Alpha 1 for Gold Tiers going out now!
Hey Beta Key backers!
Alpha 1 should be heading your way now. It's short and somewhat rough. We've recently overhauled the GUI, reconfigured loads of stuff under the hood and... Read more
Delays into 2016 / Alpha Schedule!
We realise this has been a bumpy road, but we do have concrete news for a change. Progress has been great, but we still feel that more time... Read more
Where the Monorail is King
Hey everyone! Sorry for letting things get a little North Haverbrook there for a while. Things are taking longer than anticipated, but we’re starting to see a light at the end... Read more
Still alive + Pausing!
We've already warned of possible delays to the release/beta/alpha, and that still looks likely to be the case, however for the moment we do have some good news.... Read more
The game's really coming together, and we've got some really exciting stuff we'll be sharing with you soon. In the meanwhile, how about a taste of the soundtrack?... Read more
Sorry for going quiet there. Several members of the team have been busy moving house and we’ve let the emails and messages build up rather carelessly. We’ll be... Read more
The first batch of the poster rewards are going out now! Backers in the UK should receive theirs shortly after the Christmas break.
Some of you may remember... Read more
Late Backing is Closed!
It's now the 26th and that means late backing is officially closed.
The total pledged through PayPal has reached £5932, giving us a grand budget of £108,362.... Read more
Last call for late backers + New Survey Date
Exciting times ahead. From the 25th Octoberwe'll be closing late backer pledges and moving into pre-orders. Pre-orders will not include backer-only perks such as Town Council memberships... Read more
The Witchmarsh Forums are Live!
We're happy to announce that the message boards are up and running on the Chucklefish Forums. If you'd like to get involved with the game's community then come... Read more
Just thought we'd mention that every playable character has some special combination of items, skills and perks they can learn, but they also have two traits each. These... Read more
Stand by for forums! Also: Character Creation and Skills to pay the bills
Apologies for going a bit quiet there, we've had our faces planted firmly in code, story documents, research and the many joys of business administration. We henceforth promise... Read more
Scrapbook Clipping 176
What follows is a newspaper clipping from a smalltown broadsheet, The Witchmarsh Rambler. The date attached to the entry in our scrapbook says April 12th, 1924, but we... Read more
The Cat's Pajamas
Time for a long overdue update, I believe! We've hit the ground running ahead of the money being cleared for landing - speaking of which, there have been... Read more
Campaign successful. THANK YOU!
PayPal Total: £3890
Grand Total: £106,320
Wow! Thank you all, truly! Your support has been incredible, and more than we ever could have imagined. There's a long road ahead of... Read more
6 Hours to go! Alchemist! Add-on reminder
Wooh! 90k Smashed. The Alchemist has been added to the game.
Is this exciting or what? She's all set to brew up potions and cause some... Read more
Exploration pt.2 - Secret Items, Stretch Goals
Current Paypal Total: £1566
Grand Total: £77,799
We've said it before, but it's humbling that so many of you have put your faith in this project. Witchmarsh has gone from... Read more
Exploration pt.1, 70k, Travel Map Reveal!
Current PayPal Donations: £964
Grand Total: £70442
Thanks to a generous backer in the ultimate tier, we have now passed the 70k mark. The first stretch goal has... Read more
Interlude: Perks, Alternate Character Perks
We're busy working on the next major update, which focuses on Exploration. In the meantime, I propose an interlude. Let's talk about perks!
Perks are used to customise... Read more
100% funded, Thank You! Poll results, PayPal pledges.
Let's all go down to the crypt to celebrate.
In just twelve days you've turned our dream into a reality. Thank you, from all the team. The response... Read more
AI, Party Control and Abilities
Ready for an update? :D
This time we'll be taking a look at team control as well as the game's ability system. At the end there'll be a link to... Read more
Updated Breakdown of the Rewards and Tiers
Lots of questions are coming in regarding the various tiers and rewards. For clarity we've posted a breakdown of each available tier. We'd like to apologise for not... Read more
£5 Soundtrack add-on, Bestiary, Alchemist stretch goal
Wow, Day 5 and we're on 67%, this is incredible!
As many of you have mailed in requesting it, we're introducing a new add-on to the rewards.... Read more
Tier Updates + Bestiary Preview + Universim
Wow, what a tremendous start! We're already 27% funded, and we couldn't have done it without your support and enthusiasm. Thank you!
In the next few days we'll be talking... Read more