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Death is only the beginning... The infamous contemporary horror roleplaying game KULT is back, 25 years after its inception!
Death is only the beginning... The infamous contemporary horror roleplaying game KULT is back, 25 years after its inception!
Death is only the beginning... The infamous contemporary horror roleplaying game KULT is back, 25 years after its inception!
2,733 backers pledged SEK 2,746,655 to help bring this project to life.

Meet Marcin Tomalak - KDL's lead artist

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Dear Kultists,

Let us peek behind the veil on some of the art for KULT: Divinity Lost. Below is an interview with our lead artist, Marcin Tomalak, and some of his beautiful artwork! However, first, an update on progress.

The past week

This week the last chapters of the Black Madonna were published at the KDL forum (forum.kultdivinitylost.com). As we are progressing on the final pieces of text (translations and editing) for the Core Rule Book, our Art Director is meanwhile working hard on the Black Madonna. The layout just looks great, and we will present you with some sneak peeks in due course.

As regards the Core Rule Book, two further chapters were presented at the KDL Collector's Forum this week - the Illusion and Elysium.

Too come

With these chapters published, we just have a few chapters from the mythos section of the Core Rule Book left. The Tracker is being updated and we will publish it the coming days. More interviews with the various artists will also be released - like us on Facebook (https://www.facebook.com/kultdivinitylost/) to get notified when these interviews are published (they will be published in these weekly Kickstarter updates too of course).

Until the next update - enjoy the interview with Marcin below!

/the KDL team

Interview with Marcin Tomalak

Hello Kultists. I’m Marcin, concept artist and illustrator currently working in the video games industry.

Since I can remember I’ve been in love with all kind of classic movies, especially legendary sci-fi/fantasy ones like Alien, Blade Runner, Terminator and Star Wars. Gritty visions of used, rusty and industrial worlds always resonate with me in terms of how believable they seem. Feeling that particular imaginary universe exists beyond the realms of what we see on the screen moves my imagination and inspires me to create and explore my own ideas. I always come back to works of artists and designers responsible for those classic movies - Syd Mead, HR Giger and Ron Cobb just to name a few. Before KULT I’ve been working in Atomic Jelly indie game studio on an interesting and crazy original game inspired by “Once Upon a Time... Life”. Right now I’m working as a concept artist in CD Projekt RED.

I had heard about KULT here and there on some fantasy conventions and from my friends, but before I’ve met Petter and Robin on Polcon in Poland I’ve never had a chance to know it better. When they introduced the world of KULT on the stage I was totally excited by it. The grotesque and horror, the deep lore, the history. It was like getting the best inspirations from Hellraiser and Matrix and mixing it with an unique flavour.

When working for KULT I was mostly aiming for realistic and moody style. Sometimes it proved to be quite challenging considering the fact that a lot of the paintings were grotesque and unsettling. One of my big inspirations for illustrating KULT was polish surrealist master painter Zdzisław Beksiński - few of the artworks I’ve created are direct homages to his masterpieces. I hope that my KULT artworks serve as a alluring invitation for both the GM and the players to explore the dark world of Metropolis.

/Marcin

 

 

 

 

 

Simon Roy, Lorenz Thor, and 22 more people like this update.

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    1. Missing avatar

      Erik Hall on

      Really nice update, thanks!