Outdoor Encounters are poker-sized, 330 gsm game cards that the GM may use to randomly generate an outdoor event in any fantasy roleplaying game. The cards are generic in nature and not designed for any one game system. Experienced GMs will have no problems incorporating the encounters into the game of their choice.
These cards may be either used randomly -- ask the players to draw a card when the party is traveling across the countryside -- or, instead, the GM may select a card when looking to throw a quick encounter at the players.
Outdoor Encounter cards are not intended for novice gamemasters. The encounters described on these cards do not include monster or character statistics, game mechanics, or detailed instructions for using each card. Outdoor Encounter cards are, in a sense, adventure seeds with a slight twist. These cards are only useful once you've applied some effort to the suggested encounters.
Dungeon Challenge Cards
For those who missed out on my previous Kickstarter project for the Dungeon Challenge Cards (details here), I am making those cards available as a part of this project. The Dungeon Challenge Cards final product is a 36-card deck, packed inside a custom tuck box, and that project is completed and at a second test deck print. With luck, the finished deck will be delivered to backers of that project ahead of the scheduled December 2018 release date.
U.S. shipping is "free," by which I mean that I have factored the U.S. mailing costs into the reward levels. Nothing is ever really free. These will be packed into a padded envelope and sent through the USPS.
No International Shipping: As a single operator, the nightmare of international shipping is one that is best avoided. Sorry, world, but customs forms and the ridiculous prices that the USPS asks for shipping packages outside of the U.S. do not appeal to me.
Some artwork copyright William McAusland, used with permission. Some artwork copyright Maciej Zagorski/The Forge Studios, used under license.
Risks and challenges
After years of experience with Kickstarter, running and backing projects, combined with decades of experience in publishing, I think _most_ of the largest challenges and risks have been avoided. The 18-card deck is complete, the printer is one I have (limited) experience with, and all that remains is funding. (Unless stretch goals are met, in which case I have a dozen cards left to create, but that won't take more than a solid weekend of work.)
However, things can go wrong. As an individual, I do not have access to a company to assist with packing and shipping rewards (my wife helps!), and I have no control over life. Everything should ship on schedule, but things can (and sometimes do) go wrong. If something goes off the rails, I will post an update to explain the situation.Learn about accountability on Kickstarter
- (3 days)