"When you die, you normally have only one simple wish - to return and tell them - "Hey, guys - it's OK! No need to feel sad! Cause you know what? It's actually OK on both sides, really." But returning is not easy - the only way would be dreams - "half-dreams" - "ghost-dreams". The problematic part is if you get stuck - you turn into a demon. Hard to say what exactly it is, but we presume it's a painful and useless existence. Better to avoid doing this, really.
My personal "problematic part" is that I am already stuck here. No idea how I'll get out this time..."
On his journey to the "Other Side" Reader (and his "natural companion" Writer) meets various Ghosts and Demons, Holy Spirits and Gods. He also meets Singer, who is neither Ghost, nor Demon. At some point she becomes important to Reader. Realizing this won't stop him though.
The world of Ghostdream should be scary, but it is not - it is just dark. The story should be sad since all the characters are more or less dead, but it is not, because they normally remember nothing, except some minor detail or two (for example the protagonist remembers himself reading a book - this is why they call him Reader. It is his only memory after all).
Ghostdream is a retro-style Point and Click Adventure game with puzzles, exploration and story.
- 55+ entirely animated locations (rooms)
- 14+ characters
- 7 Major Puzzles (more or less Myst style: no items required, exploration of the whole accessible area is a must) + standard adventure actions (like get here, talk there, press this, press that...)
- 10+ Optional Secrets
- 16 000+ words story
- 20 songs OST
- It’s hard to calculate how long an adventure game can last, but I believe it will take about 10 hours to beat Ghostdream for the first time (not including the already mentioned optional secrets here).
- PC Windows exclusively.
- Ultimately digital.
General Situation/State Of The Project
At the moment more than 50% of the whole game is done and eventually it will be finished in one way or the other. Naturally with some financial help it will become slightly bigger, slightly better, with slightly more extra content. My problem is – I’m broke. I have no idea how to get money remaining an artist and I have no idea how to remain an artist doing something else.
It would be awesome to have a successfully crowd-funded project on Kickstarter– I would be able to concentrate on the game entirely. I’m quite brilliant regardless of anything. I just need some money to maintain the brilliance.
Here you can see some concept arts:
Reader meets Singer in an outer space between Ghost World and the Other Side...
Organ Grinder's head. "Red mass" signifies she's a demon.
Perfect umbrella. Concept Art for the "Other Side".
Here's the link to my page on SoundCloud: https://soundcloud.com/legshandshead
You can get the game. You can get the book. You can get the standard extras (OST, Wallpapers, Avatars). All - ultimately digital.
You can also help me design some optional scenes for the game – almost anything can work in one way or another (except the unpleasant stuff that can offend some people (racism, sexism, nationalism, etc…)). I’ll explain it better to you personally, if there will be… you.
Art, Music, Story, AGS Coding – Myself.
Acting – if I won’t find a better alternative: Myself
If you are interested in my biography, I wasn’t always a game designer. I’ve started as an artist, drawing and painting. Naturally, as a kid I thought all I need is to get my paintings to some gallery and that would make me popular and awesome. When I was older I found out you need BIG money to do so – the kind of money young artist could never get even if he would sell both of his kidneys. At the same time I was playing guitar attempting to compose my own music – naturally I always had problems with the sound quality (still have) and I still don’t have the money to get my music to professional studio. Music and art were always the most important parts of my life, but I was also trying countless other things (mostly art-related). At some point I’ve started to work on my animated film, but back then I couldn’t afford a good computer and eventually my project was killed by the epic slow-downs of my old machine. I realized it would be a good idea to switch to video games back then – I wouldn’t need such a big resolution and all the animations are small and very short. I still had slow-downs, but it was bearable. Eventually, I realized video games is where I want to be. I can talk about video games as an art form for hours, but to sum it up I believe if video games isn’t an ultimate art form already it will surely be born from it in the future.
Other Ways You Can Help
As a multimedia artist and solo developer I don't have that much time left to promote the game, or anything else in general... I'll just continue to work on the game following my normal schedule. Believing is stressful - it never gave me anything except blues and pointless paranoia. If this will ever work it will work because of you. You can help me spread the word on Facebook or other social media. I am quite anti-social myself – Facebook is very close to what I believe to be the perfect digital interpretation of hell. No way I’m going there myself.
Risks and challenges
Significantly more than 50% of the game is done. I have no questions to myself at the moment. I don't think there is anything that can harm my progress, except the natural disasters nobody can control. If that will happen - see the news for more detailed info on my situation.Learn about accountability on Kickstarter
- (30 days)