Checking in with Shrews n' Icons
2018's been a busy year so far. We now have many of the status effects in-game, such as sleep, stuns, accuracy impairments and slows; in addition to three... Read more
The Marsh-Frog formerly known as Mondays, 13.
A little later than expected but here's your Marsh-Frog fix.
We're still warming up after the holidays, but Rob's back and making progress with the game's systems. This... Read more
Hello everyone, and happy holidays!
Pardon the delay on this week's update. It was supposed to go up on Monday, but we've been busy getting ready for the festivities, battling... Read more
Marsh-Frog Mondays 12: The Return
Things have been bumpy but right now our goal is to start posting more of these twice-monthly dev updates. On with the show!
Since last time, we’ve... Read more
An Overdue Update
It’s been a while! We just wanted to let you know that:
- Witchmarsh is still in development.
- It’s still taking longer than expected.
- We’re still not ready to... Read more
Marsh-Frog Mondays 11: PI Spotlight
Apologies for the summer news slowdown. We’ve been hard at work, as always, this time on the game’s NPCs, enemies and backgrounds.
We understand that it’s been a... Read more
Floating Skulls, Shrines, Brief Catch-up
Sorry for missing the schedule update (and for letting the Marsh-Frog updates slip), but we're still here and we're working hard. No solid news to report, but we... Read more
Marsh-Frog Mondays 10 - Branching dialogue, choices, pacifist mode?
Hello Monday frog-friends!
Sorry for missing last week’s scheduled update. We hope you’re ready for a writing-heavy one this time. This month we’re busy with the story, cutscenes and branching dialogue,... Read more
Marsh-Frog Mondays 9 - UI reveal
Happy Monday, frog-fellows!
Sorry for posting this up a bit later than usual. April's been all about progress on the combat, UI and branching dialogue. We're still not ready to... Read more
Marsh-Frog Mondays 8 - New website, instagram launch, newsletter reminder
Another brief one this time!
This month's progress is all about story, as we're busy writing new scenes and converting branching scripts into in-game events. We've also been... Read more
Marsh-Frog Mondays 7 - March features & additions
It's that time again! First of all: apologies for the slow pace. It’s cold and flu season here, and when two people on a small team come down... Read more
Marsh-Frog Mondays 6, The Scribe
We’ve been busy working on new features and content for the upcoming beta, but since they're not ready to showcase just yet, we’d like to present you with... Read more
Marsh-Frog Mondays 5
Sorry for the brief hiatus, but we're still here, working hard on Witchmarsh. This week we've been focusing on the remaining unfinished elements of the user interface. We're... Read more
Marsh-Frog Mondays (or thereabouts) 4
Hey everyone, and welcome back. Apologies for posting this up so late, we’ve all got January colds, resulting in a groggy start to the week.
Collywobbles aside, we’re determined to... Read more
Marsh-Frog Mondays, 3 - A quiet one
Sorry we're a few hours late!
We're winding down for the holidays, so it's going to be small update this time. Please excuse the lack of lack of shiny... Read more
Marsh-Frog Mondays, 2 - The Technician
Welcome to the second instalment of Marsh-Frog Mondays. Last time we asked you if this should be a regular thing; and the response was an overwhelming yes. Thanks again... Read more
Marsh-Frog Mondays, 1 - Trapper Spotlight
In the previous update we talked about communication, and asked for your suggestions as to how we could do things better. Thanks to everyone who sent in ideas,... Read more
As you might have guessed, things are still behind schedule. Rather than set new dates for the beta and make a bunch of fresh promises, what we’ll do... Read more
Alpha 1 for Gold Tiers going out now!
Hey Beta Key backers!
Alpha 1 should be heading your way now. It's short and somewhat rough. We've recently overhauled the GUI, reconfigured loads of stuff under the hood and... Read more
Delays into 2016 / Alpha Schedule!
We realise this has been a bumpy road, but we do have concrete news for a change. Progress has been great, but we still feel that more time... Read more
Where the Monorail is King
Hey everyone! Sorry for letting things get a little North Haverbrook there for a while. Things are taking longer than anticipated, but we’re starting to see a light at the end... Read more
Still alive + Pausing!
We've already warned of possible delays to the release/beta/alpha, and that still looks likely to be the case, however for the moment we do have some good news.... Read more
The game's really coming together, and we've got some really exciting stuff we'll be sharing with you soon. In the meanwhile, how about a taste of the soundtrack?... Read more
Sorry for going quiet there. Several members of the team have been busy moving house and we’ve let the emails and messages build up rather carelessly. We’ll be... Read more
The first batch of the poster rewards are going out now! Backers in the UK should receive theirs shortly after the Christmas break.
Some of you may remember... Read more
Late Backing is Closed!
It's now the 26th and that means late backing is officially closed.
The total pledged through PayPal has reached £5932, giving us a grand budget of £108,362.... Read more
Last call for late backers + New Survey Date
Exciting times ahead. From the 25th Octoberwe'll be closing late backer pledges and moving into pre-orders. Pre-orders will not include backer-only perks such as Town Council memberships... Read more
The Witchmarsh Forums are Live!
We're happy to announce that the message boards are up and running on the Chucklefish Forums. If you'd like to get involved with the game's community then come... Read more
Just thought we'd mention that every playable character has some special combination of items, skills and perks they can learn, but they also have two traits each. These... Read more
Stand by for forums! Also: Character Creation and Skills to pay the bills
Apologies for going a bit quiet there, we've had our faces planted firmly in code, story documents, research and the many joys of business administration. We henceforth promise... Read more
Scrapbook Clipping 176
What follows is a newspaper clipping from a smalltown broadsheet, The Witchmarsh Rambler. The date attached to the entry in our scrapbook says April 12th, 1924, but we... Read more
The Cat's Pajamas
Time for a long overdue update, I believe! We've hit the ground running ahead of the money being cleared for landing - speaking of which, there have been... Read more
Campaign successful. THANK YOU!
PayPal Total: £3890
Grand Total: £106,320
Wow! Thank you all, truly! Your support has been incredible, and more than we ever could have imagined. There's a long road ahead of... Read more
6 Hours to go! Alchemist! Add-on reminder
Wooh! 90k Smashed. The Alchemist has been added to the game.
Is this exciting or what? She's all set to brew up potions and cause some... Read more
Exploration pt.2 - Secret Items, Stretch Goals
Current Paypal Total: £1566
Grand Total: £77,799
We've said it before, but it's humbling that so many of you have put your faith in this project. Witchmarsh has gone from... Read more
Exploration pt.1, 70k, Travel Map Reveal!
Current PayPal Donations: £964
Grand Total: £70442
Thanks to a generous backer in the ultimate tier, we have now passed the 70k mark. The first stretch goal has... Read more
Interlude: Perks, Alternate Character Perks
We're busy working on the next major update, which focuses on Exploration. In the meantime, I propose an interlude. Let's talk about perks!
Perks are used to customise... Read more
100% funded, Thank You! Poll results, PayPal pledges.
Let's all go down to the crypt to celebrate.
In just twelve days you've turned our dream into a reality. Thank you, from all the team. The response... Read more
AI, Party Control and Abilities
Ready for an update? :D
This time we'll be taking a look at team control as well as the game's ability system. At the end there'll be a link to... Read more
Updated Breakdown of the Rewards and Tiers
Lots of questions are coming in regarding the various tiers and rewards. For clarity we've posted a breakdown of each available tier. We'd like to apologise for not... Read more
£5 Soundtrack add-on, Bestiary, Alchemist stretch goal
Wow, Day 5 and we're on 67%, this is incredible!
As many of you have mailed in requesting it, we're introducing a new add-on to the rewards.... Read more
Tier Updates + Bestiary Preview + Universim
Wow, what a tremendous start! We're already 27% funded, and we couldn't have done it without your support and enthusiasm. Thank you!
In the next few days we'll be talking... Read more