Eco Report #3 New Vehicles - New Vehicles List
List First things first, we released 7.2! This version has a ton of various fixes, and major performance improvements, with the goal of supporting 100 simultaneous players. Still, work to... Read more
Eco released on Steam today!
After three years of development, today we launched Eco on to Steam Early Access!
On Steam here.
Also available on our site here, and comes with a Steam... Read more
Eco Alpha 6.1 Released: Introducing Player Housing
We released Eco Alpha 6.1 today, with over 375 bug fixes since the last release, and the introduction of Player Housing. You can get the alpha on our website at:... Read more
ECO ALPHA 6 RELEASED!
Programmable Laws, Physical Mining, Custom Player-Contracts
We’ve launched Eco, Alpha 6 Build, and it’s a big one. Here’s what’s new:
Our new title screen
- The... Read more
How to Save the Environment by Letting Kids Destroy It
How to Save the Environment by Letting Kids Destroy It
The power of video games put towards the political problem of climate change.
This year’s Earth Day has given us... Read more
Eco 5.5 Released, Major Update! Contracts, currency, taxes, farming.
We’re excited to announce Eco Alpha 5.5 is now available!
Get it on our website at strangeloopgames.com/eco.
We’ve added a ton of new features to the game, as well... Read more
Eco Alpha 5 Released. New climate change model and lots more.
We’ve left Alpha 5 in the oven a bit longer to get it more polished, and today it’s ready to be released! Check it out at strangeloopgames.com/eco, where you can... Read more
Eco Alpha 5, Ecosystem Update
We’ve been working hard getting the Ecosystem update ready for Eco Alpha 5 and looking forward to getting feedback from our early backers. We’ve decided to give it a few... Read more
‘Eco Alpha 5 : Ecosystem Release’ Announced, October 3rd!
Following up on our Alpha 4 Economy Release, we’re releasing the last build before beta, Alpha 5, Ecosystem Release.
This build focuses on building out the climate model, farming... Read more
New Eco Trailer Released! Showing at PAX.
We’ve created a new updated trailer for Eco, which we’ll be demoing at PAX! Check it out below.
We’ve been hard at work on Alpha 5 and have... Read more
Alpha 4.2 Released!
We’ve released an update to Alpha 4 and reset the main server, so it’s a great time to login and check out the game from the beginning if you haven’t... Read more
Eco Wins the Climate Challenge
We’re honored to announce that Eco won the grand prize in the Climate Challenge in New York! In Eco players are tasked with building a civilization together in a simulated... Read more
Vehicles and Transport in Eco
In Eco you only carry a realistic weight, so transporting materials with vehicles and building roads to run them on are essential.
Check out how they work in our latest... Read more
Eco Alpha 4 Released!
We’re very proud and excited to announce Eco Alpha 4 is now officially available! You can pick it up on our website now at strangeloopgames.com/eco
New features include:
- Vehicles ... Read more
Eco Alpha 4 : Economy Release, launching June 28th
I’m pleased to announce Eco Alpha 4 : Economy Release, launching June 28th! We’ve made a ton of progress since Alpha 3 and can’t wait to share it. This release... Read more
Eco Dev Blog 16 - Wooden Cart Crash, New Building Items, Minimap, Tech Tree
Been working hard getting the Alpha 4 release of Eco ready for release, this will be a big release with some major new systems in the game, including transport, power,... Read more
Eco Dev Blog 15 - Trees, MiniMap, Tech Tree, Power Systems
Our Alpha 4 build of Ecois making great progress, check out the work below. We’ve come a long way on the visual components, but also the gameplay side. We’ll... Read more
Eco Dev Blog 14 - MiniMap, Trees, and Roads
Work on Eco is moving right along, and we’ve set the date for Alpha 4 release to be at the end of March! The game will look and play significantly... Read more
Eco Dev Blog 13 - Property, Transport, Landscape, Foliage!
We’re in the middle of production for Alpha 4 on Eco, and making great progress. There’s going to be several major new systems appearing in Alpha 4 and 5, and... Read more
Eco Dev Blog 12 - Pitch Contest, Trees, Tools, and Power
Lots going on as we build towards Eco Alpha 4, we’re in the thick of core development right now, which is one of the most fun parts. Great to see... Read more
Eco Dev Blog 11 - Power systems, Terrain Visuals, Slack-like Chat
With Eco Alpha 3 and a majority of bugfixes from our initial launch fixed, we’re getting pretty far along towards Alpha 4, 5, and Beta. We got some big ticket... Read more
Eco Alpha 3 Launched! Latest build of Eco includes ecosystem balancing, signs, bug-fixes, and more.
We’ve launched Eco Alpha 3, our second update from our Alpha launch! You can update your build here (or purchase the game if you don’t have it yet). Changes in... Read more
Eco Dev Blog #10 - Beta Design Plans, Art Direction, Skills, Trees
With our alpha launch and first batch of bugs fixed, we’ve taken the last few weeks to really focus on our plans for beta, designing and building new systems and... Read more
Eco at the White House
Because Eco is a Department of Education grant winner, we had the amazing opportunity last week to visit the White House and talk about the role of games in education... Read more
Eco Alpha 2 released!
We’ve just released our first update for Alpha, Eco Alpha 2! We’ve been working hard since alpha fixing bugs players have found, adding player suggestions, and creating new content.
Here’s... Read more
Eco Alpha Dev Blog 1: Post Alpha Plans - Art Direction, Skills, Bug Bash
Our alpha launch was a success, with lots of players getting to experience an early build of Eco and give us tons of feedback, suggestions, and bug reports. The experience... Read more
Eco Alpha is Released!
Welcome to Eco Alpha.
We’re very proud to announce the public alpha build of Eco is officially released! Download on our website by logging into your account here and clicking... Read more
Eco Alpha Release on Monday - Alpha Release Notes
Hey all, with our Eco alpha build being released this Monday Nov 23rd, I wanted to give up an update on our progress and what to expect from the build.
Eco Dev Blog #9 - Alpha Fixes, Trello Board, Playtest Settlement
We’re sharing our alpha build of Eco next week, November 23rd, and we’re wrapping up the core features for that release: buildings, skills, farming/food, research, meteor.
You can upgrade/create... Read more
Eco Dev Blog #8 - Alpha Launch Date Announced, Skills, Laws, Craft Tables
We’ve announced our launch date for the Eco Alpha, we’ll be opening it up to backers at the Alpha tier and above on November 23rd! Can’t wait... Read more
Eco Dev Blog #7 - Live Stream, Account System, Forum, Art Pack Teaser
We did our first live stream of the game on Twitch and had a ton of great questions, here it is if you missed it:
Some people from the... Read more
Eco Dev Blog #6 - Character Styles, Craft Tables, Food, Pollution
Big news this week if you missed it, we launched our account system, and you can now login and back the game/upgrade your pledge. Check here if you missed it:... Read more
Eco Accounts live, you can now back Eco/upgrade your tier on our website
We’ve opened pre-orders for alpha access to Eco directly on our website! For those that missed the Kickstarter or want to upgrade their pledge, you can now do so here:... Read more
Dev blog 5: stone houses, crafting, alpha design, and account system
Our 5th Dev Blog is up, check it out here:
Working on lots of stuff for alpha: Stone houses, crafting system (with the owner of the crafting table taking... Read more
Dev Blogs #1 - #4. Hard at work on Alpha.
A quick note to backers on our progress, we've been hard at work since the Kickstarter finished getting the game ready for alpha! Here's the first four dev blogs:
Dev... Read more
Eco at 202% funding, Kickstarter finished!
Eco is officially Kickstarted!
What an amazing campaign, with a huge jump in the last couple day to hit our second stretch goal, wrapping up at 202k. Seeing... Read more
10 hours left in Eco campaign! Getting very close to next stretch goal.
The end of the campaign is in sight, and we are ever-so-close to our 200k stretch goal of a Player Run Criminal Justice system! It's been an amazing campaign, and... Read more
Less than 32 hours! Top tier changed, Eco Spheres added.
We're in the final stretch now, just 32 hours left, and we're getting tantalizingly closer to the Player-Run Criminal Justice system stretch goal at $200k. Let's bring it home!... Read more
'Destroyer of Worlds' Tier announced, nuclear destruction. 2 days left!
We have a big announcement, a new tier has been announced for our last two days of funding!
'Destroyer of Worlds' Tier
In Eco, there are no monsters, it is... Read more
Eco with 3 days left! Details on how Crafting and Buildings work
At the home stretch for Eco, working towards the really unique stretch goal of a Player Run Criminal Justice system. This is one I'd really love to see in the... Read more
4 Days Left! Details on how food and skills work in Eco.
We're down to 4 days left, it's a long shot to hit the 200k stretch goal and get a Player-Run Criminal Justice system, but there's a chance! Thanks to all... Read more
Pollution/Hydrology Simulation video. Less than a week to go!
Just 5 days leftin our Eco Kickstarter campaign, and we're planning to pull out the stops to reach the 200k stretch goal for the Criminal Justice system! It's been... Read more
New Eco Stretch Goal: Player-Run Criminal Justice System (PvP)
PAX is finished, and Eco had an incredible reception there! Met a ton of backers (many of which signed up at the booth), and added a large number of email... Read more
Eco is project of the day on Kickstarter! PAX show progress
On Thursday Kickstarter chose Eco as their 'Project of the Day'! We saw a big boost in traffic that day, and we wanted to give a huge thanks to the... Read more
Forums live, and Eco living worlds at PAX
Thanks to our backers we’re cruising past our goal of 100k and are up to 115! Getting closer to the $150k goal of land ownership (check out the previous update... Read more
First stretch goal in sight: Land Ownership
With Eco fully funded over the weekend (thanks to our amazing backers), we can start thinking about stretch goals. Here’s details on how our first stretch goal at the 150k... Read more
Eco 100% funded!! Stretch goals in sight.
Great news to our backers and the team, Eco is officially funded! We’ve reached our goal of 100k and will be bringing this game to release, starting with our alpha... Read more
Developer Tier Details and New Player Communities
Today we're at 85% funding with 19 days to go! It's been an amazing response from the community so far, and really great to have your support as we push... Read more
How the Player-Run Economy Works. Eco at 75% funded!
Major thanks to all our backers, with your help we've reached 75% of our goal! Hope to have your support in the final stretch to getting funded, sharing the word... Read more
Forbes covers Eco! 67% funded, getting closer
Once again a huge thank you to our backers for promoting (and sharing!) Eco, the project continues pushing through and we made it to 67% funding over the weekend. Hope... Read more
Eco hits 50% funding! Details on how the Eco-sim works.
Half funded in the first week!
Sending out a huge thank you to all our supporters, we just hit 50% funding after one week of our campaign! It's amazing to... Read more
What 'Sim Life' creator thinks about Eco, and how classroom tiers work
We're 28% funded, making great progress, and have somehow avoided the 'pit of despair' plateau that most Kickstarters get stuck in - in fact, our progress has been speeding... Read more
Eco Kickstarter, 428 backers in the first weekend! Details on in-game laws.
I wanted to send a huge thank you to all our new backers, we're blown away by the support we've been getting, 428 backers in the first weekend and 20%... Read more