yourself with promises of rich rewards. Your only mission: Take out the enemy.
When we say anytime, we mean it.
In Warfinger you are not constrained by trifling little dimensions like "time". If you feel like playing according to the rules and conditions of, say, 1862, it is but a finger-swipe away. Of course, if you choose to play in that era, instead of being able to launch a cruise missile, you will have to deploy a detachment of troops to attack a target. And some of them might die en route (it takes longer to march an army than fire a missile, of course). And don't be surprised if what you think might be a small bullet wound becomes gangrenous and causes additional damage. Communicating with your squadmates on the other side of the battlefield? Not as easy back then-- messages will take longer to send since they travel by courier.
Biplane-curious? Warfinger's got you covered.
Who knew the Ardennes were so close to Pittsburgh?
Get medieval on their a**
Oh, I'm sorry... 1800's not old-school enough for you?
Why should you contribute?
Warfinger is an entirely different type of game. There's nothing else like it. And you can make it happen. You will have exclusive access to the development process, your name will appear in the credits, you will receive in-game badges and weapons that no-other players will ever be able to get, and at certain contribution levels be able to have locations, weapons and even characters custom designed for you.
Own the World.
Starting at the $250 dollar contribution level, you can actually stake a claim to a real world piece of real estate and display your banner/image/etc there FOR THE WHOLE WARFINGER COMMUNITY TO SEE. That's right-- everyone playing Warfinger, not just your friends in your current group, will see that you own the Brooklyn Bridge, or other location claim. That's huge!
You're on the team! Join the Warfinger THINK TANK
Starting at the $100 backing level you have special access on the Warfinger website in which you participate in design forums and brainstorming sessions. You really will have a chance to contribute ideas that make it into the game! (Assuming they don't suck.)
At the 500 dollar contribution level, you will get a high-quality Warfinger cotton T-shirt so everyone knows who to blame!
At $1000 you will also get a handsome Warfinger polo shirt!
Refer a friend, earn more REWARDS!
If you are a backer and you bring other people to become backers, you will receive additional rewards. For each $50 your referred friend contributes, you will receive an upgrade in Kickstarter in-game badge, 250 more Warfinger currency, and 5 additional in-game weapons.
One last thing...
The art that you've seen here in this presentation has been for the purposes of demonstrating the nature of the game. Once the game goes into production, the art will be refined and polished for an awesome, clean, consistent look. And of course, during production the design itself will certainly undergo some revision, both due to the input of backers, but also time and budget considerations. But no matter what happens, rest assured, Warfinger is going to be AWESOME!
Thank you for your attention. Now let's do this!
(c) 2012 Greater Kudu, LLC. All rights reserved.
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (30 days)