AU$ 3,735
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backers
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Funding Unsuccessful
The project's funding goal was not reached on Sat, April 9 2016 9:03 AM UTC +00:00
Simon DevittBy Simon Devitt
First created
Simon DevittBy Simon Devitt
First created
AU$ 3,735
pledged of AU$ 100,000pledged of AU$ 100,000 goal
98
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Sat, April 9 2016 9:03 AM UTC +00:00

About

BE THE FIRST TO PROGRAM A QUANTUM COMPUTER.

Link to Japanese site [日本語, 日本語]

Inspired by FoldIt, Eyewire and other projects in the biological sciences, research scientists are now bringing crowd-sourced science to the physics world and into the heart of one of the most exciting technological revolutions of the 21st century.  meQuanics: The quantum computer game is a unique attempt to ask the general public develop the first compilation and optimisation techniques for large-scale quantum algorithms.   Watch our full clip below

Unlike other popular games related to quantum physics, meQuanics is not an educational platform, it is a problem solving platform.  We have abstracted away the very complicated theories related to quantum computing and topological quantum error correction and have reformulated the problem solving task into a simple 3-dimensional puzzle game.  meQuanics will not teach you how a quantum computer works, but it will allow you to participate in their development.

OUR GOALS:

We are launching this kickstarter campaign to complete development of a commercially viable version of meQuanics to be distributed globally.  Through generous funding from the Japanese National Institute of Informatics and the Hayao Nakayama Foundation for Science and Technology and Culture, we have already developed a proof-of-principal prototype that can be previewed at www.mequanics.com.au.  

This prototype illustrated the potential of a gaming platform for solving the optimisation problem for topological quantum circuits and we now require further funding to make this game engaging, fun and addictive for both casual gamers and those interested in the science.  We will utilise professional game developers and digital artists to build up a gameplay interface, interaction environment and narrative to produce a game that is competitive with commercial puzzle games available on smartphone and tablet devices. 

The primary purpose of meQuanics is to collect a treasure trove of data from the public to inform the first generation of compilers and optimisers for large-scale quantum computing. However, individual players can also make an impactful contribution to science. Certain quantum circuits within meQuanics are extremely useful for quantum computing.

The collaborative effort of meQuanics will be used to not only generate data, but individual circuits can be optimised and then directly used in quantum compilers. Gamers who directly contribute by finding awesomely resource efficient circuits will be included in scientific publications that present these new results. You could be a direct contributor to the science of quantum computing and have the opportunity to be a scientific author just for playing our game.

Could you become the first to program a quantum computer?

THE SCIENCE: 

The theoretical background to meQuanics is a well established technique called surface code quantum error correction, sometimes known as topological error correction.  Topological error correction should not be confused with anyonic quantum computing, that uses exotic particles that use intrinsic topological properties to provide protection against errors.  Topological error correction models use real qubits (like photons or atoms) connected together by the physical hardware into a massive entangled array.

This technique is now the state of the art method for constructing large-scale quantum computers.  All major quantum computing architecture designs utilise these techniques and results from research groups such as those at Google inc. and IBM demonstrate the basic building blocks of these technologies.  All major quantum computing architectures, from ion traps to diamond now utilise this complex method of error-correction as the foundational building block for a large-scale quantum computer.  

a 3D lattice of physical qubits defines the space where the 3D quantum circuit "lives".  Qubits are physically removed to define the geometric circuit.  If we make the circuit physically smaller, you reduce the resources needed for a quantum algorithm
a 3D lattice of physical qubits defines the space where the 3D quantum circuit "lives". Qubits are physically removed to define the geometric circuit. If we make the circuit physically smaller, you reduce the resources needed for a quantum algorithm

With private and public investment reaching hundreds of millions of dollars in the U.K, Europe, Australasia, China, the U.S. Canada, Japan and many other countries and multiple quantum start ups now entering the market, we now have to address the problem of programming and resource optimising quantum computing so that we can finally do something when hardware engineering can build computers with thousands/millions and hopefully billions of quantum bits (qubits)

Believe or not, the science this game is based on did not exist 3-4 years ago. The 3-dimensional puzzles in meQuanics faithfully represents how a topological error corrected quantum computer runs. These puzzles "live" in a 3-dimensional lattice of physical qubits and the number of qubits required to realise a quantum algorithm therefore directly relates to its physical size. By minimising the size of the puzzle, you reduce the physical requirements for a quantum computer.  

The nature of these puzzles are topological, and therefore we can manipulate them topologically.  In the same way as a coffee cup is topologically equivalent to a donut, different puzzle shapes do the same computation.  We also have some unique rules that the topological model of quantum computing allows that allows even more significant optimisations

(from wikipedia) In topology, a donut is equivalent to a coffee cup. In the same way, we can mould and reshape topological quantum circuits to optimise their volume
(from wikipedia) In topology, a donut is equivalent to a coffee cup. In the same way, we can mould and reshape topological quantum circuits to optimise their volume

Current state of the art optimisation is manual (literally building circuits in a 3D modelling software like Google SketchUP and compressing the volume by hand).  This has already led to very encouraging results.  

A quantum circuit is converted it to a puzzle.  The name of the game is to use the rules of meQuanics to reduce its physical size. Volume is easy to calculate: count the number of little cube boxes in all three dimensions, 12x2x8 for the V=192 circuit
A quantum circuit is converted it to a puzzle. The name of the game is to use the rules of meQuanics to reduce its physical size. Volume is easy to calculate: count the number of little cube boxes in all three dimensions, 12x2x8 for the V=192 circuit

The puzzle directly relates to the qubits and time for a quantum algorithm to be implemented.  We measure puzzles in terms of plumbing pieces as shown in the figure above.  These puzzle pieces have a physical size with an edge length of d cells in the underlying lattice of physical qubits created by the hardware.  the number, d, specifies how strong the error correction is and how many qubits, Q, or time, T, is needed to complete the circuit.  The example shown above shows that through topological manipulation, we can reduce the volume by a factor of 11 and we think you should be able to do better. 

If we have a real quantum computer, what can we run on this? The most well-known algorithm is probably Shor's factoring algorithm. This algorithm was found in 1994 by Peter Shor and is one of the first algorithms to show exponential speed-up by quantum computer. This attracted lots of attention at that time as it could be used to break public key encryption codes. However, this is of course not the only thing quantum computer can do. Since then, many new and exciting algorithms have been presented showing the benefits of quantum computing (math.nist.gov/quantum/zoo/). The circuit you optimised in meQuanics could be used in any of these algorithms when a real quantum computer is realised.

THE GAME:

meQuanics is a crowd-sourcing platform to generate a massive database of data from the public to teach us how quantum circuits could be optimised for real quantum computers.  We strongly believe that this problem will be computationally very hard and consequently we will need to use techniques such as machine learning or artificial intelligence for automated optimisation.  These programs need to learn and we want them to learn from the general public.  

In order to have a large and scientifically useful set of publicly generated data, meQuanics needs to be easy to use and interesting for both casual gamers and people who are interested in contributing to the science of quantum computing.  

A quantum computer controls the main engine of your ship. As you optimise, engine performance will increase and you can beat your opponents
A quantum computer controls the main engine of your ship. As you optimise, engine performance will increase and you can beat your opponents

Our narrative is designed to be fun and in line with the high technology of the future.  Humanity has developed interstellar technology.  Quantum computers are used to control and navigate through the complex calculations needed to travel between the stars.  However, you still need to optimise these computations, increasing the performance and speed of your Quantum Rigs.meQuanics will be a platform where you are in a competitive race across the stars.  By compressing and minimising the size of your quantum circuit and optimising the results of others, you will eventually win.

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meQuanics will build in an interactive interface that allow users to compete directly with each other, collaborate on puzzles together or come together as a group to race each other and improve on the results of others.  Data collection of meQuanics will mean that individual players can take others results, back-track and try a different route to optimisation, leading to better results.  The communication between players and our central database will be built into the gameplay and as meQuanics grows we can create a social media experience that allows communities to come together to push forward scientific development.

Interactive environment of meQuanics. Users team up to collaborate or compete, tracking circuits through various pathways to optimisation
Interactive environment of meQuanics. Users team up to collaborate or compete, tracking circuits through various pathways to optimisation

meQuanics will be designed primarily for iOS and Android platforms, integrating a unique touch base interface to allow for fluid manipulation of each quantum puzzle.  As the project progresses, we will hopefully adapt meQuanics to PC, Mac and other platforms, taking advantage of more computational power and other modes of interface.  

Narrative, gameplay and a competitive environment for players will allow for a unique experience, generating a large user base and consequently providing quantum engineers with significant data to develop large-scale quantum computing.  Users will be slowly stepped through early puzzles, where known optimal solutions exists to teach the rules surrounding gameplay.  After these initial tutorial puzzles, users will be thrown into the open competitive environment where actual data collection will begin and users will be providing results to the scientific community.

Design elements for meQuanics.  Showing possible examples of the main gameplay and environmental elements
Design elements for meQuanics. Showing possible examples of the main gameplay and environmental elements
The team
The team
Stretch goals of meQuanics
Stretch goals of meQuanics
Budget and developmental timeframe
Budget and developmental timeframe

 CHECK OUT OUR VIDEO LIBRARY

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We would like to thank
We would like to thank

Risks and challenges

The online version of meQuanics (www.mequanics.com.au) has achieved its goal of providing a proof of principal demonstration that this game is a viable and potentially very valuable tool. Our major challenge for development of the full platform is to make meQuanics fun, engaging, addictive and hopefully competitive within the wider marketplace of mobile gaming.

The key to success is not just delivery of a fun game, but to generate a community of players that will actively help solve each puzzle and provide the meQuanics team with a library of user generated data to allow us and the broader scientific community to design the software necessary for an actual quantum computing system.

To make playing meQuanics enjoyable is a particular challenging with this game since we can't just adjust the rules, i.e. tweak the laws of quantum physics. What we however can do is to make the user interface as casual as players are used to with puzzle games today. Our decision to release on touch devices corresponds to that commitment. Having played and designed puzzle games including a preliminary meQuanics game client is leading our way to enable the players to read and playfully simplify the dazzling convoluted structures that are quantum circuitry.

Our development team has been slowly working on our proof-of-concept client for several years and we are all 100% committed to not only building a great game, but to advance the field of quantum technologies. Our scientific team are senior researchers in the field of quantum information and our game developers have already invested significant time, money and energy to bring meQuanics to its current stage.

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  1. Select this reward

    Pledge AU$ 5 or more About $4

    One little qubit

    Your name in the game credits and the universal recognition that we are officially working on this for YOU!

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    The Bell Pair

    A digital copy of 'meQuanics', the Quantum Computer Game for you join in the quest to build the fastest quantum circuitry (for iOS, Android or PC)

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    The GHZ state

    Digital 'meQuanics' sound track, made available over [DLC platform], including liner notes and printable CD covers.

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    The Logical Qubit

    A digital copy of “Making Of meQuanics" art and game design book.

    + The GHZ state
    + The Bell state
    + One little qubit

    An immediate copy of the prototype version of meQuanics (for MAC or PC) as featured on the website. and ability to help and improve the client during development

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    Pledge AU$ 200 or more About $144

    The Quantum Memory

    Access to the Beta version of meQuanics.

    A 30 Minute Coffee or Skype chat with Simon Devitt to chat about meQuanics, quantum computing or anything else that crosses your mind.

    + The Logical Qubit
    + The GHZ state
    + The Bell state
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    Pledge AU$ 500 or more About $361

    The Raussendorf Lattice

    You get to submit your own custom quantum circuits to be available for play in the game.

    You also join us in Tokyo (or Melbourne, wherever the development team may be) for an evening of very confusing talk about quantum technology and the fundamental physics that underly meQuanics. (Travel expenses not included) Date is TBD.

    Your name included in acknowledgements as a supporter in any scientific publications derived from the game.

    + The Quantum Memory
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    + The GHZ state
    + The Bell state
    + One little qubit

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    Pledge AU$ 1,000 or more About US$ 723

    Physics Engine Access

    You will be provided with a binary version of the physics engine of meQuanics. The engine is designed to enforce the fundamental physics rules of the game and ensure that your results are scientifically valid. This engine can be interfaced with other front-end software to create automated players or used to further study and design topological quantum circuits for real world hardware.

    You get developer access to incorporate custom designed quantum circuits/algorithms within the physics engine binary (circuits can be compiled using our own conversion code from higher level algorithms, or accepted as initial geometric puzzles)

    + The Raussendorf Lattice
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    Pledge AU$ 2,000 or more About $1,444

    Limited Access

    You get limited access to the raw database of meQuanics. Backers at this level will be allowed access to the optimisation record of up to a maximum of 10 puzzles (quantum circuits) within the meQuanics environment at anytime after the release of the full game and active data collection commences. Puzzles included can be specific quantum circuits submitted by backers at this level. Results derived from this access will remain the property of the backers at this pledge level

    + Physics Engine Access
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    + The Bell state
    + One little qubit

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    Pledge AU$ 8,000 or more About US$ 5,784

    Full Access

    You get full access to the raw database of meQuanics.

    This pledge level is aimed at individuals and organisations that wish to use the user data generated from the game to help design compilers and optimisers for surface code quantum architectures.

    Access to the database will be read only and be for a period of 12 months from the full release of the game, starting from the point where active data collection commences. Access will include all trackback data on circuit optimisations collected from the clients.

    This pledge level makes no guarantees regarding the amount of data collected. We will make every effort to make the game popular and if data collection is initially small, the initial 12 months data collection can be extended and renegotiated on a case-by-case basis.

    Data provided at this level is provided freely for use in other applications or optimisers. The meQuanics team will relinquish all IP rights to results derived from data obtained at this pledge level

    Access to the database beyond the initial 12 months can be further negotiated (with additional fees and/or partnership agreements) with the meQuanics team.

    + Limited Access
    + Physics Engine Access
    + The Raussendorf Lattice
    + The Quantum Memory
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Funding period

- (30 days)