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$134,959 pledged of $350,000 goal
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By PixelFoundry
$134,959 pledged of $350,000 goal
backers

The tech behind Blackspace

We've had some questions about what makes Blackspace tick. So this post is for those that care about the tech details.

Blackspace uses a custom framework we built in-house that is mainly coded on top of Xen for the rendering backend and BEPU for the physics engine which sit on top of XNA. If we do cross platform development on Blackspace, we will be using the MonoGame framework which spans Linux and Mac as well.

For a bit about the physics aspect of Blackspace, I'd like to point you to the following dev-blog post:

http://www.pixelfoundrygames.com/index.php/en/dev-blog/28-tapping-into-physics

As for our rendering tech, I would strongly recommend you check out our dev-blog post at:

http://www.pixelfoundrygames.com/index.php/en/dev-blog/42-lighting-overview-for-blackspace

Obviously there are a ton of things to talk about when it comes to tech, but it seems like that would require a gigantic post that probably doesn't belong in this section.

Xen - http://xen.codeplex.com/

BEPU - http://bepu.squarespace.com/

Mono - http://www.mono-project.com/Main_Page

-Volga

Comments

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    1. Missing avatar

      Idix on October 1, 2012

      I just pledged and why? Because of the very nice rendering. I will definitely read your dev blog when I will be less tired :)

    2. Malachite on September 21, 2012

      Wow, this game looks f***ing awesome. So excited!

    3. PixelFoundry Creator on September 21, 2012

      We're considering both. Though if we do use paypal, it will probably be opened after the campaign.

    4. Minsc&Boo on September 21, 2012

      Will you support kickingitforward.org and have paypal in addition to kickstarter?

    5. PixelFoundry Creator on September 21, 2012

      Hi Leshy,

      Thanks for pointing that out. I've updated the post to address your concern.

      -Volga

    6. Drakons on September 21, 2012

      Thats why they said first release will only be on Windows.
      But it's possible (with a bit of effort) to make a XNA-game for Linux/Mac

    7. Leshy on September 21, 2012

      Wait what?
      If your framework sits on top of XNA how do you plan on supporting Linux and Mac, in a reasonable time?