The Perils of Projects
First things first
Looking back now, it’s really hard to believe that it has been 6 months already from our last update. We usually have monthly or bi-monthly milestones for the game. We get so fixed on all the things that we want to develop and see in the game that we forget about updates. And we are sorry. We do not want to use it as an excuse. All of you invested in the project and you have the right to know what is going on.
We will do our best to have more regular updates from now on. It would be a shame not to share with you how the project is moving on. Especially since we are very proud of it. You should be too, because without you it would not have been possible. Thank you for your patience and understanding. Here goes nothing!
Nephil’s Fall as a project is a big challenge for us. In all imaginable variations. It is the biggest and most delicate project we have worked on. We deal with many aspects of the game for the first time in terms of animation, game design, programming and so on. This challenge is something we look forward to. We believe that one should set high goals for himself and do their best to achieve them.
Some of the challenges are real life challenges. We are all people in the team, no aliens yet. And people as people have their own personal challenges and victories. Sometimes our personal challenges become the projects challenges. One of those happened recently. Two of our programmers found a publisher for their own projects. We were very sorry to see them leave us but we wish them all the luck they can get. We were in the same position: trying to realize our dreams and we hope they will realize theirs.
Unfortunately, this was a big hit to our production pipeline. We are still doing our best to get new talented programmers on the project and we might finally have found them. But this is as good a time as any other to tell you that because of that production gap Nephil’s Fall will most likely not be completed in 2016.
The project is definitely moving on, but it will take some time for the new programmers to get fully on board and continue working where things got left unfinished. We hope that you understand the delay. You have been very patient and understanding so far. As our thank you we promise that, although the game will be late in comparison to what was originally planned, it will be waaaaaaaay better than we originally presented in the campaign. The visuals already look way more beautiful, the animations are getting tighter and tighter each day and the extra time gives us more space for thought on game design, mechanics and play.
News & Updates
After our last update we took a little holiday break to gather energy for the next milestones. We planned to go to GDC in San Francisco. We took a booth in the GDC Play area and were highly motivated to show what we have been working on. Our goal was to present the first playable of the first environment – the Ship Graveyard, get feedback and talk to game journalists.
We recently applied for the Development Programs for both Sony and Microsoft and are happy to say that we got approved! The next step is going to be to apply Nephil’s Fall and hope that it will also be approved as a console release.
Since this update was named The Perils of Projects the next one is going to be more positive and filled with new assets and animations. Who knows, maybe even some video footage! In the meantime, follow our social channels to stay informed!