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CA$ 1,395
pledged of CA$ 5,000pledged of CA$ 5,000 goal
57
backers
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Funding Unsuccessful
The project's funding goal was not reached on Sun, May 25 2014 3:50 PM UTC +00:00
Cory McQuhaeBy Cory McQuhae
First created
Cory McQuhaeBy Cory McQuhae
First created
CA$ 1,395
pledged of CA$ 5,000pledged of CA$ 5,000 goal
57
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Sun, May 25 2014 3:50 PM UTC +00:00

About

The Floating World is a game about being confused. Clement Barbour, the player character, has washed ashore of Edo-period Japan. Although fluent in English, all those around him can only communicate in Japanese. Clement must learn to communicate with the locals in order to return home. Featuring beautiful hand drawn art based upon ukiyo-e and real world locations, The Floating World aims to transport the player to a time and place unique to a video game world. Utilizing a three Act story, The Floating World will be released in three installments. 

Edo Japan was a beautiful place. The art and culture were so vastly different than the rest of the world. The Floating World recreates Edo Japan using the ukiyo-e art style. A style not commonly used outside of its traditional implementation, ukiyo-e is the perfect encapsulation of Edo period Japan. Featuring unique hand drawn art based upon real world locations and custom animation, The Floating World breathes life into a, formerly still, art style.

-Ukiyo-e Inspired Art:

Our artist, Mario Nunes, has slaved for hours in order to create original artwork that emulates ukiyo-e. Ukiyo-e, translated as "pictures of the floating world", is an art style of woodblock prints that were popular in Japan from the 17th through 19th centuries. Rarely featured in video games, The Floating World seeks to use this beautiful art style to create a atmosphere that is both familiar and foreign.

Village (Prototype)
Village (Prototype)

-Episodic (Three Acts):

The Floating World is set to be released episodically as a Three Act game. Act 1 takes place in the mountain village of Yamadera. In Act 2, the player travels to the prefecture’s capital of Yamagata during the Hanagasa festival. The finale, Act 3, is set as Clement makes his way down the road to Edo and through the streets of Edo in order to find passage home. With enough funding, The Floating World can be released as a single release.

-Custom Animation:

We have decided to deliberately restrict the frames of animation as it better fits with ukiyo-e. Each piece of animation is specifically crafted by Spencer Lipscomb. We wish to bring the land of The Floating World to life.

-Day/Night Cycle:

Each area will feature day, night, dusk, and dawn. These are not just cosmetic but characters will appear in different areas or not be available depending on the time of day. Some gameplay aspects are only available to the player during specific times. As the player completes a full day/night cycle, the game will log it into a database. How quickly can you get Clement back to jolly old England?

-Real World Locations:

The three acts of The Floating World are all set in real locations. Act 1 takes place Yamadera; a sleepy mountain village known for its idyllic vistas. Act 2 is set in Yamagata during the Hanagasa festival; the capital and seat of power of the prefecture during Edo period Japan. Act 3 takes place on the road to Edo and in Edo itself; featuring seedier side of ukiyo-e such as brothels and sumo matches.

-Inspired by History:

Cory McQuhae has a Bachelor of Arts in History from the University of British Columbia and uses what he learned in to vet each piece of art, word, and music. The Floating World will strive to be historically accurate. If history gets in the way of fun, Cory throws a dart at a wall that is labelled “Fun” and “History”.

Basho (Prototype)
Basho (Prototype)

-Unique Gameplay Mechanic:

The Floating World features a unique mechanic that handles the players, presumptive, inability to understand Japanese. The player is able to “circle” nouns in the environment. These nouns, and their Japanese translation, are stored in a limited word bank. When the player encounters an NPC and the player has stored the correct word that word is permanently translated in all subsequent conversations. In this way the player begins to understand what NPCs are asking Clement to accomplish.

-Varying Styles of Puzzle Solving:

The “circling” mechanic is not the only mode of gameplay. The player must defeat small children at a board game, Sugoroku, in order to learn interrogative words. Basho is traveling the countryside and he needs help translating his haiku. By helping Basho, the player is able to learn all other words. Each Act also features different mechanics that will only be seen in specific sequences and story events.

Sugoroku Board (Prototype)
Sugoroku Board (Prototype)
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Clement Barbour washes ashore in Japan. He is very lost. He is very confused. The locals have saved him but, as far as they're concerned, that is the end of their obligations. Clement knows that the only way for him to return to England is to make his way to Edo. Unfortunately for him the Tokugawa shogunate has strict restrictions on travel. Clement is forced to gain the trust and aid of the locals. This proves to be difficult as he does not speak Japanese. Traveling from the mountain village of Yamadera, to the prefecture's capital of Yamagata, and all the way to the sprawling city of Edo, Clement enlists the aid of those willing to put up with his communication issues. Told over three Acts, The Floating World will be released in three installments.

Clement Barbour (Prototype)
Clement Barbour (Prototype)

An adventure game at heart, The Floating World features a unique take on the genre. The primary gameplay mechanic is identifying objects in the backgrounds via a free-form paintbrush. These objects are shown in both English and Japanese, using katakana, and are stored within a dictionary. This dictionary can only hold 5 of the identified objects at any one time so the player must choose carefully. When the player engages in conversation with an NPC, and they have an appropriate translation stored within their dictionary. That word is permanently translated in all subsequent conversations. Through this method the player is able to slowly understand what NPCs are asking of the player. Once the player has an understanding of what they must do, they are able to solve a puzzle.

Lakeside (Prototype)
Lakeside (Prototype)
Path to the Village (Prototype)
Path to the Village (Prototype)
Fisherman (Prototype)
Fisherman (Prototype)
Menu Art (Prototype)
Menu Art (Prototype)

Music for The Floating World will be done by Brenna von Kleist.

Brenna von Kleist
Brenna von Kleist

The Floating World Theme

https://soundcloud.com/brennavk

https://www.facebook.com/brennavk

It all started as a way to pass the winter days in the middle-of-nowhere Japan. The snow had built up, making travel difficult. Trains were delayed and riding a bicycle was a fools task. Before boredom could set in, an idea had been formed. "What if we made a game?" a little voice said. Strangely, no other voices shouted it down. "That's a pretty good idea." Said one. "Yeah...I wish I thought of that." Said another. And so it was to be and The Game Brewery was created. 

A lone man, with no experience within the industry, struggling away to create a game. Through many struggles, abandonments, and drunken attempts at development, the abomination known as Final Warrior Quest limped to existence. Flawed yet something to be proud of. Final Warrior Quest marked the beginning. With determination and blindingly dumb luck, a game can be made. 

From here that lone man, henceforth known as Cory McQuhae, joined forces with Lunar Blast Interactive. Originally hired as a dialogue writer, Cory struck up a friendship with Lunar Blast's leader Schalk van der Merwe. They formed another idea. A dangerously fun idea. "What if we made a different game? A unique game?!" One said to the other. "That's brilliant!" They shouted as if some great force compelled them. At that glorious moment, when the birds seemed to sing, the wind through the trees whispered "Yeeessss", and that annoying monkey wouldn't get off my damn roof, The Game Brewery became a part of Lunar Blast Interactive. 

Now, in the present time, The Game Brewery has merged with Lunar Blast Interactive in the same way that a male anglerfish becomes one with the female anglerfish. Important and filled with semen but dependent upon the large female for nourishment and protection. The Game Brewery is proud to be a large set of video game developing balls for Lunar Blast Interactive.

By funding our Kickstarter campaign a game with one of a kind gameplay mechanic and style will be in your hands. This is a chance, for me, to create something that I care deeply about and to tell a story that is very close to my heart. Your money will allow us to properly pay our artist, animator, translator, musician, sound technician, and in-house programmers. Furthermore, skilled and knowledgeable programmers are expensive, with good reason. In order to ensure that The Floating World will meet our high standards, we will have to be able to afford to bring in someone that has the ability to make sure The Floating World is all it can be.

Risks and challenges

Inexperience: Of everyone working on this game, only Cory McQuhae has released a commercial game. Final Warrior Quest was made using RPG Maker VX Ace and was released on Desura for $1.99. Other than that, we have never made a game. We have done a lot of research into the development process, have set flexible goals, are aiming at realistic and attainable systems, and have spent many hours creating a business plan.

Communication: We’re a team of 8 made up across 7 different time-zones in 5 countries. Several of us have modified our sleep schedule in order to facilitate better communication. Even with that, it is still a potential challenge. We are all working on our own individual schedules.

Vigilance: This will be difficult. This will be the toughest thing any of us have ever done. We will remain dedicated. There will be ups and downs. There will be delays and unexpected hardships. Life will get in the way. These are unavoidable. I swear to all the backers, despite everything that gets in our way, we will finish The Floating World and it will be like nothing you've played before.

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  1. Select this reward

    Pledge CA$ 15 or more About $11

    DRM-free digital release. Your name (or whatever name you wish) in the backers section of The Floating World's credits.

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    Pledge CA$ 30 or more About $22

    Get the Digital Deluxe Edition of the game. Includes the soundtrack, digital artbook, and access to "Pandora's Box" (collection of strange things that have been made during production and a developer diary).

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    Pledge CA$ 50 or more About $37

    Receive five DRM-free copies of The Floating World.

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    Pledge CA$ 70 or more About $52

    Early access to The Floating World prototype. This prototype will eventually be refined and released to the world but you, the backer, will get a first look. Includes a standard edition of The Floating World.

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    Pledge CA$ 125 or more About $93

    Receive five DRM-free copies of the Digital Deluxe Edition.

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  6. Select this reward

    Pledge CA$ 250 or more About $186

    Your name in the credits, along with a special forum badge, and a free copy of all our future games (standard edition) by us. Includes a Digital Deluxe Edition of The Floating World.

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    Pledge CA$ 400 or more About $298

    Cory McQuhae will play a multiplayer session of any game of your choice with you; voice chat is optional. Includes a Digital Deluxe Edition of The Floating World.

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    Pledge CA$ 750 or more About $559

    Cory McQuhae will sing a song of their choice, dressed as a character from the game, and send it to you directly. Includes a Digital Deluxe Edition of The Floating World.

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    Pledge CA$ 1,000 or more About $745

    A (digital) drawing of your likeness in the ukiyo-e artstyle by our artist Mario Nunes. Includes a Digital Deluxe Edition of The Floating World.

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    Pledge CA$ 2,500 or more About $1,862

    Make an appearance as an NPC in The Floating World. Includes a Digital Deluxe Edition of The Floating World.

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    Pledge CA$ 5,000 or more About $3,723

    Come to Vancouver, Canada and Cory McQuhae will take you and a guest out to dinner and an NHL Game (regular season only; must be between October to April 2015). Includes a Digital Deluxe Edition of The Floating World.

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    Pledge CA$ 8,000 or more About $5,958

    Automatically get top tier reward for all future Kickstarter campaigns, get the Digital Deluxe Edition of all future games (plus five extra standard copies to give to your anyone you wish), get your name in the credits of all future titles as "Executive Producer", become an honorary member of Lunar Blast Interactive/The Game Brewery and get your name on the website forever. Includes a Digital Deluxe Edition of The Floating World.

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Funding period

- (30 days)