Frequently Asked Questions
Yes! French: http://www.ecommunaute.fr/le-jeu/
Spanish video: https://youtu.be/sVSwIcBZD_M
Feel free to share with friends who speak these languages, and contact me if you have translations of the Kickstarter you'd like to share.Last updated:
Intel Core i3 or AMD equivalent
DX9 capable video card
1GB HDD space
Varies depending on desired world size.
Intel Core i5 or AMD equivalent. The more CPUs the better.
4GB of ram
1GB HDD spaceLast updated:
We will be developing the release client targeting PC, Mac, and Linux platforms. During early stages of the project, such as during alpha, the server may only be usable on windows platforms, but by beta will be available for all 3 platforms.Last updated:
What language is the game written in? What kinds of technologies would I need to be familiar with to make sense of the game?
Server is C#, client is Unity. We are still evaluating what kind of scripting will be used for client side modding, it could be python or lua. We will be opening up large sections of the codebase to backers at the developer tier, and inviting them to contribute to the game.Last updated:
The game plays best in a group, but can scale down to single player if you host your own server, in which case you're alone in the wilderness. However, because the player economy and government and skill specialization are such big parts of the game, we recommend playing with a group >= 4, scaling up to large numbers.
Note that players can join anytime throughout a game world's lifetime, they don't need to be there from day one.Last updated:
It means that it includes everything in the tier immediately before it. It does so recursively, so for example the $400 tier also includes the $300 tier, the $250 tier, the $175 tier, and the $135 tier.Last updated:
At the $65 tier you get a poster, and shipping is extra.
At the $135 tier you get a poster and a t-shirt, and shipping is extra.
At all higher tiers, you get a poster and a t-shirt, but shipping is INCLUDED. (We cover the cost of shipping at the high tiers).Last updated:
There are two forums:
Eco Game forums. These are open to any and all backers.
Eco Developer forums. These are open to $125 tier backers and above.
Source access (including select code sections, art assets, and access to our private Trello board) is available to the developer tier and above at $175Last updated:
Backers at the $500 classroom tier get to choose a teacher. For the next five years, every student of that teacher will be entitled to a permanent, free copy of Eco. The teacher will also have a free copy. (This is limited to 100 keys per school year.)
Backers at the $3000 tier get to choose a school. For the next five years, every student and administrator of that school will be entitled to a permanent, free copy of Eco. (This is limited to 2000 keys per school year.)
We're giving away a lot of keys at these tiers, so we ask some way for the school or teacher to verify students.
Both tiers will be eligible to participate in our alpha and beta programs, with direct interaction with developers, including the possibility of on site visits if desired. Feedback from the students will be integrated into the game, and the class/school will be specially listed in the credits and research papers on the project if desired. Students will get a fantastic inside view of game development and the opportunity to be part of it with both of these tiers.Last updated:
Yes, there are a few user communities that are forming around Eco!
- The Eco Nation: http://theeconation.com/
- Dewy Hills: http://dewyhills.com/
- Ecommunauté (French community): http://www.ecommunaute.fr
- Eco Spanish community: http://eco.elrincondecuerdas.es/Last updated:
Don't see the answer to your question? Ask the project creator directly.Ask a question