Funded! This project was successfully funded on December 4, 2011.

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      Creator Charlie Gibson on October 29, 2012

      How's it going?

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      Creator Anthony Tarallo Jr. on December 5, 2011

      Great! Congratulations on the successful funding! Looking forward to playing this game when it is completed, I put a few hours in the alpha and it is an amazing platforming concept. Not to mention the butterflies it gives you with each jump.

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      Creator Benjamin (Florn) Daws on December 4, 2011

      Oh cool. I forgot about this, glad it got funded

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      Creator Michael P. Consoli on December 3, 2011

      If I'm lucky I'd be able to distribute through Steam. Otherwise, I'd set up my own online store to sell and give out digital copies.

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      Creator Anthony Benjamin Li on December 2, 2011

      how will we get the digital copy? can't wait, backed it, great concept. Loved the art!

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      Creator Spencer on November 26, 2011

      There, goal reached. This game have a very unique look and feel to it, and I must play it!

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      Creator Ryan Saul on November 24, 2011

      I just saw that this was featured on Kotaku again, I'm very happy to see that. I was getting worried that you wouldn't make it, but now I'm very confident you will!
      Bumping up to $20 as now I want in the beta :D

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      Creator Michael P. Consoli on November 22, 2011

      Thank you Kevin and Edvard!

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      Creator Edvard Hansen on November 22, 2011

      This game shows so much promise it needs to be made.

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      Creator Kevin Dervishi on November 21, 2011

      I doubled my pledge from 10 to 20 dollars, and have posted this game along with the Kickstarter on some game forums. Dammit man, I wanna see this game happen! 13 days, we can do it!

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      Creator Michael P. Consoli on November 7, 2011

      Thank you all for the encouraging comments! I've updated the alpha to fix a few bugs, by the way. If there are any other issues, please let me know on the forum,, or email me.

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      Creator Luke Wilde on November 4, 2011

      This game has so much promise, love the concept and can't wait to see how this develops. Best of luck with the project!

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      Creator Benjamin Welchner on October 30, 2011

      Kotaku attracted me to this, and the alpha kept me transfixed for its entirety. I hope you get everything you need for the project.

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      Creator Honest Dave on October 30, 2011

      Played the alpha and found it really interesting and it left me wanting the full product. As a bit of input I think it would make the world look a little less 'dead' if there were some bricks dotted about quite sparsely that had already been pulled out, as if someone else had been there before.

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      Creator james on October 28, 2011

      I just read about your game on reddit, played the alpha a bit and like it. Reminds me of Eye Q on the PSX for some reason. Anyway, once I have a bit more cash I chip in more. Keep up the good work.

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      Creator Jimmy Albright on October 28, 2011

      I read the article on Kotaku about this and went and checked it out and I am sold! There are some really really cool things you could do with a game like this and I am very interested to see what you have planned.

      Climbing games have been a favorite of mine ever since playing jumping/climbing maps in CS and CS:Source. It is a huge, mostly untapped subgenre of gaming.

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      Creator Michael P. Consoli on October 27, 2011

      Thanks John and Werehare! Hope that it will live up to your expectations.

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      Creator Werehare on October 27, 2011

      Great concept. I love games which evoke a sense of beauty and isolation (the Myst games being favourites). Exploring strange new worlds is always compelling and yours certainly feels unique. Good luck with the project. I look forward to hearing more!

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      Creator Jonathan Keiser on October 27, 2011

      This looks like it's gonna be amazing and beautiful. I'm really looking forward to where this game is headed.

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      Creator Michael P. Consoli on October 26, 2011

      Thanks for your support Lozay and Matty!

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      Creator Iozay on October 24, 2011

      Wow, awesome project, truly a piece of creativity.

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      Creator Matty Westley on October 23, 2011

      I love this idea, being able to look down at a city from your home, or build an observatory that moves a hundred blocks or so away from the wall and be able to see it all, I have no idea why but this game really sounds great! Hopefully people won't see this a weird Minecraft clone - Everyone assumes everything is a minecraft clone now- and will let the pledges flow.

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      Creator Michael P. Consoli on October 23, 2011

      Thank you Mrs. Arnow!

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      Creator Kathi Arnow on October 22, 2011

      Michael- this sounds amazing! Your mom was telling me about it, but I really had no idea. Good luck!

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      Creator Michael P. Consoli on October 21, 2011

      Thank you Brian. I look forward to producing that final version!

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      Creator Brian Parnell on October 21, 2011

      Been watching this for a while on the community forums at
      Glad you are taking the next step with this.
      I look forward to seeing the final version!

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      Creator Michael P. Consoli on October 21, 2011

      Thank you for your support Therevenge! As you may have seen from playing the demo, the game will be split between brick sequences of increasing complexity and wandering developed areas. By alternating between the two frequently I hope to keep each experience fresh, not wearing out its welcome. Also, expect some strange and dangerous encounters to shake things up.

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      Creator Threevenge on October 21, 2011

      A promising looking piece of work you have here. I'm very curious as to what sort of experiences and stories a world like this could have. I might just not be used to the unusual way that the player navigates but it does seem rather tedious at times, moving dozens of blocks just to get a few more feet up. However, I'm willing to look past that if the world sucks me in :)

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    The above, plus you'll have creative input into the design of an alternate path level through the game world. I'll conference with you over email or phone to get your suggestions over how these alternate routes should be designed, their content, and the challenges presented in them. Note that I retain veto power for these ideas. You'll appear in the credits as a Consultant.

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