Exploration pt.2 - Secret Items, Stretch Goals
Current Paypal Total: £1566
Grand Total: £77,799
We've said it before, but it's humbling that so many of you have put your faith in this project. Witchmarsh has gone from being a protoplasmic ball of uncertainty to a thing that is actually going to happen. The shock, excitement and gratitude hasn't worn off yet, and I don't think it will any time soon.
So once again, THANK YOU!
And now, Exploration - Part 2!
The crypts, dirt roads and ancient hallways of Witchmarsh are crammed with hidden artefacts, many of which are invisible to the untrained eye.
In order to discern trash from treasure, investigators test their attributes against the rarity of the find. The more valuable the treasure, the harder it will be to spot.
In the scene below, graverobbers have stashed some booty in the upright coffin, but it will take a keen eye to spot it. The goods will only be revealed if a nearby character character has 20 points in the Senses attribute.
Example 1: On this team, the Trapper has the greatest number of points in senses, but she only has 18. This isn't enough to discover the cache of goods. The player passes it by, non the wiser.
Example 2: This team is led by a Curator, who has done a great job of equipping the best available items. As a result of this she has a massive 24 points in this attribute, greater than the required 20.
The item is detected and the player may now loot the spoils!
Example Secrets / Attribute Tested
- Might: Cracked walls, heavy slabs, barricaded doors.
- Spirit: Holy/equally Unholy books and tablets.
- ???: Rare Skill and Ability Point tests? Test your Lore, Engineering, Fire Magic, and more! Build the best team you can and find out.
As we're approaching the campaign's final days, we'd like to put forward a case for a few of the stretch goals, and why we feel they're important.
90k - The Alchemist
We'll be really excited if the Alchemist joins the roster of playable characters. Not only will it add another magic-hybrid investigator to the game, but we'll also be able to implement the unique Alchemy skill. Magical potions are quite rare in Witchmarsh, so being able to concoct your own will be quite advantageous.
Also, you'll get to whack things with a madness causing, mercury-infused ladle. That's fun, right?
130k - Additional Artists
One of our biggest dreams is to bring in extra artists to help build more game content. More enemies, more abilities, more unique animations.
So far we've tested a few artists and it's been a great experience. If we reach the 130k goal, we'll be able to keep them working on even more content.
130k - The Brackish Abyss
A large scar has suddenly appeared in the Massachusetts coastline, swallowing up ships and flooding the grasslands. Includes a heap of new areas, mission hubs, quests and dungeons. Only for the bravest investigators!
Note: Very early concept. Remember, we'll only get to produce this stinking portal to the drowned ones if we hit the 150k mark!
Well, here we go; Just over four days left. It's going to be really exciting watching that timer tick down, stay tuned for final day festivities!
We'll also be sure to let you know what happens with unmet stretch goals once the campaign is over.