Sorry for missing the schedule update (and for letting the Marsh-Frog updates slip), but we're still here and we're working hard. No solid news to report, but we thought we'd check in and let you know the project's alive and well.
This month we've been working on the game's enemies and exploration systems. This includes improving the secrets system mentioned in an earlier update, as well as adding in some randomised Shrine Encounters.
Uncovering shrines will provide the player with experience points, as well as a temporary buff, plus if they're lucky: rare treasure. They're often well-hidden away, and some are heavily guarded.
Which brings us to the enemies. Take a look at some of these animations Joe made for the flying skull monsters. They come in three flavours, frozen, regular, and blood magic.
You'll want to keep some distance between you and these nasty chompers, as they possess powerful short-ranged magic. However, they're pretty fragile, so you're better off letting your ranged attackers take care of them.
New features this month:
- Combat Pause and friendly AI commands are fixed. They were out for repairs during the last alpha, but they will feature in the next (hopefully) before summer is out.
- Character Creation now allows for saving, loading and editing character templates. Allowing you to quickly create new teams from previous configurations.
- The Technician will feature in the next alpha. She currently has three gadgets but we're working on more.
Outside of the features there's a bunch of new content we can't wait for you to try. Hopefully from here on out we'll be able to stick to regular fortnightly Marsh-Frog updates again. Until then, you can follow us on Facebook and Twitter for minor updates and posts.
Thanks once more for sticking with us.