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The project's funding goal was not reached on Wed, May 16 2018 1:31 PM UTC +00:00
Pandemonium InteractiveBy Pandemonium Interactive
First created
Pandemonium InteractiveBy Pandemonium Interactive
First created
CA$ 3,417
pledged of CA$ 38,000pledged of CA$ 38,000 goal
72
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Wed, May 16 2018 1:31 PM UTC +00:00

Engine upgrade, fixed bugs, and overall progress

Posted by Pandemonium Interactive (Creator)
1 like

Greetings everyone,

It's been a week since we touched base and we wanted to let you know that we are still moving forward. There will be new things to be excited about.

We wanted to bring some great news to you. We have successfully migrated the engine over to Unity 2018! With this new version, we've gained some amazing Unity-made tools for the game which will help us make it even better than it was before. The migration was smooth so we won't have to spend time updating code in order to make the game compatible.

The team has been working furiously and all the fixes from last week were implemented (along with the new engine migration). Next week we hope to deploy a new updated demo. This new demo incorporates a significant optimization increase which will allow the game to be played on some lower end systems.

The miniboss has been changed to better allow for an equal challenge to both characters. The miniboss will now be taking aim at the player and we've simplified this pattern down to 2 attacks. Expect to see the miniboss come as a regular enemy in later levels with new abilities to challenge the player.

The boss is currently in the process of being reworked and we will have more information coming on that next week. Some of the changes that have been made include the arena which has been flattened out and made smaller for a more focused fight. New platforms were introduced that are temporary and will cause the player to be moving around the arena instead of staying in one spot.

We're looking forward to expanding our community in order to better focus on our engagement. We will work towards this objective by having a dedicated community and marketing specialist. We realized this because our current efforts fell quite short of our intended mark.

It may have seemed quiet this week but we were working diligently analyzing recent results in order to better reorient our game plan. We will be ramping things up in the coming weeks and hope to get a new demo out soon as possible with all the intended fixes. Thank you for your patience with us, and as always, feel free to leave a comment or show this campaign to your friends.

- The N.U.T.Z. team

Scott Tykoski likes this update.

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