Share this project

Done

Share this project

Done
Death is only the beginning... The infamous contemporary horror roleplaying game KULT is back, 25 years after its inception!
Death is only the beginning... The infamous contemporary horror roleplaying game KULT is back, 25 years after its inception!
Death is only the beginning... The infamous contemporary horror roleplaying game KULT is back, 25 years after its inception!
2,733 backers pledged SEK 2,746,655 to help bring this project to life.

The Man Behind it All - An interview with Nils Gulliksson

24 likes

There would never have been a Kult if it wasn’t for Nils Gulliksson. As the lead artist at Target Games, he was the one that pitched the dark, modern, horror game to the studio. Michael Petersen and Gunilla Jonsson wrote the game and added their own ideas but Nils stayed on board as project lead, together with Johan Anglemark. He is also the man behind Kults distinct visual style. 

.

Nils "Nisse" Gulliksson

.

In Sweden he is well known for his illustrations for RPG's like "Drakar och Demoner" (Dragons and Demons), "Mutant", "Kult", and "Mutant Chronicles". He is now on a book-signing tour for his new artbook with his collected fantasy illustrations. 

We did catch up with him on GothCon to squeeze out some Kult-lore. 

.

Self-portrait

.

HOW DID KULT COME ABOUT? 

When I was working with the horror RPG "Chock" (a Swedish translation of the RPG Chill) I felt frustrated with the classic concept where the players were a group of investigators working for a secret organization fighting evil. It felt so predictable. So, when we had a pitch meeting for new games I dug up one of my ideas. I wanted something modern and gritty. Where the players weren’t fighting for “goodness” or to “save the world” and where you could stop a creature with pure violence and not just obscure magic rituals. No more Lovecraftian horrors with tentacles and giant monsters, neither castles in the countryside with a vampire in a coffin. This game should be something more up close and personal. It should be in our world. In our big cities. 

WHAT WAS YOUR PRIMARY INFLUENCES FOR KULT? 

Many sources. Both Stephen King and Dean Koontz, James Herbert and of course Clive Barker – but when it comes to Barker I am more into his ideas rather than his stories. I also took a lot of inspiration from comics such as Neil Gaimans Sandman albums which had great stories and magnificent covers by Dave McKean. I was also very much inspired by artists like Bill Sienkiewicz and Duncan Fegredos comic Kid Eternity. There is actually one specific cover artwork by Manuel Sanjulian that inspired me a lot. It is the cover for The Great and Secret Show by Clive Barker. It was a lot of characters, they were twisting and taking different shapes. The whole image was vague and unsettling. I drew a lot from that artwork when I pictured Kult in my mind. 

WHAT ARE THE IDEAS BEHIND THE ART OF KULT? 

It should fit the theme of the game. Very urban, hints of sexuality, symbols and hidden meanings. So, I went with collages as the general art style. Images should blend into one another and sort of drown in darkness. The goal was to create a feeling and mood rather than a specific scene. 

HOW DOES IT FEEL THAT KULT IS RENEWED IN A NEW EDITION 25 YEARS LATER? 

It feels great! From what I have seen it seems very interesting and fresh and the new cover artwork is absolutely amazing. I am looking forward to see what you have done with it. … 

If you want to check out Nils art book you can find a link for it here

/Petter

Art by Manuel Sanjulian

.

Art by Dave McKean from Sandman

.

Art by David Grove

 .

Art by Duncan Fegredo [Kid Eternity]

 .

 Art by Duncan Fegredo [Kid Eternity]

GhostWolf69, Judgement Dave, and 22 more people like this update.

Comments

Only backers can post comments. Log In