The tech behind Blackspace
We've had some questions about what makes Blackspace tick. So this post is for those that care about the tech details.
Blackspace uses a custom framework we built in-house that is mainly coded on top of Xen for the rendering backend and BEPU for the physics engine which sit on top of XNA. If we do cross platform development on Blackspace, we will be using the MonoGame framework which spans Linux and Mac as well.
For a bit about the physics aspect of Blackspace, I'd like to point you to the following dev-blog post:
As for our rendering tech, I would strongly recommend you check out our dev-blog post at:
Obviously there are a ton of things to talk about when it comes to tech, but it seems like that would require a gigantic post that probably doesn't belong in this section.
Xen - http://xen.codeplex.com/
BEPU - http://bepu.squarespace.com/