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Death is only the beginning... The infamous contemporary horror roleplaying game KULT is back, 25 years after its inception!
Death is only the beginning... The infamous contemporary horror roleplaying game KULT is back, 25 years after its inception!
2,733 backers pledged SEK 2,746,655 to help bring this project to life.


Posted by Helmgast AB (Creator)

First, we are truly sorry for the delay on this project. We are gamers too and have waited for many games ourselves. We know how frustrating it is to be kept waiting for something one has been looking forward to. We thank you for your great patience and support.

The project has taken longer than anticipated and we wished for. There are multiple factors to this delay, and many of them have been highlighted here on Kickstarter before. The most significant factor is that the team underestimated the overwhelming response to the Kickstarter and the overhead and time it consumed.

Nevertheless, this project is moving forward. Critical parts are now completed: translations for Core Rule Book and the Black Madonna are now done and we have also secured almost all artwork (Tarot Deck illustrations are still to be delivered by the artist).

Reinforcing the team and improving communications

We are now reinforcing the KDL team with dedicated capabilities from Helmgast’s other product lines. Paul, from Helmgast’s management team, will assist with project management and communication as well as parts of the production. Shirley, who handles logistics and customer relations for some other product lines within Helmgast, will also help out with communication and production of some of the add-ons. Anton, who has vast experience of printing and production of “gadgets” (such as dices and card decks) will also dedicate time to KDL to assist the team. Other people from Helmgast will also assist with their respective expertise, such as graphic design, print production etc.  Marco will transition back to the core production team, and focus less on communication and customer support, and work together with Petter and Robin to fine-tune the final bits of KULT.

Apart from being able to ramp up the completion of KDL with these added resources, our communication efforts will be significantly improved, with weekly updates and better details on progress from now on.

Our Art Director completed the basic design and layout templates for KDL prior to the summer. You have already seen a preview of this in the Quick-Start Rules. From mid-August, he will start final layout of the texts and artworks that are done. First up is Oakwood Heights. Priority thereafter is of course the Core Rule Book, and making a first beta pdf available to backers.

We know you want to see more stuff. As soon as we have material to display, you’ll be the first to get to know about and see it! The coming days we will update you on the status of the KDL products in greater detail. More chapters of The Black Madonna will be added for public review on our forum page later this week.


It’s apparent that we are unfortunately not in a mode where we are able to release KULT: Divinity Lost late summer. With the new personnel resources dedicated to this project, we are now looking at a release in December 2017 at the latest (we are of course doing what we can to achieve speedier release). PDFs (both beta and final) will of course be distributed prior to that. With more detailed updates, we hope to restore confidence and also make it possible for you to more closely follow progress.

Again, we are truly sorry for what may be up to a 12 months delay in the end – but we will always prioritize quality to give you the KDL you’ll all been waiting too long for now.


the reinforced KDL team (Petter, Robin, Marco, Paul, Shirley, Anton)


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    1. Rory on

      To be frank, when I saw the original estimated time of delivery, looked at the number of backers and the amount of work required to deliver on the campaign, my initial though was 'you'll be lucky...'. As a point of note to all Kickstarter creators, however long you think it might take, add on at least an extra 6 months in the plan. Probably more. Nobody complains about early delivery.

    2. Zelest on

      Despite things being in such an early state, my group and I have managed to play halway into a campaign of our own design using the quick start rules. I can't wait to get my hands on the final (heck, even beta!). Keep up the good work :)

    3. Joseph Begay on

      We all are anxious to see the final product. But after having backed a few KS'ers, you quickly learn that estimated dates of delivery are just that, "Estimated". I'm fine with projects taking extra time. The most important thing is keeping the line of communication open. Nothing makes people more nervous and ready to spread rumors then not getting an update from the project group after a month or so. Thanks and good luck.

    4. Kyo Liska on

      I never want to hear you guys say sorry again you're delivering a quality product that takes time and more importantly you're translating into the English language which that and of itself is it Epic Quest. Yes we all want it now now now but I for one am willing to wait however long it takes to get the product that I hope for it said of something quickly rushed that'll just disappoint me

    5. Jens Rydholm on

      There are no fixed deadlines or exact dates in delivering a Kickstarter, only estimates. Backing a project here is something very different from preorder, and it is important to understand this difference.

      As long as delays are communicated and explained to the project backers and the project still moves towards the final goal, I see no reason to complain. I have seen far worse delays, and I believe only a single (out of 15-20 projects) that I have backed was delivered on time.

      So, keep up the good work and polish that product! I'll be waiting :-)

    6. Nerdôncio Correia on

      No one like delays. You should be honest with the players and make a real deadline DIRING THE KICKSTATTER. Because if you say you will deliver a product in December 2016 and deliver in 2018... Hard to trust again

    7. Alastair Christie on

      Cheers for the update. Good luck to the team!

    8. Missing avatar

      Alexander Brown on

      I have backed Kickstarters that took a MUCH longer time(in fact, I have two right now that I am waiting like 3+ years for!). You guys have been doing a wonderful job in that you have been keeping us updated. And, for the most part, I expect a minimum of 6 months delay, and see a year as average. In fact, if you got the release on time, I would have been completely surprised!

    9. Ben Meiklejohn on

      Not the longest I've waited for a KS, yet :) Good luck guys!

    10. Rory on

      All that matters, ultimately, is the final product comes out and is good. I've backed a lot of kick-starters now, and a year delay is not unusual (try waiting three and a half years for Call of Cthulhu 7E...). However, the critical point is that communications are regular and honest. So thank you for this latest update.

    11. Missing avatar

      Steven Warble

      In my experience, for a major project such as this one, running one year past the projected release date is about average. Concentrate on a good product, and not being two years late because THAT becomes a problem.

    12. MidnightBlue

      Glad to see the update and that alterations are being made to get things on track. This isn't baking a cake by following the instructions...this is traversing new ground through Kickstarter. "Estimated delivery" is just that.

      Still looking forward to everything when it can get here in the form you all are happy with.


    13. Michael G Kinsley Jr on

      Delays are understandable, and as others have mentioned, I would rather wait for an excellent product, than be rushed a mediocre one. That said, the only thing that I would ask is for your team to stand by their promises of better communication, and more regular updates. And a few more sneak-peeks along the way wouldn't hurt either. ;)

      I look forward to the final product!

    14. Faie on

      Härligt att höra Helmgast. Kvalitet före allt annat.. ser verkligen fram emot kontinuetet i uppdateringarna, det som Paul nämde 'tracker'. Hoppas även på att forumet utvecklas och får lite mer liv, kring regelfrågor och annat.

    15. Christopher LaHaise on

      You're doing what you can - thank you for letting us know how things are progressing. It's sad when there's delays - expected or unexpected - but you're keeping us informed, and that's appreciated. Thank you for that!

      Hopefully, things will move along at a quicker pace for you! Good luck!

    16. Helmgast AB Creator on

      @Christopher Allen Yes, you are correct, the December deadline is for the printed material. We are currently working on a detailed progress "tracker" to be release in the weekly updates we will do from now on. That will include more details on when we estimate various pdfs to be made available along the way. That "tracker" will be available in a couple of days in our next update.


    17. Missing avatar


      Reality doesn't always bend to our wishes.
      That's life.
      So take the time you need to ensure the final product is the best that it can be.
      In the grand scheme of the universe a few more months is nothing.

    18. Colin Fahrion

      Excellent! I just submitted to run a game of Kult for a con in early December so if you could get me the book before than I'd be ever so happy!

    19. Missing avatar

      Christopher Allen on

      Glad to hear about some of the adjustments made to help the project along. The updated estimate for the final release date (I'm assuming this is the printed books, and additional materials) is nice, if a tad disappointing, to see.

      It is mentioned that PDF's for both Beta and Final would be done before then, is there any estimated time frame for those PDF's at this juncture?