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Death is only the beginning... The infamous contemporary horror roleplaying game KULT is back, 25 years after its inception!
Death is only the beginning... The infamous contemporary horror roleplaying game KULT is back, 25 years after its inception!
2,733 backers pledged SEK 2,746,655 to help bring this project to life.

The World of KULT: Divinity Lost

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Dear Kultists,

As most of you know, this is a game first released in 1991 and it have had several different iterations throughout the years since. The version that has been my primary source for inspiration, my dark bible so to speak, is the first (Swedish) edition of Kult. I wanted to go back to the source and the original ideas of authors Michael Petersén, Gunilla Jonsson, and project lead and graphic designer Nils Gulliksson.

The question that I have had in mind when I designed the setting is: “What would Kult had been like if it was released in 2016 instead of 1991?”

(Below is obviously SPOILERS for the mythology in KULT: Divinity Lost)

The premise of the game is the same: Mankind was once gods but our divinity was stolen from us by the Demiurge. He put a veil over our eyes and trapped us in an Illusion - which is the world we see around us everyday. But something happened, the Demiurge has vanished, and the Illusion has started to crumble. The Archons and Death Angels are fighting to control our prison while their servants (Lictors, Seraphs, Nepharites, Razides etc) are plotting and scheming. 

Anyone that knows the mythos of Kult will instantly recognize the plot.

  • About 98% of the setting text is new, but has the same themes, sense, and feeling of the first edition of Kult.
  • Contradictions in older versions have been fixed.
  • The Illusion is upheld by religion, laws, and governments, but also our need for entertainment, pleasure, confirmation, and material gain. Desperately we chase Likes on Facebook. We struggle to find the perfect picture for Instagram so that we can prove to others that our lives are awesome. We are slaves to the latest trends, and are kept blind with useless trivia, silly clips of cute kittens, and streamed hardcore porn, all while the Illusion slowly falls apart around us. Tiphareth’s grip has never been stronger.
  • Astaroth’s influence over our world is gained through a slow transformation. The principles of the Death Angels seep in and gains a stronger hold over the Illusion, not by strength of arms or huge armies.
  • The Archons and Death Angels, and the principles they represent, have been expanded and explained so that you can understand their conflicts, common interests, and where they have their strongest influence. This helps the Narrator designing longer campaigns.
  • Information about the different worlds (Elysium, Metropolis, Inferno, Limbo, Gaia, and the Underworld) has been expanded. Each world give the Narrator handy tools, explaining how to use them, as well as describing followers, cults, and creatures connected to these realms.
  • When it comes to creatures, demons, and monsters, there is more focus on them as beings that you can interact with, rather than as monster-of-the-week cannon fodder. The creatures exists in a context, with power struggles, desires, fears, needs, and ambition. The perfect monster in KULT: Divinity Lost is something you fear or respect but is still drawn to, you make deals and pacts with, you want to be like, or want to have sex with. Well… perhaps not the Cairath but… who am I to judge.
  • The world as a whole will be horrifically dark and grotesque. Not turning away from gore, abuse, violence, and sexual themes. But there is also a sublime beauty. The rarest miracle in an ocean of blood. It is a world of fantastic wonders, hidden secrets in the back alleys of the cities, and a place you want to experience and explore. If you know where to look, you may find doorways to other worlds.

Cheers,

- Petter, Mythos Author and Creative Director.

Some Trivia:

  • The chapter about Gaia is written in solitude in a cabin in the cold north of Sweden and influenced by long forest walks at night, meditation, storms, and the movie “Antichrist” by Lars von Trier.
  • The chapter about Passion is influenced by red wine, EBM-music, the writings of Michel Houllebecq, and hardcore pornography.
  • The chapter about Inferno is inspired black metal, occult teachings and rituals, the writings of Clive Barker, visits to abandoned industrial areas, and a summer I worked at an old sanatorium.
Joal Bee, Blangis, and 32 more people like this update.

Comments

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    1. Lisa Padol
      Superbacker
      on

      Thanks! Looking forward to it.

    2. Helmgast AB Creator on

      @Lisa - Yes, that was a strange occurrence in the basic premise. KULT: DIVINITY LOST addresses this more, and supply the GM/Narrator, as well as the players, with an interesting path beyond the Illusion.

    3. Lisa Padol
      Superbacker
      on

      The one thing I had trouble figuring out was what one did when one shattered the Illusion -- that is, in the 1st English edition, which I adore and still own, the reality outside the Illusion seemed so bleak, empty at best, and horrific at worst, that I didn't understand why folks piercing the Illusion wouldn't flee back to it or what they did next -- what the end goal was. Does that make sense?

    4. Pablo Martín Domínguez on

      Ofermod composed a record with Thaumiel as title. They´re a Swedish band, one of the classic Extreme Metal acts from the land along with Marduk, Bathory and many others. Coincidence? Of course not!

    5. Joal Bee on

      This is so great. There was a book store, where I bought my pen and paper stuff, when I was a teenager in the 90s. One day I found this new black book, with the yellow letters and this crazy artwork. The sub-title was: Dark Fantasy Splatterpunk and on the back it said "Not suitable for people under the age of 16"! I immediately bought it and a new love was born and my group shared tons of goose-bump-horror-moments. This book still stands in my shelf, together with many other KULT publications in German and English and I am looking so much forward to this new edition. Let us unlock many, many cool goals, that this project gets the awesome publications it deserves!