About this project
Campaign complete! Leaders of Euphoria: Choose a Better Oppressor has been successfully funded! Thanks to everyone who supported us to make this game a reality. If you missed out, you can pre-order it now at overworldgames.com!
Leaders of Euphoria is a dystopian game of strategic deduction. Based in the world of Euphoria by Stonemaier Games and built on the proven gameplay of our own Good Cop Bad Cop, players secretly join sides as they fight for control of the newly-founded city of Euphoria.
Find your allies, expose the enemy team's leader, and eliminate them to win the game! But don't shoot the wrong person, or they will join a new third faction - and target either leader for the win!
- Built on Good Cop Bad Cop's proven gameplay, with strategic improvements: We took our acclaimed game Good Cop Bad Cop and rebuilt it from the ground up, removed player elimination (eliminated players now form a new third team!) and added more strategic choices and control to create a "gamer's" social deduction game.
- Partnership with Stonemaier Games: We've partnered with Jamey Stegmaier of Stonemaier Games (Scythe, Viticulture, Euphoria) to set this game in the Euphoria universe.
- AWESOME components: The best components we've ever made (OVERSIZED RAY GUN MINIS!) deliver the most immersive experience possible.
Hundreds of playtesters helped perfect the design and development of Leaders of Euphoria. You can view the complete rulebook here or read on for an overview of the gameplay. We also have fan-translated versions of the rules in Spanish and Japanese.
If you'd like, you can also watch The Board Game Network play out a full game!
"Leaders of Euphoria is one of the best large group deduction games I think I have ever played." - Forrest Bower, Bower's Game Corner
"Although the rules are simple ... there is just so much strategy in this game." - Tom Wright, Forensic Gameology
"[The Wastelanders] make this game a lot more strategic than the original Good Cop Bad Cop." - Never Bored Gaming
If you don't have time to watch all the reviews, here's a 2 minute highlight reel of them!
For an in-depth analysis, you can see the full reviews here:
- Board Game Closet
- Board Game Network
- Bower's Game Corner
- Edo's Reviews
- Forensic Gameology
- Never Bored Gaming
- Cardboard Stacker
- Cardboard Republic
Retailers: Any licensed retailer can back for the $1 reward level in order to have an opportunity to order bulk copies just before we begin shipping. If you have questions, please email firstname.lastname@example.org.
As the creators of 6 previously successful campaigns, all delivered on time, we are experts at Kickstarter fulfillment.
We will be sending games to fulfillment centers all over the world (Canada, US, Germany, China, and Australia) before shipping from there to you. They will be cushioned with packing material and protected in a hard, cardboard box. This will ensure your game arrives in perfect condition, it will shorten the delivery window so you know when to expect it, and it will avoid customs fees almost everywhere.
You'll receive a tracking number via email so you can continuously refresh the link to watch your game get closer and closer to your door. Here are the prices, which are the same for both 1 copy or the 3 copy reward level:
Risks and challenges
This is our 7th Kickstarter campaign so we have incorporated plenty of lessons learned from previous campaigns into this and avoid the most common pitfalls creators face these days. The print files are ready to go so that once the campaign ends, we can send the print files to the printer and start the manufacturing process.
The most unique challenge in this one compared to previous campaigns is that, instead of shipping everything out of the US or China, we're freight shipping games to fulfillment centers strategically located around the world before shipping to each backer, which will improve the consistency in delivery times and reduce the risk of unexpected customs fees.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
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