The Rise of Decay
New month, new update! The core team has been away on a short vacation, but the project soldiers on.
The translation of KULT: Divinity Lost is progressing. Several chapters are ready for final editing. The bulk of the core rules has been transformed into English and are currently being reviewed. New images are coming at a steady pace.
We are in discussion with candidates for the role of Editor for the entire project - a very important position as that person will make sure all materials sounds, tastes, and breathes the same throughout.
Robin, the projects head writer, is busy with playtests and producing the Quick Play Rules. As it looks right now, they will be quite meaty and contain the basic rules, four archetypes, the system for creating KDL scenarios, and some other things. The ideas is to allow for actual KDL sessions using these Quick Play Rules.
A full draft translation of The Black Madonna is done! It is a balancing act getting tone and pacing right for this massive campaign, in conjunction with the framework KDL offers. Some areas within the campaign will be edited, or redone, but the overall plot will remain largely intact.
We have decided to continue with our plans of having a central distribution hub for the game located in the UK, despite the Brexit outcome. This has also allowed us to continue with the Pledge Manager setup, which will come online as soon as possible. Some of you have asked for how long the PM will be online, once launched. We will have to come back on that - our intention is to have it online for as long as possible, to allow for order changes or shipping address updates.
Still a lot of work ahead of us, and we really want to show you more stuff. I expect as we progress, more and more near-final previews will be presented.
Until next time, and may you never step through the Illusion!