Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Going back through old overdue projects to see what is happening. It's been over a year since the comment but, like Anthony said, oddly, unlike other projects which I've mostly given up on. This one I would still be excited about playing. Assuming you could manage a second kickstarter and be more confident of being able to finish the project with it (again, it's been so long since the comment that I'm not sure it's still relevant), I wouldn't have any issue with you creating another one. If you did then you would have to be VERY careful to manage the expectations of the people who supported this one though. Lots of angry people saying "what about the last one!?" wouldn't be a great start. I'd be tempted to put all your cards on the table and put an update out to, at least, tell everyone what the situation is so they don't feel like you are trying to sneak another campaign out from under them. I hope this ones comes to fruition at some point.
After backing this so long ago, my hype has not died. I'm still holding out for the day it is complete! It will be a great day.
...qwer qwer qwer qwer qwer (I do hope you're familiar with the joke)...
Just commenting to let you know that you have a great idea and hope you're not burning/stressing yourself out.
Hi Brian. I'm still working on it, but don't really have the funds to hire people to help me complete the game, or to devote myself to it full time. I have a few people that are interested in working on it, a musician, a sound guy, and a 3D artist, but so long as I cannot pay them, certain important parts of production are in limbo. My choices at this point are a second Kickstarter to wrap things up, pitching to a publisher, partnering with another dev, or finding someone to invest in or loan to the project. Cancellation is not on the table for me.
Funding completed over three years ago, and neither this project page nor the blog have been updated since last September. Has this project been abandoned?
Now that school is over, I've had more time to work on it. It's been slow, especially when it comes to art and level design. On a technical level, the game is quite far along. It's a matter of finishing the content side of things and putting it out there. Not sure how long that would take me. I've posted a bit more on the game's blog. www.againstthewallgame.com/blog
I'd also like to know for this is going. The demo was cool. I hope it gets a full release
Any news lately? Haven't heard anything for a year.
How's it going?
Great! Congratulations on the successful funding! Looking forward to playing this game when it is completed, I put a few hours in the alpha and it is an amazing platforming concept. Not to mention the butterflies it gives you with each jump.
Oh cool. I forgot about this, glad it got funded
If I'm lucky I'd be able to distribute through Steam. Otherwise, I'd set up my own online store to sell and give out digital copies.
how will we get the digital copy? can't wait, backed it, great concept. Loved the art!
There, goal reached. This game have a very unique look and feel to it, and I must play it!
I just saw that this was featured on Kotaku again, I'm very happy to see that. I was getting worried that you wouldn't make it, but now I'm very confident you will!
Bumping up to $20 as now I want in the beta :D
Thank you Kevin and Edvard!
This game shows so much promise it needs to be made.
I doubled my pledge from 10 to 20 dollars, and have posted this game along with the Kickstarter on some game forums. Dammit man, I wanna see this game happen! 13 days, we can do it!
Thank you all for the encouraging comments! I've updated the alpha to fix a few bugs, by the way. If there are any other issues, please let me know on the forum, forum.againstthewallgame.com, or email me.
This game has so much promise, love the concept and can't wait to see how this develops. Best of luck with the project!
Kotaku attracted me to this, and the alpha kept me transfixed for its entirety. I hope you get everything you need for the project.
Played the alpha and found it really interesting and it left me wanting the full product. As a bit of input I think it would make the world look a little less 'dead' if there were some bricks dotted about quite sparsely that had already been pulled out, as if someone else had been there before.
I just read about your game on reddit, played the alpha a bit and like it. Reminds me of Eye Q on the PSX for some reason. Anyway, once I have a bit more cash I chip in more. Keep up the good work.
I read the article on Kotaku about this and went and checked it out and I am sold! There are some really really cool things you could do with a game like this and I am very interested to see what you have planned.
Climbing games have been a favorite of mine ever since playing jumping/climbing maps in CS and CS:Source. It is a huge, mostly untapped subgenre of gaming.
Thanks John and Werehare! Hope that it will live up to your expectations.
Great concept. I love games which evoke a sense of beauty and isolation (the Myst games being favourites). Exploring strange new worlds is always compelling and yours certainly feels unique. Good luck with the project. I look forward to hearing more!
This looks like it's gonna be amazing and beautiful. I'm really looking forward to where this game is headed.
Thanks for your support Lozay and Matty!
Wow, awesome project, truly a piece of creativity.
I love this idea, being able to look down at a city from your home, or build an observatory that moves a hundred blocks or so away from the wall and be able to see it all, I have no idea why but this game really sounds great! Hopefully people won't see this a weird Minecraft clone - Everyone assumes everything is a minecraft clone now- and will let the pledges flow.
Thank you Mrs. Arnow!
Michael- this sounds amazing! Your mom was telling me about it, but I really had no idea. Good luck!
Thank you Brian. I look forward to producing that final version!
Been watching this for a while on the community forums at Unity3d.com.
Glad you are taking the next step with this.
I look forward to seeing the final version!
Thank you for your support Therevenge! As you may have seen from playing the demo, the game will be split between brick sequences of increasing complexity and wandering developed areas. By alternating between the two frequently I hope to keep each experience fresh, not wearing out its welcome. Also, expect some strange and dangerous encounters to shake things up.
A promising looking piece of work you have here. I'm very curious as to what sort of experiences and stories a world like this could have. I might just not be used to the unusual way that the player navigates but it does seem rather tedious at times, moving dozens of blocks just to get a few more feet up. However, I'm willing to look past that if the world sucks me in :)