Share this project


Share this project

An action RPG set in 1920s Massachusetts. Create and manage a team of investigators in a story-driven supernatural mystery.
An action RPG set in 1920s Massachusetts. Create and manage a team of investigators in a story-driven supernatural mystery.
5,420 backers pledged £102,430 to help bring this project to life.

100% funded, Thank You! Poll results, PayPal pledges.

Posted by Inglenook (Creator)

 Let's all go down to the crypt to celebrate.

In just twelve days you've turned our dream into a reality. Thank you, from all the team. The response we've received is humbling. We've got a busy week ahead of us:

- Posting more updates
- Answering your questions and emails
- Brainstorming onomatopoeia for the stretch goal chart

There's still plenty you can do to help, those stretch goals aren't going to smash themselves!

Very shortly we'll be opening up PayPal backing. Check the main page for a link in the next couple of hours.

Poll Results
The results from last update's poll are in! We'll be using it to determine which part of the game we'll be showcasing in the next content update.

1. Exploration. 195 votes. 39%
2. Perks and Traits. 107 votes. 21%
3. Random Events. 100 votes. 20%
4. Stretch Goal: Alchemist. 63 votes. 13%
5. More Abilities. 36 votes. 7%

If you missed the last major update, Abiltiies, be sure to check it out.

Thanks again everyone. It's an honour that so many of you feel this enthusiastic about our game, we won't let you down! :)

Best wishes,

The Witchmarsh Team

Dean komis, Fred T., and 33 more people like this update.


Only backers can post comments. Log In
    1. Matthew Griffin on

      Michael > It's something we'll have to carefully consider. Port-forwarding requirements for peer-to-peer online games is not uncommon, though, particularly with small team projects. For the most part, requiring port-forwarding is unavoidable.

    2. Michael Chen on

      Quick question about multiplayer mode, I've notice that your coder previously work included "Risk of Rain" and I just want to know more about the multiplayer UI; specifically, will Witchmarsh use any of those IP connection? Because when on RoR that's like a huge mistake and very user unfriendly. I had to look up several article about port forwarding and to no avail. Even if another is hosting there usually are a lot of trial and error/connection issue. Fingers cross that I won't have to struggle with IP and port forwarding on Witchmarsh.

    3. Inglenook Creator on

      And now it's too late to edit the post.

      Oh, the humanity!

    4. Missing avatar

      Ville Nummi on

      Ah yes, I remember the Abiltiies update... By the way, I'm pretty sure you meant Abilities =3

    5. Elliot Vincent on

      Aha! See I told you'd easily get the funding ;)

      Well done guys, now on to the stretch goals!