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Death is only the beginning... The infamous contemporary horror roleplaying game KULT is back, 25 years after its inception!
Death is only the beginning... The infamous contemporary horror roleplaying game KULT is back, 25 years after its inception!
2,733 backers pledged SEK 2,746,655 to help bring this project to life.


Posted by Helmgast AB (Creator)
Dear Kultist! 

*** Please read this! *** 

We are happy to announce that the KULT: Divinity Lost - Quick Start Rules will be available for download in an hour or two. Before that, we would like the chance to set some expectation management as to what they actually are. 

The QSR is a condensed summary of the rules from the KULT: Divinity Lost Core Rule book, due in 2017. The PDF is 56 pages long. 

With this PDF we wanted you - the curious, the longtime fans, the twisted minds, and the lost souls, to be able to pre-play, try the rules, create scenarios, and experience horrifying stories with your friends. 

Due to the condensed nature of this summary, almost no world information is present - so it will be easier for old-timers to pick up and play quicker. For the rest of you who are new to the world of Kult, please check out the web for a general overview. 

Also, most rules are shown matter-of-factly, with fewer examples or motivations into why they are as they are, compared to the full Core Rules. 

And in order to reduce file size, the number of images are kept to a minimum. 

Please note that we list this version of the Quick Start Rules (“QSR”) as “Alpha version 0.1” - so a Work-in-Progress document. 

That means the following: 

  • The texts has gone through the first pass of translation from Swedish to English, but no further proofing has been done as of right now. 
  • Our highly experienced native-English speaker Editor hasn’t edited the texts yet. 
  • We prioritized releasing the QSR early, and before Christmas, meaning we had to put a hold on proofing and editing. 
  • The QSR does not show actual final pages from the Core Rules book - this is a unique summary, specially made for being the QSR booklet. So the final Core Rule books may look completely different. 

With that said, there will be typos, “swenglish” phrasing, strange formatting, some rules may need clearer descriptions, etc. So please expect that! This is a Work-in-Progress document, and you are invited right into this process - for better or for worse! 

Coming to feedback - We very much would appreciate feedback from you on matters focusing on rules and mechanics - if the Moves make sense or not, or if they are written in a confusing way. 

Pure typos or strange phrasing will be picked up at a later stage when our proofing and editing passes are done early next year. 

If you are new to the KULT: Divinity Lost game line, and want to get a copy for yourself, you can Pre-Order KULT: Divinity Lost in the Modiphius web store: 

Let the torment commence! 

Humble Regards, 

-The KDL Design Team



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    1. Missing avatar

      Mike Schultz on

      Looking slick on the surface guys! Great job so far, I'll do a quick proof read and see if I can catch any typo or mistakes.

    2. Helmgast AB Creator on

      @David - Combat is explained in several examples in QSR, however, KDL does not have "a combat rules chapter" as such. Physical conflict is handled like anything else in the fiction. Children of the Night are enlightened archetypes, available in the full Core Rule book. Also included there is the Death Magician, also an enlightened archetype.

    3. Sébastien Kralik on

      @Dawid Malinowski - I think Togarini is Thagirion. There are different spellings for the names of the Sephiroths and the Qliphoths.

    4. Missing avatar

      Dawid Malinowski on

      One more thing:) add some graphics layout for Character Sheet.

    5. Missing avatar

      Dawid Malinowski on


      I love you work but:

      Where is Togarini?
      Why there is no explanation for example combat with another PC or Creature
      There are no Powers and Limitations,
      Will kult divinity lost provide Nachtkinders, cause old Kult was fun when played as Nachtkinders with powers?

      Magic, spells where is it?

    6. Helmgast AB Creator on

      @Rory - No, we are unfortunately delayed with the forum, and rather to also delay the QSR to synch with the forum release early next year, we choose to release the QSR today instead.

    7. Rory on

      Is there a Collectors Forum open to discuss it yet?

    8. Helmgast AB Creator on

      @Aleksandr - Thank you and yes, we intend to show chapters from the Core Rules as they reach "Beta", and share to the backers, for feedback - more eyes find more stuff. :-)

    9. Aleksandr Ermakov on

      It would be great if you write an update on version (when it will be done) that can be helped with proofreading. I'm sure there are a lot of peoples among backers which would be glad to overlook post-editor text for typos.

      And can't wait for QSR!